The scout car/Clown Car helps to deal with AssGrens as well, given their lack of snares. This does require that you've gone tier one of course.
good thing one knows the opponent goes for ass grens when the game starts
nonsense argument, reacting to ass grens with clown car is way too late
not to mention obvious drawbacks in the at department
with the latest changes to ostruppen, assault grens need to get the same treatment, otherwise peaple are just gonna shift from osttruppen to assault grens.
and ofc we gonna see the 3 min PGs again, what fun
Ofc always the fullname of each map.
that is not the only solution you can get tho
that is the only solution somebody with good map taste can have, feel free to disagree, but as long as poltava and lierneux go, i will be happy
2vs2 map easy
and ofc not to forget
Big fan of the reload button,even though i havent used it much myself in the few games i played, it was very needed
You are bring up penal from a post over month ago....ok what ever.
you are actually the one who brought up my answer to you in the first place (which also is over a month ago)
just accept you were wrong XD
I took the most recent 5 Soviet games to hit 2 CP on Danes casts.
You can hit 2 CP fast, it doesn't mean you would have mp to buy anything, cause it's more than likely that if you have fast CP it means you have been bleeding and fighting hard.
the problem is that no one will go schocks min 6 becouse of the threat of FHT, and the need of an at gun resulting in less map presence, but like always on this forum peaple compare apples with oranges
Why are you bringing them up here? Penals have obvious drawbacks that pgrens do not. No support weapons and it slows down your opening
Moving pgrens that early was a bad idea. Stop using the modteams decision to defend the change, you criticize their decisions as much as anyone
Fire and terror bring them up not me
5th comment in the thread.
XD Vipper 12/10
Given the cost efficiency of the new OKW medics, we want to try one an iteration that makes medics less difficult to backtech to and give OKW more options without needing to pay a large amount of resources for basic indirect-fire.
- 150 manpower and 10 fuel: Offers Le.IG upon completetion which now comes from off-map
- Medic Upgrade Cost: 50 manpower and 10 fuel
- Battle Group Upgrade: 100manpower and 20 fuel: unlocks 251 Flak Half-track, the UhU Searchlight
- Half-Track, Infantry Weapon Upgrades, and ability to reinforce: 15 second research time
So let me get this straight. For 150 mp and 10 fuel Okw gets The medic truck that can reinforce and gives a leig for free? LOL. First off the Leig for free is BS, and it will ruin teamgames by being a tanky forward refreshment for 150 mp
I dont use the tac map, but at high level play you either use the minimap or the tacmap in order to handle engagements on multiple sides. Reactions need to happen fast and adjustwd to the ammount of threats if i see 4 points advancing me on the minimap an imediate reaction is neccesary.
That is what makes radio silence so OP with blovs you sprint on the flank and just wipe them. In 1vs1 its even worse becouse there engagements happen evrywhere (mostly 2vs2 player atm)
I dont mean to insult anyone. But i do feel like the peaple that think this ability is fine mostly play 4vs4 or 3vs3 or at a low skill level. In these gamemodes engagements only happen on one side, so you can basically keep an eye on your shit all the time.
This ability is completly busted for smaller modes being more strong than valiant assoult or even brit assoult (which also should be addressed IMO the reacon seems to much for 70 ammo)
I can only see this ability work if either sprint was removed again or cooldown was increased significantly (5min). Cost increase wont do so much since the commander doesnt have big muni sinks.
Or a complete rework, but as it stands this ability needs to change
The biggest insult to balance IMO is that it also hides tanks, which becomes even more cancerous