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russian armor

Soviet mine oneshoting wehr squads

6 Nov 2018, 22:15 PM
#1
avatar of DerKuhlmann

Posts: 465

I´ve had it happen to my panzergrenadiers cause they bunched up randomly into the mine and it just happened to a mg32 team as well.

Squad spacing fix?
6 Nov 2018, 22:20 PM
#2
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Are you talking about the standard tm35(?) mines? PMD-6 AI mines sure. but the standards should have a 2 man limit in place.
6 Nov 2018, 22:30 PM
#3
avatar of Katitof

Posts: 17875 | Subs: 8

Not a single soviet mine can OHK any infantry squad.
In fact, not a single mine in game can OHK any infantry squad.
6 Nov 2018, 22:33 PM
#4
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Not a single soviet mine can OHK any infantry squad.
In fact, not a single mine in game can OHK any infantry squad.


Teller can.
6 Nov 2018, 23:12 PM
#5
avatar of Katitof

Posts: 17875 | Subs: 8



Teller can.

Yeah, but unless you are Hans and sit on your own mines and allow for it to detonate somehow, that isn't going to happen.
7 Nov 2018, 00:39 AM
#6
avatar of LoopDloop

Posts: 3053



Teller can.

Tellers are now even more OP. Kappa.

OP: No normal mines should be wiping more than 2 models in a squad. If 2 guys are left and they both hit a mine they’ll die but otherwise they shouldn’t be getting wiped by mines no matter how clumped they are.
7 Nov 2018, 09:07 AM
#7
avatar of The amazing Chandler

Posts: 1355

Wait, is this 2014 again? :nahnah::rofl::D
7 Nov 2018, 09:23 AM
#8
avatar of Vipper

Posts: 13476 | Subs: 1

Not a single soviet mine can OHK any infantry squad.
In fact, not a single mine in game can OHK any infantry squad.

Only certain mines have a limit to how many entities they can kill, there are mines with no limit that can actually OHK a squad even if it is improbable.
7 Nov 2018, 09:29 AM
#9
avatar of Katitof

Posts: 17875 | Subs: 8

jump backJump back to quoted post7 Nov 2018, 09:23 AMVipper

Only certain mines have a limit to how many entities they can kill, there are mines with no limit that can actually OHK a squad even if it is improbable.


The ones with no limit do not have capability to OHK full health squad.

OHK means "one hit kill".

Not "walk over this field now please, trigger multiple mines and have last one kill all models".

If your squad is low on hp, that's tough luck.
7 Nov 2018, 09:51 AM
#10
avatar of Sander93

Posts: 3166 | Subs: 6

Might've been two mines layed pretty much next to each other. Otherwise, there's a hard limit of 2 model kills per squad for most mines as others have said.
7 Nov 2018, 22:43 PM
#11
avatar of ZombiFrancis

Posts: 2742

The best way to evaluate bugs is through a replay.

There a replay still of this? If not try to save one the next time you suspect something and post it here.

There's plenty of history in this franchise of old fixed bugs returning randomly, as well as ninja reversions of changes.

Hell, veterancy was broken on infantry squads for an egregiously long time and there were clowns going to the ends of the earth to deny it and say "l2p" and "playercard plz" despite a very real game breaking bug persisting.

A replay would be useful.
8 Nov 2018, 00:15 AM
#12
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2



The ones with no limit do not have capability to OHK full health squad.

OHK means "one hit kill".

Not "walk over this field now please, trigger multiple mines and have last one kill all models".

If your squad is low on hp, that's tough luck.

I believe he's referring to tellers (and riegels).

I'm not sure what the damage on (individual) s-mines, RE mines, or the soviet defensive anti personnel mines are, but any that are 80 or higher are technically also capable of OHKing.

Finally, one could argue that booby traps and/or demos are mines. I wouldn't, but I imagine there's a discussion to be had there.
8 Nov 2018, 01:02 AM
#13
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Maybe OP travelled to the past?
Remember Door Mines?
8 Nov 2018, 05:29 AM
#14
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2

Maybe OP travelled to the past?
Remember Door Mines?

My beautiful fallschirmjäger sure remember :*(
8 Nov 2018, 05:51 AM
#15
avatar of Gbpirate
Senior Editor Badge

Posts: 1150


My beautiful fallschirmjäger sure remember :*(


How can little pieces of meat remember something even if it happened to them?
8 Nov 2018, 09:22 AM
#16
avatar of Katitof

Posts: 17875 | Subs: 8


I believe he's referring to tellers (and riegels).

I'm not sure what the damage on (individual) s-mines, RE mines, or the soviet defensive anti personnel mines are, but any that are 80 or higher are technically also capable of OHKing.

Finally, one could argue that booby traps and/or demos are mines. I wouldn't, but I imagine there's a discussion to be had there.

The "small" mines deal 40 damage.
Flare mine does 80, but to one model always.
Regular mines OHK but only 2 models.

Rigels, tellers and M20 ones, luck have abandoned you.
8 Nov 2018, 13:35 PM
#17
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2


The "small" mines deal 40 damage.
Flare mine does 80, but to one model always.
Regular mines OHK but only 2 models.

Rigels, tellers and M20 ones, luck have abandoned you.


Is the damage capped by the squad triggering the mine or it also applies to other squad/explosives triggering it ?
8 Nov 2018, 13:43 PM
#18
avatar of Katitof

Posts: 17875 | Subs: 8



Is the damage capped by the squad triggering the mine or it also applies to other squad/explosives triggering it ?

Small AI mines I assume?
Its 40 on initial entitiy triggering it and then depends on aoe profile.
Absolute worst case scenario is you need to hit 2 to lose tightly packed squad.
8 Nov 2018, 14:11 PM
#19
avatar of Sander93

Posts: 3166 | Subs: 6

Is the damage capped by the squad triggering the mine or it also applies to other squad/explosives triggering it ?


I've done some tests but as far as I could tell, the damage cap is always there for the 30 muni mines. These mines triggered by vehicles or explosions seem to always kill a maximum of 2 models no matter how they detonate.


Teller mines and Riegel mines however kill whatever is in the explosion radius. They have no damage cap. They can kill entire squads if they're clumped up.

The M6 mines I'm not sure about, it either does have a cap or doesn't have enough power to kill more than two models.
8 Nov 2018, 14:25 PM
#20
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2


Small AI mines I assume?
Its 40 on initial entitiy triggering it and then depends on aoe profile.
Absolute worst case scenario is you need to hit 2 to lose tightly packed squad.




I've done some tests but as far as I could tell, the damage cap is always there for the 30 muni mines. Mines triggered by vehicles or explosions seem to always kill a maximum of 2 models as well.

Tellers however kill whatever is in the explosion radius.


That was the answer i was looking for.

Single AI mines should had been changed according to changelog.
-Soviet Field Craft Mines damage increased to 80
-Soviet Field Craft Mines can do damage to a maximum of 1 member in a squad

So unless OP provides a replay i run out of ideas besides calling BS.
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