COMMANDER REVAMP LIVE - BUG REPORTING
    		            							
			    		Posts: 5441 | Subs: 37
Post them here so we can do just that.
Hotfix 1:
Hotfix 2
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Posts: 3048 | Subs: 3

Posts: 3166 | Subs: 6
If the comissar model dies, every friendly unit in the area gets instantly pinned. Oh and also numerous missing descriptions ("No key")
Are you running the game in a language other than English?
Posts: 3048 | Subs: 3
Are you running the game in a language other than English?
Ah yeh I just noticed that the patch overwrote my (english) numerical vet description mod, gonna switch back to it
Edit: It worked, thanks
    		            							
			    		Posts: 1304 | Subs: 12
221 and 250 Veterancy
-Machine gun bonuses at veterancy 1-3 do not apply properly as they are assigned to hardpoint_02.
Also commander descriptions were not updated in the pre-game screen to match new abilities.
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Posts: 440
back at testing phrase i also notice that US mortar half-track refuse to use auto attack too
Posts: 301
If the comissar model dies, every friendly unit in the area gets instantly pinned.Oh and also numerous missing descriptions ("No key")<-- this only affects non-english versions
Yup, I was surprised when that happened. My oponent told me it was because the commissar model died, so i took it like a feature, but now that I've checked the changelog there isn't a single word about it.
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Posts: 301

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Support weapons can't be target by the commissar buffs
that is not a bug it is intended.
    		            							
			    		Posts: 4183 | Subs: 4
Swap ammo hotkey changed as well as smoke dispensers. Smoke dispensers also not working correctly.
Posts: 177
Also the guy fired a zook into the 250 as it was hulling-down; the round seemed to disappear and do no damage, not sure if that was just a regular miss though. Was certainly bad luck for him at least!

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Posts: 3166 | Subs: 6

Posts: 3
I'm not sure if this is a bug or if it's always been like this. With the recent Mechanized Company changes I've been playing with (and loving) the flexibility of the company and USF as a whole.
Now, the M3 half track vehicle doesn't retain its veterancy if the crew gets out to repair. For Vet 2 and 3 crews this isn't an issue. Only seems to affect crews getting to Vet 1.
It's appears the M3 half track actually vets faster than the crew. I guess it's not much of an issue as the vehicle gains veterancy quickly. However, having the 'Step on it!' ability continuously locked again until the crew reaches Vet 1 is a pain in the ass.
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Check this bug
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