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COMMANDER REVAMP LIVE - BUG REPORTING

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12 Dec 2018, 20:31 PM
#1
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35

As is the way with patches we will probably have a few bugs to squash.

Post them here so we can do just that.

Hotfix 1:

Hotfix 2
12 Dec 2018, 20:35 PM
#2
avatar of Fire and Terror

Posts: 306

smoke screen on sherman doesnt work anymore
12 Dec 2018, 20:36 PM
#3
avatar of aerafield

Posts: 2980 | Subs: 3

If the comissar model dies, every friendly unit in the area gets instantly pinned. Oh and also numerous missing descriptions ("No key") <-- this only affects non-english versions
12 Dec 2018, 20:47 PM
#4
avatar of Sander93

Posts: 3166 | Subs: 6

If the comissar model dies, every friendly unit in the area gets instantly pinned. Oh and also numerous missing descriptions ("No key")


Are you running the game in a language other than English?
12 Dec 2018, 21:04 PM
#5
avatar of aerafield

Posts: 2980 | Subs: 3



Are you running the game in a language other than English?


Ah yeh I just noticed that the patch overwrote my (english) numerical vet description mod, gonna switch back to it

Edit: It worked, thanks
12 Dec 2018, 21:13 PM
#6
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

This is in the files that I digged for and making it visible for all:

221 and 250 Veterancy

-Machine gun bonuses at veterancy 1-3 do not apply properly as they are assigned to hardpoint_02.

Also commander descriptions were not updated in the pre-game screen to match new abilities.
12 Dec 2018, 21:14 PM
#7
avatar of Widerstreit

Posts: 1392

12 Dec 2018, 21:32 PM
#8
avatar of LimaOscarMike

Posts: 440

M4C sherman from US Mechanized company sometime refuse to attack target automaticly and vehicle priority for M4C seem not working atm.

back at testing phrase i also notice that US mortar half-track refuse to use auto attack too
12 Dec 2018, 21:41 PM
#9
avatar of cochosgo

Posts: 301

If the comissar model dies, every friendly unit in the area gets instantly pinned. Oh and also numerous missing descriptions ("No key") <-- this only affects non-english versions


Yup, I was surprised when that happened. My oponent told me it was because the commissar model died, so i took it like a feature, but now that I've checked the changelog there isn't a single word about it.
12 Dec 2018, 21:45 PM
#10
avatar of Bananenheld

Posts: 1593 | Subs: 1

couldnt fire smoke with LeIG last game
12 Dec 2018, 22:16 PM
#11
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

12 Dec 2018, 22:55 PM
#12
avatar of cochosgo

Posts: 301

Support weapons can't be target by the commissar buffs
12 Dec 2018, 22:57 PM
#13
avatar of Vipper

Posts: 13476 | Subs: 1

Support weapons can't be target by the commissar buffs

that is not a bug it is intended.
12 Dec 2018, 23:29 PM
#14
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

A lot of people saying the HE sherman is really bugged. Myself included.

Swap ammo hotkey changed as well as smoke dispensers. Smoke dispensers also not working correctly.
12 Dec 2018, 23:37 PM
#15
avatar of Euan

Posts: 177

A Cavalry Rifleman squad threw their satchel at my 250 HT (German Inf. commander). It stuck to the infantry instead of the vehicle (infantry got out and carried the exploding satchel with them, heh...).

Also the guy fired a zook into the 250 as it was hulling-down; the round seemed to disappear and do no damage, not sure if that was just a regular miss though. Was certainly bad luck for him at least!
13 Dec 2018, 00:03 AM
#16
avatar of a_rotator

Posts: 1

I only played one game, but I do not think the M10 automatically targets vehicles when priority vehicle toggle is turned on.
13 Dec 2018, 01:11 AM
#17
avatar of Sander93

Posts: 3166 | Subs: 6

SWS truck now shoots at infantry with an invisible coaxial MG
13 Dec 2018, 01:20 AM
#18
avatar of MaDeuce94

Posts: 3

Copied and pasted from my reddit post:

I'm not sure if this is a bug or if it's always been like this. With the recent Mechanized Company changes I've been playing with (and loving) the flexibility of the company and USF as a whole.

Now, the M3 half track vehicle doesn't retain its veterancy if the crew gets out to repair. For Vet 2 and 3 crews this isn't an issue. Only seems to affect crews getting to Vet 1.

It's appears the M3 half track actually vets faster than the crew. I guess it's not much of an issue as the vehicle gains veterancy quickly. However, having the 'Step on it!' ability continuously locked again until the crew reaches Vet 1 is a pain in the ass.
13 Dec 2018, 01:22 AM
#19
avatar of Luciano

Posts: 712

I dont know if this is intended or not but lt and captain didnt have veterancy changes for their weapon upgrades, lt has bar bonus and captain has bazooka bonus
13 Dec 2018, 01:34 AM
#20
avatar of blancat

Posts: 810

Sws truck is attacking with machingun

Check this bug
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