-  Simply you go double penal, upgrade them with flamer as fast as you can.
 
-  Optionally you can build a sniper for extra fun, or simply build fuel cache.
 
-  Then you go double guards, upgrade them with PTRS asap.
 
-  You can either go for fast T3 and T70 if you had early game dominance...
 
-  ..or you can go directly for T4 and build T34/85
 
This is it. In the rest of the match you only need to follow the obvious rules: unit preservation, build fuel cache when you can afford it, spend munition only on vehicle button and mark target vehicle.
I think this build order is the most fail safe, if not the most powerful soviet build order. Basically because T34/85 can be reached too fast. It should be locked behind 8 CP minimum (if not more). Also T34/85 is a replaceable tank, pretty fast so it can flank easily and perfectly good against any infantry too.
The other problem is Penals flamethrower upgrade. It makes the unit too strong. I wish Volks would have flamethrowers instead of SMGs.
And finally how veteran Guards literally snipe infantry models...
 
	
 
			 
			
 
  
  
  
										 
									


 
					
 
 






 
    		            							





 
 
 
 





 
						 
					 
					 
					 
					 
					 
						 
						 
						 
						 
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