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Panther(both factions) vs Comet

13 Aug 2016, 09:07 AM
#61
avatar of Esxile

Posts: 3600 | Subs: 1

Comets are bat s**t OP ... coupled with the fact they get war speed on repair and can move faster than your turret can rotate for an extended period of time...

Check out this video.. it's just not fair :P





Wow, what a great player!! Vet3 comet + Atgun > Vet2 tiger isn't something unusual you know. You dive and luckily there is no mine or pfaust to stop you. I Don't see anything wrong.
13 Aug 2016, 09:34 AM
#62
avatar of Stug life

Posts: 4474

I do believe comet need a price increase or som nerf to main gun and I'm not comparing it to panther in coparing it to t34/85 for 55 more fu and 120 more mp you get 10 more range ,60 more pen,same reload ,a bit worse hmg,less scatter,more speed and rotation rate ,almost double overall armor,smoke and nade,awesome vet ,tank commander
All this while is not doctrinal and cost the same tier to unlock (195fu)
And the t34/85 is doctrinal and considered the most cost efficient tank
Now you see the problem
13 Aug 2016, 10:59 AM
#63
avatar of ZombiFrancis

Posts: 2742

The annoying thing about the comet is that the brits still have Cromwells and fireflies at their strategic disposal.

Just the threat of comets makes ost t4 seem like a poor decision. Oh the bits and their ability to dictate their opponents gameplan.
13 Aug 2016, 14:53 PM
#64
avatar of Thunderhun

Posts: 1617

jump backJump back to quoted post13 Aug 2016, 09:07 AMEsxile


Wow, what a great player!! Vet3 comet + Atgun > Vet2 tiger isn't something unusual you know. You dive and luckily there is no mine or pfaust to stop you. I Don't see anything wrong.


How fair is that british tanks can cheat their way to vet3?

Also Comets get
- Able to track enemy vehicles in FoW....so good luck trying to escape.
- Free nades at Vet
- 50 or 60 range vet 1 shell range....bye bye PAKs.
- Free blitz
- Amazing pen, good armor, not that expensive.

Sorry, they are just better than most of their counterparts. I'd get a comet over a Panther, KT or over a Tiger anytime coz its OP af.
15 Aug 2016, 18:06 PM
#65
avatar of Rocket

Posts: 728



How fair is that british tanks can cheat their way to vet3?

Also Comets get
- Able to track enemy vehicles in FoW....so good luck trying to escape.
- Free nades at Vet
- 50 or 60 range vet 1 shell range....bye bye PAKs.
- Free blitz
- Amazing pen, good armor, not that expensive.

Sorry, they are just better than most of their counterparts. I'd get a comet over a Panther, KT or over a Tiger anytime coz its OP af.



Comets don't have amazing pen. Unless your fighting the comet with your panthers ass facing it comets struggle to pen the front of panthers. Panthers realiably pen the front of comets.

I don't find the nades very use full either at that stage of the game im going to be worried about getting close to (most) axis infantry of fear of being fausted and losing an expensive tank.

Comets are not panthers counter part. Comets are utility tanks like tigers. They have better AI than the panther but less at and armor. They lose in a slug fest to panthers head vs head.

I would rather have a KT than a comet. Kt wipes infantry in about 2 shots almost every time. Comets can wipe infantry but they miss a lot more.
15 Aug 2016, 18:27 PM
#66
avatar of Stug life

Posts: 4474

jump backJump back to quoted post15 Aug 2016, 18:06 PMRocket



Comets don't have amazing pen. Unless your fighting the comet with your panthers ass facing it comets struggle to pen the front of panthers. Panthers realiably pen the front of comets.

I don't find the nades very use full either at that stage of the game im going to be worried about getting close to (most) axis infantry of fear of being fausted and losing an expensive tank.

Comets are not panthers counter part. Comets are utility tanks like tigers. They have better AI than the panther but less at and armor. They lose in a slug fest to panthers head vs head.

I would rather have a KT than a comet. Kt wipes infantry in about 2 shots almost every time. Comets can wipe infantry but they miss a lot more.
190 pen for comet (same as stug)
240 for panther (comet armor 290)
And it has less reload
15 Aug 2016, 22:33 PM
#67
avatar of Thunderhun

Posts: 1617

jump backJump back to quoted post15 Aug 2016, 18:06 PMRocket



Comets don't have amazing pen. Unless your fighting the comet with your panthers ass facing it comets struggle to pen the front of panthers. Panthers realiably pen the front of comets.

I don't find the nades very use full either at that stage of the game im going to be worried about getting close to (most) axis infantry of fear of being fausted and losing an expensive tank.

Comets are not panthers counter part. Comets are utility tanks like tigers. They have better AI than the panther but less at and armor. They lose in a slug fest to panthers head vs head.

I would rather have a KT than a comet. Kt wipes infantry in about 2 shots almost every time. Comets can wipe infantry but they miss a lot more.


Then let me prove you wrong my friend coz you are a bit behind.
16 Aug 2016, 07:28 AM
#68
avatar of aomsinzana

Posts: 284 | Subs: 1

jump backJump back to quoted post15 Aug 2016, 18:06 PMRocket



Comets don't have amazing pen. Unless your fighting the comet with your panthers ass facing it comets struggle to pen the front of panthers. Panthers realiably pen the front of comets.

I don't find the nades very use full either at that stage of the game im going to be worried about getting close to (most) axis infantry of fear of being fausted and losing an expensive tank.

Comets are not panthers counter part. Comets are utility tanks like tigers. They have better AI than the panther but less at and armor. They lose in a slug fest to panthers head vs head.

I would rather have a KT than a comet. Kt wipes infantry in about 2 shots almost every time. Comets can wipe infantry but they miss a lot more.

Comet is far better ... cuz its worth for cost ... thats y they can spam
another reason thx to Thunderhun said before



How fair is that british tanks can cheat their way to vet3?

Also Comets get
- Able to track enemy vehicles in FoW....so good luck trying to escape.
- Free nades at Vet
- 50 or 60 range vet 1 shell range....bye bye PAKs.
- Free blitz
- Amazing pen, good armor, not that expensive.

Sorry, they are just better than most of their counterparts. I'd get a comet over a Panther, KT or over a Tiger anytime coz its OP af.

thats all explain y comet is better than Panther
16 Aug 2016, 15:32 PM
#69
avatar of Soheil

Posts: 658

commet can kill infantry clearly also .totally in compare of all option vs panther youll findout commet better ,imo relic should check this tank states again ;)soemthing not match in game.
8 Sep 2016, 00:11 AM
#70
avatar of easierwithaturret

Posts: 247

Comet isn't too bad, only thing that feels off with it is the range. 50 range feels slightly too high, makes it hard to employ counters such as Stug, Panther and Raketen which don't have any range advantage. However reducing this could be too much of a nerf as it would allow those units to get the first shot/chip away in stand-off engagements. It's something that would need to be tested first.

Moving accuracy is perhaps too high as well, 0.7 or 0.65 would be more appropriate.

Panther I'm not so sure. I think a lot of people are scared to even consider buffing it after being traumatised by it in years past (this also goes for axis factions in general). The biggest advantage of the Panther was its awesome survivability - high armour combined with good mobility and 'oops' abilities like blitz made it very hard to kill. Panther has definitely suffered from the pen buffs to allied TDs which have eroded that big advantage.

I don't agree with suggestions to buff its anti-inf performance, axis have sufficient other units to do that job fine. The role of the panther is as an AT unit that (unlike other AT specialists) can defend itself against infantry to some extent. Right now it is not often worth its price unless the map is not suitable to use Stugs/JP4. I only find it to be really effective against vehicles with low pen that can't fight back.

I am wary to suggest a buff but I don't see how those allied pen buffs can be reversed without pushing super-heavies back into OP territory. Therefore I believe a small increase to the panther's rate of fire (0.5s reload time would be a good start) would enable the panther to better perform its role without making it spammable.
8 Sep 2016, 09:28 AM
#71
avatar of RiCE

Posts: 284

I dont know why moving accuracy is not the same for Panther as for Comet or T34/85.

Also why is the OKW version more expensive. If it is more expensive, call it a panther2 and make it different.
8 Sep 2016, 09:59 AM
#72
avatar of SolidSteel

Posts: 74

The only reasons panthers suck is cause their ABYSMAL ROF, put it inline with other tanks, and with decent VETS and fixed.
8 Sep 2016, 11:00 AM
#73
avatar of Brassatko

Posts: 175

Accuracy on the move is what I think needs to be better. It almost certainly misses when moving and that makes it very difficult to use when either chasing or kiting. It just lacks cost efficiency compared to everything it has to deal with, take say Comets, multiple Crushwels, Pershings, T34/85s. It doesn't do it's job well enough as a designated tank hunter for the price. Think the weak and expensive panther is also still the reason Ostheer players will keep avoiding T4 at least in 1v1s unless they win the early game decisively and may be able to get both Panther and Brummbaer. OH T3 becomes more and more difficult to win with against comets, pershings, multiple Cromwels, T34/85s. I don't think the comparison between Comet and Panther alone makes a lot of sense, they are tank hunter/multi purpose. When it is even worth discussing if the Panther wins one on one against a Comet, that kind of questions it's purpose.

In 1v1s people will just keep building STUG-es and Tigers / spam OKW Ostwinds and raketenwerfer crutch (so called AT-gun), because the stock units don't trade well enough with most of the opposing arsenals.
8 Sep 2016, 11:11 AM
#74
avatar of colgate

Posts: 44

Panther with its 3 mg doing better job vs infantrys. If u dont believe me just test it on cheat mode u ll see...

8 Sep 2016, 11:16 AM
#75
avatar of colgate

Posts: 44

jump backJump back to quoted post8 Sep 2016, 09:28 AMRiCE
I dont know why moving accuracy is not the same for Panther as for Comet or T34/85.


Because of allied tanks have to flank super heavy axis tanks Like elephant, kt ,jt. As axis u dont need flank anything with your panthers...
8 Sep 2016, 12:04 PM
#76
avatar of Brassatko

Posts: 175


Because of allied tanks have to flank super heavy axis tanks Like elephant, kt ,jt. As axis u dont need flank anything with your panthers...


Not true about ISU, IS2, KV2, Churchil, and the bad accuracy on the move prevents efficient flanking with a panther to some level anyways.
8 Sep 2016, 12:07 PM
#77
avatar of Brassatko

Posts: 175

Panther with its 3 mg doing better job vs infantrys. If u dont believe me just test it on cheat mode u ll see...



Please... Compared to what? Comet? If it gets up close it does well enough to scare infantry away but there is no wipe potential like any of the allied mediums have.
8 Sep 2016, 12:30 PM
#78
avatar of Mr.Smith

Posts: 2636 | Subs: 17

The AoE of Comet shells and Cromwell shells is the one and the same. However, it doesn't take a genius to see that the Comet gun is way more effective than the Cromwell gun.

The main issues with Comet gun's efficiency vs infantry are:
- 50 gun range; along with the Stug-E, that's one of the longest-range AI cannons
- Lower horizontal scatter. Other factions' tanks have a 7.5 angle scatter. All Brit tanks have 6 angle scatter
- 4.2 max vertical scatter. Most other tanks (including Cromwell) have 6.2
- White phosphorus rounds

Relic actually intended to nerf the Comet at first, following Brit release to something like:
- Normalize vertical scatter value to 6.2
- Nerf HP from 800 to 720 (that would only make a difference vs schreck blobs, really)

However, that was back then when Tommies were a 35 MP reinforcement per head, and Comets had no projectile (which meant they sucked). The community roared and the changes never made it in.

On the flipside, if we nerf Comet WP and cannon performance vs infantry:
- Comet receives no useful veterancy to boost its AI performance (no reload or scatter vet)
8 Sep 2016, 14:40 PM
#79
avatar of RiCE

Posts: 284


Because of allied tanks have to flank super heavy axis tanks Like elephant, kt ,jt. As axis u dont need flank anything with your panthers...


ISU, IS2 (which has 375 front armor as the KT), KV2, Pershing, hell even SU85 is worth flanking...
8 Sep 2016, 15:20 PM
#80
avatar of RiCE

Posts: 284


On the flipside, if we nerf Comet WP and cannon performance vs infantry:
- Comet receives no useful veterancy to boost its AI performance (no reload or scatter vet)


I think at the moment the Comet is a bit too much against infantry. But overall i think T34/85 is a bigger issue. At least Comet is not so cheap.

To start with, there is the Comets main gun which is pretty effective (especially against smaller squads). The following are the extras in AI it receive:
+ upgradeable commander ability, which makes it more accurate (useful for AI aswell)
+ throwable grenade (AI ability)
+ super speed to chase down retreating units
+ compared to the panthers moving accuracy modifier it has 0.5 while the panther has 0.7 (= more accurate while moving)

Now in addition of all these, it receives these vet bonuses:
* vet1 Phosphorus shell instead of smoke
** vet2 +35 rotation (speed), +30 accuracy (more AI)
*** vet3 +30% speed, +20% acceleration, Auto nade throwing on infantry (AI ability)

I think this much AI is plain overkill against infantry. If you decrease the accuracy of the main gun it would still be good.

Anyway, i just tried to reflect to your post. I dont really want a Comet nerf, but i think Panthers 0.7 moving accuracy modifier is unfair. Better moving accuracy on tanks like T34/85 and Comet is more painful, because they chase down your retreating infantry. Panther will never chase your infantry with coaxial and hull MGs. It needs moving accuracy against vehicles.
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