this should be seen as a nerf to allies
generally they are much more dependent on team weapons and combined arms to counter stronger units as well as more susceptible to wipes thanks to stuka, brumbar, sturmtiger, etc
this should be seen as a nerf to axis,
generally they are much more dependent on team weapons and combined arms to counter long range Tank destroyers as well as more susceptible to wipes thanks to smaller sqads, kata calli and b4 |
Well the patch notes rolled out and they didnt changed much about the ST. Seems the balance team agrees with my assessment
XD, 5 range is huge, you know that means it cannot fire out of the FOW anymore? |
Is this any different then Allied arty who just use superior range to stay out of trouble?
dude, there are things called "axis" arty, like lfh stuka werfer, all very potent and on the level of allied arty. Stop comparing ST to completely different units, this is getting retardet.
Nobody complained about those units, so i dont get the whine.
I get wiped by werfer close range and stuka , just as I get from kata close range
this has nothing to do with sturmtiger |
You do not counter it with at .You counter it by not being hit by it. You are not going to kill a well defended calliope/katushya either, all the while its bleeding you dry. 165 fuel at 9 cp is a large fuel investment and i do not see it appearing until 12 cp´s
are you seriously comparing sturmtiger to katiusha or calli?, madness
no point arguing with you then
EDIT: good luck not getting "hit" by it, when you know you actually have to cap points (mostly VPS) and he can fire over shot blockers and from FOW. and has as much HP that it cannot be dived (in comparison to kata or calli LOL) |
well, lets see you compare ST to isu152 or kv2? both are 1 heavy vehicle that arrives later, costs more and cannot be doubled down with KT.
the Sturmtiger requires as much AT to be countered as the KT, otherwise it will just bleed you until vet4 when it just becomes uncounterable,
please stop spamming nonsense. ofc it is not fine to have a unit with this HP pool, potential dmg, at 9 cp with this miniscule cost.
and ofc you can get double fuel income with this commander, to get KT and ST out, then, the game is pretty much over |
I played the easy 8 recently and I actually think this unit is pretty fine.
Here are some tips on how to increase effectiveness of the unit.
Pretty much always buy the mg, the changes to the at performance are nice but no way as good as justifying using this tank as a tank hunter
And tip nr 2 this is the big one:
Pretty much always use focused gunnery, the strengtg of this tank is now that it can reliably snipe infantry at 50 range, something a normal sherman lacks.
When you start combining easy 8 with vet 1 with scotts to kill paks, your happy that you have a brawler that can snipe inf at 50 range while still protecting from dives.
So to conclude: the main selling point of the ez8 is the constant use of vet1 and smart switchting so you can always keep pressure on inf at range |
this thing with the snipers is becouse of the cover change (so that wire stops sandbags).
As a result the cover area is noticable reduced, which is a thing i noticed instantly when trying to countersnipe.
Areas that were previous in cover suddenly arent, you basically need to hug the wall bigtime |
I dont think peaple need to make more of an issue with volks than it is, sure their broken vet got toned down and now they might scale a little to bad lategame.
No need to change entire tech structre for a slight 5-10% acc or rec acc buff needed at vet 5 |
i would take mp40 volks over stg44 volks any day of the weak, sure they can struggle vs specialised cqc spezialists but hey, they get acces to smoke nades, amazing and cheap regular nades and a rec acc buff.
So basically i feel like both upgrates are fine it basically comes down to what you try to achieve |
i think pershing per se is fine, since it can deal substantial amount of AI, can pen heavys and has resonable speed.
Additionally it can be buffed to absurd levels with combined arms.
The main drawback of the pershing is however its maintenance. Rear echalons take ages to repair it, and when you go pershing its basically your only AI (you only wanna be spamming jacksons afterwards)
The repair issue is gonna be adressed next patch, so if i would buff the pershing in any way it would be by putting its armor back to 300 to reduce maintenance and tough it up a little |