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Balance Preview Mod Survey Version 2

3 Jun 2016, 19:33 PM
#1
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Theres a survey link in your email. Just check out.


We Want Your Feedback!
Greetings Commanders!

We are in the final stages of determining what changes outlined in the May Balance Preview Mod will make it into the live game. Based off forum feedback and survey results, we’ve pinpointed 8 potentially controversial changes that we would like your help determining if they are positive changes for the game or not. Your feedback is important to us so please take a few minutes of your time to fill out the final Balance Preview Mod Survey by clicking the link below. All those that complete the survey will also be entered into a draw to win FREE DLC such as Commanders, Skins, and more!

Click here to take the survey!

Thank you for your time!

Sincerely,

Relic Entertainment

3 Jun 2016, 19:44 PM
#2
3 Jun 2016, 19:47 PM
#3
avatar of Muad'Dib

Posts: 368

Nope, seems to be a unique link per person, this one doesn't work for me. I also haven't received an e-mail (yet, hopefully).

Edit: Nevermind, now it works.
3 Jun 2016, 19:48 PM
#4
avatar of Mr. Someguy

Posts: 4928

I didn't play a lot, but from what I did play, I can safely say I've had more fun with BP OKW than I ever did previously. I love that they can have real infantry instead of panzerschreck meat-shields.
3 Jun 2016, 20:07 PM
#5
avatar of EtherealDragon

Posts: 1890 | Subs: 1

I found it pretty interesting that the "most controversial" list included the the Captain Bazooka change and Goliath-Emplacement Damage both of those seemed like no-brainers to me. Kinda indifferent to the "spawn from base structure" change - doesn't affect much for me aside from teleporting vehicle snares when you're trying to base dive.

+1 to the OKW change though, Volks just feel so much more natural (and a lot more fun) to use with the STG upgrade.
3 Jun 2016, 20:20 PM
#6
avatar of MoerserKarL
Donator 22

Posts: 1108

DONE! :)
3 Jun 2016, 20:46 PM
#7
avatar of Jaedrik

Posts: 446 | Subs: 2

I found it pretty interesting that the "most controversial" list included the the Captain Bazooka change and Goliath-Emplacement Damage both of those seemed like no-brainers to me.

Probably because they switched around the order of the responses :snfCHVGame:
3 Jun 2016, 21:09 PM
#8
avatar of Mr. Someguy

Posts: 4928

Huh, they don't actually have a section for Volks StG's. I guess they're not planning on keeping those :(
3 Jun 2016, 21:12 PM
#9
avatar of Crystal

Posts: 97

Huh, they don't actually have a section for Volks StG's. I guess they're not planning on keeping those :(


Or maybe the reverse. They will keep it, so no need to ask about it :p

But yeah, i would feel sad too if they remove it.
3 Jun 2016, 21:14 PM
#10
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

I didn't play a lot, but from what I did play, I can safely say I've had more fun with BP OKW than I ever did previously. I love that they can have real infantry instead of panzerschreck meat-shields.

Same for me.
3 Jun 2016, 21:59 PM
#11
avatar of Mr. Someguy

Posts: 4928

Or maybe the reverse. They will keep it, so no need to ask about it :p


Haha, lets hope.
3 Jun 2016, 22:14 PM
#12
avatar of PencilBatRation

Posts: 794

Medics costing fuel is just silly(would say the same thing about the WC, though it is mobile at least).

You don't want to integrate that into the live version.
3 Jun 2016, 22:19 PM
#13
avatar of Crystal

Posts: 97

Yeah i prefer a munition cost, personally.
5 Jun 2016, 00:04 AM
#14
avatar of PencilBatRation

Posts: 794

And remove the Attack ground ability from ATs. Buildings should be countered by arty.
5 Jun 2016, 00:36 AM
#15
avatar of DaciaJC

Posts: 73

And remove the Attack ground ability from ATs. Buildings should be countered by arty.


But attack ground is not used solely for attacking buildings. I wouldn't even say it's an issue in the first place, to be honest.
5 Jun 2016, 00:57 AM
#16
avatar of wouren
Senior Social Media Manager Badge

Posts: 1280 | Subs: 3

I love how there is a 'improved capability' option for OKW AT capability without schrecks. (Maybe talking about panzerfaust? Not sure.)
5 Jun 2016, 09:53 AM
#17
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post5 Jun 2016, 00:57 AMwouren
I love how there is a 'improved capability' option for OKW AT capability without schrecks. (Maybe talking about panzerfaust? Not sure.)


It's the raketenwerfer buffs u_u
5 Jun 2016, 10:00 AM
#18
avatar of Highfiveeeee

Posts: 1740

And remove the Attack ground ability from ATs. Buildings should be countered by arty.


5 Jun 2016, 16:25 PM
#19
avatar of wouren
Senior Social Media Manager Badge

Posts: 1280 | Subs: 3



It's the raketenwerfer buffs u_u





I'm leaning towards dramatically increase IMO.
5 Jun 2016, 17:56 PM
#20
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post5 Jun 2016, 16:25 PMwouren





I'm leaning towards dramatically increase IMO.


Less shrecks means less vehicles cause less vehicles can do the same job.


Also why they made asking question where they want answer and then they gave you options yes, i have no opinion, no ...
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