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russian armor

What is the weakness from Jackson?

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12 Jan 2018, 15:30 PM
#61
avatar of zarok47

Posts: 587



Your aim times are seriously off the charts. Have you ever seen any vehicle take longer than 4 seconds to aim and fire a shot?


Do Raketenwerfers count as vehicle's? :nahnah:
12 Jan 2018, 15:46 PM
#62
avatar of YRon²y

Posts: 221




Come on man you just gotta get past where its annoying and reach the point where its just funny.


idk what is funny about this.
12 Jan 2018, 16:17 PM
#63
avatar of Kharn

Posts: 264

jump backJump back to quoted post12 Jan 2018, 15:30 PMzarok47


Do Raketenwerfers count as vehicle's? :nahnah:


I was just thinking this.. you watch them take 8 seconds to aim, then it misses or collides w/ a rock.
12 Jan 2018, 16:21 PM
#64
avatar of zarok47

Posts: 587

jump backJump back to quoted post12 Jan 2018, 16:17 PMKharn


I was just thinking this.. you watch them take 8 seconds to aim, then it misses or collides w/ a rock.


I swear time slows down while you scream at the damned thing to fire, doubling the agony.
12 Jan 2018, 16:33 PM
#65
avatar of Kharn

Posts: 264

jump backJump back to quoted post12 Jan 2018, 16:21 PMzarok47


I swear time slows down while you scream at the damned thing to fire, doubling the agony.


Raks hunt in packs, you need at least 2-3 to actually do what you intended. Which, usually means hitting something.
12 Jan 2018, 16:55 PM
#66
avatar of RedT3rror

Posts: 747 | Subs: 2

- Reload speed
Jackson and Firefly prolly still need a range decrease to 55, and TDs in general need a popcap increase so that it's not Infantry spam & TD spam.


Do that and you will see: Panther spam, Heavy meta, Soviets only as allies
12 Jan 2018, 17:41 PM
#68
avatar of Hon3ynuts

Posts: 818


Do note that this means the fireflys dps will be higher (negligibly so, still) since both tank destroyers fire off a shot immediately (they don't have to reload first). Also remember to consider vet and upgrades.




Mind that FF does 200 (240 with vet) and Jackson does 160 (200 with AP) which makes them different when dealing with diverse HP pool.
Also what Jae states. Burst > sustain damage. You aim, shoot and then reload. Also Tulips is a far greater potential threat which deserves the slight higher cost of the unit.

If something needs to be done, i'll go first for cost (i don't think it's too far from it like a bit mp and +5 fuel) or mobility.


The Jackson probably does need a nerf in a stat or two but it isn't dangerously OP.


I Agree with all these points. The one matchup where the Jackson seems truly overwhelming to me is when it is fighting P4s, THE medium tank option for OKW and Ostheer. Just about if not 100% penetration on both with 20 additional range makes it very challenging to utilize P4s against someone who has produced jacksons based on the p4s middling speed for a medium. Mabye this is fine, but I think it is one of the reasons there are great concerns about the jackson presently. The jackson should certainly be a good counter, but it seems like it can just Shut down p4 play incredibly hard, when the P4 is a core tank for both factions.

Other than that matchup I agree minor adjustments can bring it in line.
12 Jan 2018, 17:49 PM
#69
avatar of Vipper

Posts: 13476 | Subs: 1


I Agree with all these points...

That is why proposed 2 cateogiries:
"heavy TDs" high penetration low accuracy. (good vs Super heavies average vs medium)
"medium TDs" Low penetration high accuracy. (good vs medium average vs super heavies)
12 Jan 2018, 18:11 PM
#70
avatar of Stug life

Posts: 4474



Do that and you will see: Panther spam, Heavy meta, Soviets only as allies
reason ?
12 Jan 2018, 20:53 PM
#71
avatar of thekingsown10

Posts: 232

The reason why there is no proper reply is because the Jackson flat out has no weakness.

It has amazing speed, good hp , amazing range, amazing sight and a 360 turret.

The Jackson buff was a terrible misguided change that didn't need changing. Now of course it overperforms to an incredible degree.
12 Jan 2018, 21:18 PM
#72
avatar of ullumulu

Posts: 2243

The reason why there is no proper reply is because the Jackson flat out has no weakness.

It has amazing speed, good hp , amazing range, amazing sight and a 360 turret.

The Jackson buff was a terrible misguided change that didn't need changing. Now of course it overperforms to an incredible degree.

+1
12 Jan 2018, 22:17 PM
#73
avatar of Array
Donator 11

Posts: 609

The reason why there is no proper reply is because the Jackson flat out has no weakness.

It has amazing speed, good hp , amazing range, amazing sight and a 360 turret.

The Jackson buff was a terrible misguided change that didn't need changing. Now of course it overperforms to an incredible degree.


What is your idea to make USF viable in team games?
12 Jan 2018, 22:42 PM
#74
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post12 Jan 2018, 22:17 PMArray


What is your idea to make USF viable in team games?

One should balance them game without KT in mind.

KT or its counters can be balanced separately.
12 Jan 2018, 22:54 PM
#75
avatar of ullumulu

Posts: 2243

big TDs shouldnt be superior vs medium and light tanks...maybe a target table?
12 Jan 2018, 23:36 PM
#76
avatar of Mr.Flush

Posts: 450

big TDs shouldnt be superior vs medium and light tanks...maybe a target table?


So stuart or a sherman would be able to 1v1 a panther and win?
Bad logic.
13 Jan 2018, 00:20 AM
#77
avatar of ullumulu

Posts: 2243



So stuart or a sherman would be able to 1v1 a panther and win?
Bad logic.

is panther a TD? i think not...and i didnt say that the lose to mediums...i said they should be superior.
13 Jan 2018, 00:48 AM
#78
avatar of wandererraven

Posts: 353

ok someone see
6.6 sec reload time not weakness
Target size 24 not weakness
Cost 400/140 not weakness

Fine
13 Jan 2018, 01:47 AM
#79
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

jump backJump back to quoted post12 Jan 2018, 15:46 PMYRon²y


idk what is funny about this.


Its like the level of blind bias is such a joke it just makes me laugh
13 Jan 2018, 02:50 AM
#80
avatar of thekingsown10

Posts: 232

jump backJump back to quoted post12 Jan 2018, 22:17 PMArray


What is your idea to make USF viable in team games?


Well I for one am sick of the tank destroyer meta . Allied tank destroyers are spammed non stop in games which makes tanks like the panther and king tiger utterly useless and not worth building because they can't even get close.

To your question I didn't find the USF unreliable in team games at all. If something were to change I would choose to go down the historical route and have more and cheaper shermans with more options for using air power just like in reality to counter the heavier german tanks.
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