COMMANDER REVAMP LIVE - BUG REPORTING

 
    		            							
			    		Posts: 5441 | Subs: 37
Post them here so we can do just that.
Hotfix 1:
Hotfix 2

Posts: 306

Posts: 3048 | Subs: 3

Posts: 3166 | Subs: 6
If the comissar model dies, every friendly unit in the area gets instantly pinned. Oh and also numerous missing descriptions ("No key")
Are you running the game in a language other than English?

Posts: 3048 | Subs: 3
Are you running the game in a language other than English?
Ah yeh I just noticed that the patch overwrote my (english) numerical vet description mod, gonna switch back to it
Edit: It worked, thanks
 
    		            							
			    		Posts: 1304 | Subs: 12
221 and 250 Veterancy
-Machine gun bonuses at veterancy 1-3 do not apply properly as they are assigned to hardpoint_02.
Also commander descriptions were not updated in the pre-game screen to match new abilities.

Posts: 1392

Posts: 440
back at testing phrase i also notice that US mortar half-track refuse to use auto attack too

Posts: 301
If the comissar model dies, every friendly unit in the area gets instantly pinned.Oh and also numerous missing descriptions ("No key")<-- this only affects non-english versions
Yup, I was surprised when that happened. My oponent told me it was because the commissar model died, so i took it like a feature, but now that I've checked the changelog there isn't a single word about it.

Posts: 1593 | Subs: 1

 
    		            							
			    		Posts: 1389 | Subs: 1

Posts: 301

Posts: 13496 | Subs: 1
Support weapons can't be target by the commissar buffs
that is not a bug it is intended.

 
    		            							
			    		Posts: 4183 | Subs: 4
Swap ammo hotkey changed as well as smoke dispensers. Smoke dispensers also not working correctly.

Posts: 177
Also the guy fired a zook into the 250 as it was hulling-down; the round seemed to disappear and do no damage, not sure if that was just a regular miss though. Was certainly bad luck for him at least!

Posts: 1

Posts: 3166 | Subs: 6

Posts: 3
I'm not sure if this is a bug or if it's always been like this. With the recent Mechanized Company changes I've been playing with (and loving) the flexibility of the company and USF as a whole.
Now, the M3 half track vehicle doesn't retain its veterancy if the crew gets out to repair. For Vet 2 and 3 crews this isn't an issue. Only seems to affect crews getting to Vet 1.
It's appears the M3 half track actually vets faster than the crew. I guess it's not much of an issue as the vehicle gains veterancy quickly. However, having the 'Step on it!' ability continuously locked again until the crew reaches Vet 1 is a pain in the ass.

Posts: 712

Posts: 810
Check this bug
Livestreams
|   |   |   | 91 | ||
|   |   |   | 43 | ||
|   |   |   | 12 | ||
|   |   |   | 2 | 
Ladders Top 10
- 
							#Steam AliasWL%Streak
- 1.46467.874+6
- 2.794136.854-1
- 3.14465.689-1
- 4.21154.796+4
- 5.400212.654+2
- 6.296127.700+2
- 7.353186.655+2
- 8.501325.607+4
- 9.327117.736+4
- 10.857232.787+4
Replay highlight
- 
									 cblanco ★ cblanco ★
- 
									 보드카 중대 보드카 중대
- 
									 VonManteuffel VonManteuffel
- 
									 Heartless Jäger Heartless Jäger
 
											 
								
								 
								
								Board Info
1 post in the last week
23 posts in the last month
Welcome our newest member, emiratesvisaonline
Most online: 4501 users on 26 Oct 2025, 01:00 AM
 
	
 
			 
			 
 
 
 
 
										 
									 
  
					 
  
 








 
					 
					 
  
  
						 
						 Relic Entertainment
						 Relic Entertainment