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How to fix UKF: Unit overview

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15 Sep 2018, 16:22 PM
#61
avatar of aerafield

Posts: 2981 | Subs: 3

I think the Comet should either get an armor or a +160 Hitpoints health buff.

Right now it's just way too fragile vs Panthers and AT guns which doesn't make the investment worth at all. It's just a pudding version of the Panther with phosphorus/smoke shells in live version.
15 Sep 2018, 16:25 PM
#62
avatar of Katitof

Posts: 17884 | Subs: 8

I'd rather go with improving the gun, there is churchill for durability.
15 Sep 2018, 16:28 PM
#63
avatar of JohnSmith

Posts: 1273

There's also something wrong with the turn speed of the comet, feels kinda off.
Not sure how to explain it.
15 Sep 2018, 16:51 PM
#64
avatar of HoverBacon

Posts: 220

I agree buffing the gun/scatter/accuracy is a better choice but I understand his complaint about the armour completetely.

The comet has higher armour than the churchill, but less health. Health is definitely more valuable as armour basically revolves around RNG. Because the comet has high armour but low HP this results in scenarios like said before where sometimes the comet will bounce 3 or 4 shots in a row and take no damage, but then next time it will get penned every time just down to chance and die immediately. This again makes the comet pretty frustrating to use as despite its high armour you can't trust it to save you.

Someone said before that the comet could use panther treatment (raising the health and decreasing the armour until vet 2) which I think seems fair.

Like I said before, the comet's armour is extremely trolly against rockets right now though which you can count on.

P.S.- someone mentioned the comet just being out done by the panther, which is also true, the comet can steamroll panzer 4s all day, which relic claim is it's strength, for seal clubbing mediums, but the comet and firefly both also seal club mediums and both perform better against panthers, basically making the comet irrelevant due to it's price and locking out all of anvil which is far better than hammer.
15 Sep 2018, 16:53 PM
#65
avatar of thedarkarmadillo

Posts: 5279


Hahah, yeah I know :P like I said, I wanted to get a lot of the suggestions in the same place for greater visibility to the guys patching the game.



I definitely agree with the cover bonus, I watched my tommies lose to sturmpioneers at range whilst in heavy cover the other day, (RNGsus abandoned me I guess).


Absoulte RNG and not a basis for a balance change. Tommies already have an elite target size (as in the same rec acc as panzer grens have and a smaller target size than any other infantry in the game at the start including Sturms!) on top of being a long range fight behind green cover? Reducing incoming damage AND their target size further?
15 Sep 2018, 17:08 PM
#66
avatar of HoverBacon

Posts: 220



Absoulte RNG and not a basis for a balance change. Tommies already have an elite target size (as in the same rec acc as panzer grens have and a smaller target size than any other infantry in the game at the start including Sturms!) on top of being a long range fight behind green cover? Reducing incoming damage AND their target size further?


Hahaha. Yes I know. Obviously it was RNG, I was laughing as it happened cos I couldn't believe my eyes, like I said, RNGsus abandoned me.

The basis for change is how poorly they currently perform late game, or how poorly they trade out with volksgrenadiers especially in a spam scenario especially if you get your vet wiped. Late game my tommies are often sidelined as medics for my commmandos, they're too expensive for their current performance and with the prevalence of AoE weapons and artillery in team games can end up as a huge manpower drain.

The bolster mechanic is definitely an issue as when buffing them you have to take into account how they perform with and without it. It would probably be better to just make tommies a 5 man squad (which would really help against early game spammers which would be nice) and balance them from there. Whilst it exists, tommies will probably either be lacking or OP in some department as they have been since release. :P
16 Sep 2018, 00:20 AM
#67
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
If sections are too expensive to use, then what are grens? 0.91 RA and cost MORE to reinforce than sections? Mind your words.

It would be op if every brit tank was as cost effective as a Churchill. When u say Churchill is good, I think it's borderline op. Thank god Comet isn't as cost effective. I can't think of any tank that is as good or costeffective as a Churchill in the Ost lineup.
16 Sep 2018, 00:48 AM
#68
avatar of HoverBacon

Posts: 220

If sections are too expensive to use, then what are grens? 0.91 RA and cost MORE to reinforce than sections? Mind your words.

It would be op if every brit tank was as cost effective as a Churchill. When u say Churchill is good, I think it's borderline op. Thank god Comet isn't as cost effective. I can't think of any tank that is as good or costeffective as a Churchill in the Ost lineup.


A lot of people don't use grens late game for that reason, OST has many alternatives, such as panzergrens for a start which are non doctrinal, or stormtroopers, or ostruppen. Brits only have commandos which are doctrinal meaning using most doctrines you ONLY have infantry sections as a core combatant. I don't really understand the fuss about buffing infantry sections though, they've never been as good as Obersoldaten at range for a start and no one complains about them being OP.

They're only always winning in combat because people attack them with other inferior ranged units like volks or grens and expect to win. Counter them the same way you counter Obers, ambush them in close quarters and watch them dissolve or squash them with indirect fire until your enemy runs out of manpower.

Grens have significantly better veterancy, 3 star grens are goddamn amazing and grens at all points in time brawl better than infantry sections due to less movemeent penalty and being better out of cover against most opponents. The MG42 is great for grenadiers but grenadiers also sometimes get G43s which are even better, both of these make them a lot stronger and a much better investment than sections. I Play OST fairly regularly as well and have no such trouble with grenadiers as I do with Infantry sections, I love using grenadiers, I find Infantry sections lacking. A lot of this may due to the faction being more well rounded as a whole... which is one of the main purposes of this thread.

The Churchill I described as 'god tier', not 'good', I don't think it needs a nerf, especially right now or the faction will die, other than maybe smoke shells instead of engine smoke. The counters are there for the churchill, it just forces you to invest in them. It probably does need a cost adjustment, I can agree with that. It was fine at 180 fuel, I never really understood why they changed that. I guess it's because it came before an armour nerf for nearly all axis armour. As for cost effectivity, I reckon the StuG is as cost effective as a churchill and the Ostwind is pretty damn cost effective too for OST, The OKW Panzer 4 I reckon is a very cost effective unit also.
16 Sep 2018, 02:13 AM
#70
avatar of insaneHoshi

Posts: 911

Grens have significantly better veterancy


Thats not really true the only statistical advantage grens get is 40% inc. accuracy at vet 2 compared to 20% at vet 3 for IS. They get a sight bonus at vet 1, and their RA bonus at vet 2.
16 Sep 2018, 02:42 AM
#71
avatar of LoopDloop

Posts: 3053

jump backJump back to quoted post15 Sep 2018, 16:25 PMKatitof
I'd rather go with improving the gun, there is churchill for durability.

+1

If sections are too expensive to use, then what are grens? 0.91 RA and cost MORE to reinforce than sections? Mind your words.

It would be op if every brit tank was as cost effective as a Churchill. When u say Churchill is good, I think it's borderline op. Thank god Comet isn't as cost effective. I can't think of any tank that is as good or costeffective as a Churchill in the Ost lineup.

Grenadiers have better utility and the lmg42 which is why they're more expensive.

Brummbar. Stug. Don't complain that ostheer doesn't have cost effective vehicles. Churchill and firefly are arguably the only cost effective brit vehicles in this patch.

Also, haven't the mods warned you like 4 times to tone down the hostility?
16 Sep 2018, 03:58 AM
#74
avatar of wongtp

Posts: 647

Imo its not infantry sections are inherrently bad. Its just that in late game, both axis factions has access to non doc rocket artillery to wipe the occasional squad and inflict heavy manpower bleed, health damagr that makes allied infantry pale in commparison. Wounded and/or unvetted squads do not have the staying power against vetted healthy axis infantry, thus opening up support teams and tanks for an axis infantry push with AT gun wall.

In a straight up firefight. I would say both sides have roughly equal chance of defeating each other.

But when rocket arty comes into play, barring soviet who can have their own response, usf and ukf infantry just have to take the plummeling like champs and hopefully the support ukf and usf vehicles are up to the task.
16 Sep 2018, 04:06 AM
#75
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

Nobody wants to here you complain about OST on every thread. Seriously stop derailing threads to talk about OST, its obnoxious as fuck.
16 Sep 2018, 04:15 AM
#76
avatar of HoverBacon

Posts: 220

The veterancy stats might not be too much better, but the bonuses to infantry sections are greatly nerfed when out of cover or moving, they also don't contribute as much to the brens as they do to the MG42 or the G43s due to the range nerf. So I reckon that the bonuses end up somewhat staggered, even though the stats are similar. I may be wrong of course. Grens feel a lot better to me. Although I guess maybe that means it's a problem with the infantry section debuffs than the veterancy, so I guess I am wrong lol.

Whilst it results in both being excellent long range units at vet 3, especially with 5 man squads with tommies, tommies only really end up using these properly when garrisoned or in heavy cover, not exactly useful for capturing points off people. Whereas grens utilise these bonuses to a greater extent I'd have thought.
16 Sep 2018, 04:50 AM
#77
avatar of Antemurale
Senior Moderator Badge

Posts: 951

The Hammer has dropped.
16 Sep 2018, 05:08 AM
#78
avatar of HoverBacon

Posts: 220

A shame the Hammer specialisation in game isn't as effective as the Hammer we seem to have on the forums XD
16 Sep 2018, 05:14 AM
#79
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

The Hammer has dropped.


I knew you wanted too but didn't know it would actually happen :o
16 Sep 2018, 17:30 PM
#80
avatar of Alphrum

Posts: 808

I think the Comet should either get an armor or a +160 Hitpoints health buff.

Right now it's just way too fragile vs Panthers and AT guns which doesn't make the investment worth at all. It's just a pudding version of the Panther with phosphorus/smoke shells in live version.


isnt panther and AT guns SUPPOSED to counter the comet?

From a team game perspective, buffs to the comet is a nono, as having a non doc tank that will be effective against all targets will be op and usually those kind of tanks are limited to 1. Comet is most definitely more viable now with the panther armour nerf.

If the comet gets some sort of armour, health or main gun buff, ther would need to be corresponding nerf along with it (like the panther), probably its speed or something.
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