Note that those are not, necessarily the detailed changes we have in mind. I'm just giving the key changes for each unit. And, of course, none of those changes are final; this is why we brought this up as a topic of discussion.
We need feedback on:
- First of all, if this the right direction to go
- Secondly, if we forgot something
- Finally, once we address #1 and #2, better-finetune the trade-offs and the changes therein
They might be getting some AI utility at Vet0 to compensate. Both units are, at best, troll units in 1v1 and will remain so. Perhaps, with some fancy-looking AI barrage they will get some of their worth back.
Hm I don´t see that working either. An ai barrage with that insane range lol? At least the changes will make prevent them from hard countering the ISU152. It is something I guess?
Crocodile will need some nerfs. I'm just saying that the wipey-AI needs a tone-down and, if necessary, we should explore giving it some AT utility, as opposed to leaving it so deadly in the AI department. The buff in AT could come with additional nerfs, just as the ones that you mentioned.
If you've ever had to fight against a Crocodile & Firefly combo, you will immediately recognise what I mean.
Alright. My apologies, I misinterpreted that one. And yes I have fought against it, that is why I was horrified at reading buffing it's AT abilities due to its huge health pool and fast turning speed.
That's an omission that we could address with a munition price increase.
Popcap change will mean nothing for 1v1, since you rarely ever see people going above 2 Stugs. With the right kind of teams, however, you routinely get to see Stug 6-packs running around, and that's where a popcap of 8 gets really ridiculous.
I tend to agree a bit. But still, I need at least double pios to repair Ostheer armor, preferably 3 if I have 2 tanks or more. This will start to hurt when pop cap is increased. But considering 3v3 and 4v4 it is a just argument.
Edit: I just got notified by another poster that of course the pioneer repair rate will be buffed directly or indirectly. Forget this argument! You even said so yourself in my thread about it. Lol so stupid of me
We could make the MG upgrade better or cheaper (it's fixed arc after all) to compensate.
It is something, but it is not like that mg does anything anyway lol.
You can't build howitzers in 1v1 because they cost a fuckton of manpower. 600MP in the late-game is simply too much. The idea is to offset the ridiculous MP cost with some FU cost, so that you aren't so completely bottlenecked.
If 50FU is too much for a 200MP discount, feel free to suggest an alternative price.
From a team game perspective, 50 fuel wouldn't be too much. But from a 1v1 perspective I can only see the Ostheer and Soviet ones working with a 50 fuel price. The OKW needs to be cheaper.
Any change to buff Brit base howitzers while you are at it?