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How to fix UKF: Unit overview

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13 Sep 2018, 15:13 PM
#27
avatar of Antemurale
Senior Moderator Badge

Posts: 951

Alright folks, let's go back to making constructive suggestions on how to fix UKF, not bashing each other.
13 Sep 2018, 15:43 PM
#28
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
Not sure why Brit players think 0.8 RA isn't enough on their mainlines and want ANOTHER 0.9 RA just for being in cover. Name another mainline with 0.8. Yes they're not as good outside cover, but are they useless as ostruppen without cover. Not at all, they can match a gren squad in long range if both are without cover.

The AEC DEFINATELY doesn't need any buffs. In fact, I think it should be up for a nerf after giving snares and section mines. But knowing Relic and the balance team, the AEC shouldn't be touched. Comparing aec to the puma isn't a fair comparison. With the aec, u only give up bofors, with puma u give up free heals which is far more costlier than an entirely optional emplacement. And nobody rushes mech hq for a puma while aec comes out in 5 mins at the same time of first 222. And to Katitof (and the other trolls) who have said that 444 "hardcounters" aec, I've already explained that it's a softcounter as AEC can delete a 222 in 3 shots and 444 costs 400mp vs 240mp and 222s take longer to repair as they aren't bulletproof. By allied logic a cost disparity of a massive 140mp SHOULD be a hardcounter since riflemen have twice the dps of grens at point blank for a mere 40mp.

The only thing that needs to be changed about Brits is simply the mortar, I think should be allowed to pack up and move for a 100mp cost, it'll need an escort as during transit, it will be like the other mortar teams with 4 men 1.25 RA. As well Comet gets a bit more reliable splash damage against infantry.

As usual the original poster needs to (can everyone guess?) LLLLLLLL222222PPPPPPPP. Because clearly he doesn't understand why the mg on the aec was nerfed in the first place and like the typical Brit scrub he is, he calls a unit that is no longer batshit op (ie. comet) "completely useless" when it's just slightly underperforming. Just like everyone who complains the croc is useless because it's no longer batshit op. AND he wants comet to be reverted to the op state it used to be - 0.75 moving acc, better pen, etc, while he fails to realize the panther has less armor and was always worse at anti-inf. And he obviously doesn't know what he's talking about comet being more expensive than panther as comet and panther have identical costs (ok 10mp, so the trolls don't come screaming).
13 Sep 2018, 15:52 PM
#29
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
My proposals:

- Infantry Sections regain the extra 0.9 received accuracy modifier in cover. This should make them more resilient and match up to Axis infantry better.

- Mortar Pit gains specialist rounds through Hammer and Anvil specialization. While I would like to see it able to be built independent of mortars, the model is fixed to the emplacement. Therefore I propose adding utility through Hammer and Anvil specializations. For Hammer, I envision Flares and Incendiary Shells. For Anvil, I envision Flares and Airburst Shells.

- AEC Mk. III main gun damage from 120 to 160, reload from 3.6/4.1 to 4.8/5.5. This is more of a flavor change than anything, as its DPM is effectively unchanged; however, this would fit the high-alpha British tank destroyer theme and make the AEC vs Puma matchup more interesting.

- Comet main gun penetration from 210/190/170 to 240/220/200. This should make it much more effective against heavy axis armor. I'd also give it the Panther treatment: HP from 800 to 960.


As I've stated in my post above Sections don't need another bonus in cover. They ALREADY have the best RA already and even without cover they match a gren squad. Not exactly "Ostruppen level bad."

U want the comet to have almost the same pen as panther, same health as panther and retain its better splash damage and armor than panther? If u want a 60 range 200+ pen TD, all allied factions have one and none of the axis factions have any. There's no need for the comet to overshadow the firefly. And like I just said, the fact that axis have poor pen on stug/jagd make thick allied armor very valuable so the comet has good durability there.

If u can't understand the facts I'm presenting, well, you've demonstrated EXACTLY what is wrong with the forum. Do everyone a favor and call another mod to voice their opinions on this issue. God forbid u have any clout with the balance team.
13 Sep 2018, 16:37 PM
#32
avatar of Tactical Imouto

Posts: 172

Permanently Banned


they match gren WITHOUT COVER. It's not hard to find cover. Sections dominate grens with cover. Can u read, idiot? see what happens when ostruppen have no cover. They will lose to combat engis


And cons lose to pios short range half the time.

Maybe stop comparing 280 mp mainline infantry to 200 doctrinal basic/Relief infantry. And you act like sections shouldnt dominate when THEY COST MORE. The wehraboo is real
13 Sep 2018, 17:09 PM
#33
avatar of ullumulu

Posts: 2243

There or no finite resources like in C&C or starcraft. They are infinite in Coh2. So 40MP means only 15sec more time. Not more.

And then u get unit which schredd mostly all sqauds from axis. give them double lmg and u can blobb around and wipe out constantly squads.

13 Sep 2018, 18:02 PM
#37
avatar of Theodosios
Admin Red  Badge

Posts: 1554 | Subs: 7

Posts #34, #35 and #36 were invised for excessive flaming or trolling as well as offtopic. Stay classy and watch your choice of words.
13 Sep 2018, 18:06 PM
#38
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned


And cons lose to pios short range half the time.

Maybe stop comparing 280 mp mainline infantry to 200 doctrinal basic/Relief infantry. And you act like sections shouldnt dominate when THEY COST MORE. The wehraboo is real


I'm simply showing that in less than ideal conditions sections are STILL decent while other units like ostruppen fall flat in anything less than ideal. Cons don't lose to pios at short range half the time. For pios to have that 50% chance of beating cons, you need to point blank ambush them. You can't charge them at all. From the lack of intelligence of your previous posts, I doubt you know how difficult it is to pull off a POINT BLANK ambush with a unit that doesn't have camo and retreat in time if RNG swings against you the other 50% of the time.

Calling me a wehraboo, watch yourself, you're making quite the allied fanboy impression here, newcomer.
13 Sep 2018, 18:11 PM
#39
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Modhat: if you are not gonna take the same effort as OP to post a comment, just desist on touching that reply button. IF you ABSOLUTELY need to tell some other user your so important opinion, use the PM system.

Any other reports from this thread are gonna be met with a holiday from the forums.
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