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Bugs after June 21 patch

22 Jun 2016, 12:33 PM
#41
avatar of Cyanara

Posts: 769 | Subs: 1

Mines inflict inconsistent or poor suppression on squads: https://www.coh2.org/topic/53908/testing-how-mines-work-in-the-new-patch/post/545592

Schu mines inflict very little suppression. You have to hit more than one in rapid succession to actually become suppressed.

TM-35 mines will often suppress a squad with a single hit, but then sometimes won't for no apparent reason.

USF M5 mines don't appear to inflict any suppression.

Soviet sniper squads also appear to only ever lose one model, while other snipers can still die outright to a mine.
22 Jun 2016, 12:50 PM
#42
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

i know this is not technically a bug but WHAT WERE THEY THINKING WITH USF MORTAR!!!!!

not range (which is a bug) but fire rate! and accuracy need fixing ASAP.
22 Jun 2016, 12:54 PM
#43
avatar of Obersoldat

Posts: 393

jump backJump back to quoted post22 Jun 2016, 12:50 PMpigsoup
i know this is not technically a bug but WHAT WERE THEY THINKING WITH USF MORTAR!!!!!

not range (which is a bug) but fire rate! and accuracy need fixing ASAP.


Its bugged it has vet 3 stats at vet 0 and stacks upon getting vet.
22 Jun 2016, 12:59 PM
#44
avatar of RazorBurned

Posts: 1

Something I just witnessed during my last game, not sure if it's related to this patch though. I was playing a game on red ball express as Soviets and had an mg garrisoned in the building on the forest side. I hadn't built a Special Rifle Command, but I could click on the base icon in the bottom right-hand corner nonetheless. It would say "Special Rifle Command" but show me the house with the mg garrisoned inside.
22 Jun 2016, 13:00 PM
#45
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Something I just witnessed during my last game, not sure if it's related to this patch though. I was playing a game on red ball express as Soviets and had an mg garrisoned in the building on the forest side. I hadn't built a Special Rifle Command, but I could click on the base icon in the bottom right-hand corner nonetheless. It would say "Special Rifle Command" but show me the house with the mg garrisoned inside.


Actually, this bug happens very often to me as well (for other factions, too) -- since a long time ago. It's only on that map and only on that particular house.
22 Jun 2016, 13:00 PM
#46
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2



Its bugged it has vet 3 stats at vet 0 and stacks upon getting vet.


but no mortar gets veterancy fire rate buff. so i am assuming this 1.6 sec faster fire rate than OST mortar is either another mis-entry or intended... it is so OP. there was a reason why ost mortar was nerfed relic...
22 Jun 2016, 13:07 PM
#47
avatar of Obersoldat

Posts: 393

jump backJump back to quoted post22 Jun 2016, 13:00 PMpigsoup


but no mortar gets veterancy fire rate buff. so i am assuming this 1.6 sec faster fire rate than OST mortar is either another mis-entry or intended... it is so OP. there was a reason why ost mortar was nerfed relic...


I agree the USF mortar is borderline OP but I think its Relic intented...
22 Jun 2016, 13:17 PM
#48
avatar of Wehrwietse

Posts: 23

I've had the mortar range and fire rate/accuracy problem too once before this patch when I recrewed an ostheer mortar with some riflemen.

That mortar won me the game as it took out the ostheer's weapon crews in no time at all.

22 Jun 2016, 13:17 PM
#49
avatar of Antemurale
Senior Moderator Badge

Posts: 951

Oddest bug.

Kubelwagen still has engine damage after being repaired to full health by MechHQ Pios.
22 Jun 2016, 13:44 PM
#50
avatar of Frost

Posts: 1024 | Subs: 1

Captain's upgrade for one zooka has same hotkey as move attack command ("A")
22 Jun 2016, 13:46 PM
#51
avatar of Dangerous-Cloth

Posts: 2066

Cruzzi: USF 81mm mortar (also affects mortar HT) has 106 range (same as 120mm), fastest firing mortar in the game with a 1.6 sec advantage over ostheer one, and about half the scatter of any other mortar in the game plus scatter reduction veterancy at vet1 and vet2.
22 Jun 2016, 13:48 PM
#52
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

I honestly don't know how they even managed to create a PC game in the first place...

Ever heard of regression? Unit testing? Please... There is no excuse for years and years of this shit...
22 Jun 2016, 13:58 PM
#53
avatar of Blalord

Posts: 742 | Subs: 1

jump backJump back to quoted post22 Jun 2016, 13:48 PMBudwise
I honestly don't know how they even managed to create a PC game in the first place...

Ever heard of regression? Unit testing? Please... There is no excuse for years and years of this shit...


I already imagine Travis recap of lelic ;D

Red, Red everywhere
22 Jun 2016, 14:07 PM
#54
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post22 Jun 2016, 13:44 PMFrost
Captain's upgrade for one zooka has same hotkey as move attack command ("A")

It also has same text as the old singular zooka upgrade and mentions weapon racks.
Not much of a bug as it is lazy loca copy paste.
22 Jun 2016, 14:10 PM
#55
avatar of __deleted__

Posts: 4314 | Subs: 7

I don´t know if you encountered this bug or no, but I get disconected almost every match and it cannot be problem because my net is 100% fine and I have like 40 ping ALWAYS when I play league for example.

LELIC :*(
22 Jun 2016, 14:17 PM
#56
avatar of aerafield

Posts: 2981 | Subs: 3

I don´t know if you encountered this bug or no, but I get disconected almost every match and it cannot be problem because my net is 100% fine and I have like 40 ping ALWAYS when I play league for example.

LELIC :*(


No, must be your connection I think
22 Jun 2016, 15:10 PM
#59
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Regarding the Strumpioneer upgrades - you can only get all 3 (Flamer if Feurstorm) if you queue them all up at the same time. Once any of them complete it locks your out of the other 2 possible upgrades

So right now if you bank 180 Muni you can get a super-Strum squad that has Shrek, Flamer, and Sweeper :P
22 Jun 2016, 15:49 PM
#60
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 35

Regarding the Strumpioneer upgrades - you can only get all 3 (Flamer if Feurstorm) if you queue them all up at the same time. Once any of them complete it locks your out of the other 2 possible upgrades

So right now if you bank 180 Muni you can get a super-Strum squad that has Shrek, Flamer, and Sweeper :P


and then usa mortar hits you 2 time and your super sturm is death :P
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