You realize people aren't disputing what it takes to beat them. It's not like that's a mystery. It's more about micro and the kind of field presence it creates, and for how long.
Honestly, my particular concern is that too much weight is put on commander choice when dealing with them, especially for Ostheer. Ever since the LeFH got buffed I've kept a commander with it in the lineup. Beats emplacements no sweat. But it isn't the most enjoyable experience playing the stalling game to 8 CPs.
It seems like it is a mystery, because everyone keeps claiming how it is micro intensive to beat a Bofors + Mortar as if it takes so much micro for you to deal with it. You do NOT need a LeFH to deal with emplacements, you're doing it wrong if you're choosing your commander completely based upon if you're playing a against a British or not.
I have replied to you already on how to beat a Bofors a page or two back in this thread. You didn't reply to me back then either. So I will reiterate it for you.
The total cost in fuel in order to build a Bofors is 75. You need a platoon command post, research Bofors, and finally build the Bofors. The total cost in fuel in order to get the tech to build German mortars is 10. You can literally build your tech for it as soon as the game starts and have a mortar out in the first minute of the game. The British do not have access to mortars until T2, on top of it costing 400mp. It's obvious an Ostheer player against the British has a huge advantage in the early game, yes?
Despite Germans having an advantage in the early game, somehow the British manages to set up a Bofors and Mortar emplacement at a strategic position without any interference by the German player (you've already screwed up once at this point). A mortar team should be one of the first units you should buy after an MG, so when you do get pushed back, buy a second mortar team. Emplacements can't move, so once you know where the Bofors is placed you can bombard the same spot over and over again. Split your two mortars (don't stack them on top of each other like an idiot as I've seen people do), ground fire at where the emplacement is, and when the mortar emplacement shoots back you can either choose to move, or keep firing (since it takes quite a few shots to get it killed due to the lack of accuracy of the emplacement unless you're extremely unlucky). Regardless of if you choose to move or not, your other mortar team will still be firing.
This is glossing over the fact that a British player usually builds a Bofors first (building a mortar emplacement first leaves it open to shrecks and scout cars/half tracks destroying it), and building a Bofors first means that Bofors is open to free mortar fire until the British gets 400mp to build a mortar emplacement. That is more than enough time to kill the Bofors with two mortars before a mortar emplacement is set up.
If you STILL somehow manage not to break the emplacements until they build a sim city, you pretty much deserve the loss, but even then you have a chance to win. Flank around with your units to cut off the British supply chain, or in the case of team games, stack a different side of the map and help your team. Once you get to the late game, you have access to panzerwerfers, on top of heavy tanks, and the fact that 90% of Ostheer commanders have some sort of artillery/bombing ability.
In comparison, do you know what happens to the British when they lose a strategic point? They have to set up their emplacements at a disadvantageous position for the sole purpose of trying to break the enemy position, and end up being useless afterward even if they manage to even break the German position. The British has NO other form of artillery/mortar other than an infantry section flare (which they take an hour to call in) or a Sexton which is doctrinal.
British emplacements don't require micro? Don't kid yourself. Do you honestly think the British player sits there doing nothing while your mortars bombard their emplacements? No, they actively use ground fire on your mortars (despite what people think, counter-battery reacts too slowly to be of any use, it's the player). And what are you doing while the British hold their emplacements? Is it so micro-intensive to ground fire with your mortars and issue a right click once in a while?
1) In return for firing 2 rounds at a time it's very inaccurate. but can wipe out a 3 men squad in one shot
Wow that must be some luck, I've never had my emplacement ever wipe a mortar squad in one shot.
2) Its hitbox is extremely large meaning enemy mortars never miss. Its health pool really isn't that large (when you consider the fact all your mortars hit the target), and bracing the emplacement makes enemy mortar useless while taking repair for free.
Yeah and those engineers must be invincible while those mortars bombard the emplacement for free, right?
3) It can't move but has a huge range
It has the same range as an ISG, which is just slightly more or equal to a German mortar.
4) It can't be recrewed. Once it's gone it's 400mp down the drain, just like loosing a tank
Except it's not a tank, it's a mortar. German mortars can be recrewed. British mortars cannot. Where does a tank fit into this conversation?
5) It can be reinforced and left alone with a bofor and at gun.
It can't be "left alone" with two mortars firing at it, and no, it can't be reinforced. You know what I meant when I said reinforced. You can build a bunker and literally reinforce while getting shot at while the emplacement has to be repaired, which is impossible with two mortars firing at it.