Rifles can do it on their own honestly.
Against snipers, I find an excellent counter as USF is to just shoot back. Unless there is an MG suppressing you (in which case you're probably about to retreat anyways), you can easily just run at the sniper once he fires and start shooting him. They have low health and aren't too hard to hit, so just shooting them is often enough to retreat them or even kill if the OH isn't paying attention.
MG42s can also be beaten by rifles simply by virtue of attacking from multiple directions. Even if you're within its arc, multiple squads spread out is often enough to get past it.
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Thread: How do you counter Ostheer sniper as USF?30 May 2016, 00:10 AM
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Thread: Bofors13 May 2016, 12:37 PM
I mean, it's just a 680MP advantage on the emplacement-heavy Brit. No big deal, right? Also why do you say mortars are a counter to emplacements? because they are not. you need mt-ht to really counter emplacements. anything that is crewed by a team is simply not durable enough to withstand mt-pit counter barrages. Mortars are a counter to emplacements. They are the counter to anything that stands still. The guy already addressed in his post that you should split up your mortars and move them during barrages, and I think you're ignoring the fact that the first step to beating Brit emplacements is to not let them be built, instead of waiting for them to be all dug in and then attacking. Also i find it baffling the brits first need to buy a bofors to secure their mt pit? you dont have vickers covering or is watching the place? What? Seriously? We're here talking about BOFORs and even a Vickers is giving you trouble? Build a mortar? Attack from multiple directions? A grenade or a flamethrower, maybe? You'll have all of those options available to you far before any Brit can get up a BOFORs or a mortar pit. Your entire argument is flawed i suggest you play a few okw and ostheer games against mt-pit bofors combo and see how it works out for you. You didn't even really respond to his argument. You cherry-picked a few nonexistent holes into his premises and kind of left the actual argument alone. In: COH2 Balance |
Thread: Bofors10 May 2016, 00:03 AM
One has to wonder what you're doing during this time period where your Brit opponent saves up roughly 700MP and 30FU and then plops it all down on one spot. I learned a long time ago (back in my vCoH days) that a defensive, emplacement-based playstyle is inherently flawed due to the simple fact that emplacements don't move. If you can't move then you can't avoid artillery, and brace isn't enough to survive it because the enemy can just force you into a brace and then bring the real bombardment in once its on cooldown. There's also the fact that emplacements have terrible map control. Even if you can't take out a Brit hardpoint (which isn't something I'm going into detail on here; already done in a prior post), you can just go around it. I do it all the time when I'm playing against OH or Brits and the first thing they do is rush a machine gun into a building near mid. It's fine if they want the building. I'll just go off and take the map while their MG sits around having a smoke all alone. Its the same principle with a heavily dug-in position. So they have a BOFORs and a mortar pit side-by-side on some point? Can't push it off? Let them have their little dugout. Take your 700MP and go cap the rest of the map with your extra two/three units or build three fuel caches or something. Now you have map control or you have the VP or fuel or munitions advantage and next thing you know you've got a PzIV or two and the enemy is just now getting a fourth tommy because wtf he just dropped 700MP on a single point. He somehow managed to hold both fuels with his BOFORs? No problem, munitions counters fuel. Mines everywhere, AT guns, weapon upgrades, panzershrecks, and he'll have a hard time pushing out anywhere when half of his pop cap is stuck at one spot. Drain his MP and bombard him from afar until you've got the resources to push him off his spot, or even just drive past it and blow up his base. Personally, I go for the AEC every time as Brits. Because as nice as a BOFORs is it isn't going to save my tommies when a Luchs or a 222 is slaughtering them and their shit-tier PIATs on the other side of the map. In: COH2 Balance |
Thread: Bofors9 May 2016, 00:09 AM
Goldeanle, what you outlined would not work against advanced emplacements in 2v2. Counter battery would kill your mortar at no cost to the British player. Even if they didn't counter battery you, they could use the suppressive barrage and that would wipe your mortar like once a minute. There is no way a single mortar can threaten a Bofors. Maybe a single ISG, but never a single mortar. Move your mortar when you hear the BOFORs start its barrage. Honestly I can't comment on Counter Battery, because I've never actually had someone use it against me, have never used it, and my AT partner that is really heavy into the Emplacement Doctrine insists that it doesn't even work. He says he's never noticed it do anything, though he also isn't the most astute of players. I assume that Counter Battery has some foreshadowing of its bombardment? Smoke, or artillery noises? That it costs munitions, at least? I don't know. I normally beat emplacement brits within ten minutes so I really can't say. In: COH2 Balance |
Thread: Bofors8 May 2016, 22:57 PM
Is it really so hard to admit you made a mistake, Rappy? On topic, I think you guys are really exaggerating the threat of British Emplacements. I play all factions more or less equally, and in my experience the BOFORs is as easy to kill as two avenues of assault. Whenever I play against Brits I build a mortar early. I don't built an HMG against them because I know that half the time the tommies will just outshoot the HMG anyways. The instant they try to put down an emplacement, my mortar is already bombarding it and I've got grens moving in to kill the builders. You can't let them dig in. But say they do manage to get a BOFORs up, what then? Attack ground with the mortar. Get an AT gun and attack ground with that, too. This will force them to brace their BOFORs, at which point I move in with infantry and push out their repairing units, perhaps garrison a few buildings with shrecks if I have them. Once the brace wears off, I have all the time I need to bombard it freely with mortar and AT. Bing Bang Boom, its dead. What if they get a mortar up next to it? Well, once I get back from making myself a cup of tea (because how else did they have enough time to gather 700+MP to build a BOFORs and a mortar pit without sacrificing the map?) I just do the same thing, aiming for the enemy mortar. Maybe build a second mortar of my own. A tank also does the trick extremely well, because despite some claims, a BOFORs will not kill a tank on its own. The key facet of the strategy though, is that you have to force them to brace. Once they brace, they're exposed for you to freely annihilate. The second that brace wears off they're just as vulnerable to bombardment and call-in arty as anything else in the game. And that's why the BOFORs is fine as is. In: COH2 Balance |
Thread: Cookiez Christmas list16 Aug 2015, 23:55 PM
In: Lobby |
Thread: How to deal with blobs14 Aug 2015, 03:19 AM
I don't really think blobbing is a problem. In the end it's just concentration of force minus any tactics. You can always beat a blob using tactics as long as it isn't significantly larger than your force. If it is, then you lost the fight not to your enemy's tactical acuity but instead their economic and strategic superiority. Just a couple days ago I wiped four rifle squads with a single minefield. There's no reason to lose to a blobber. In: COH2 Balance |
Thread: Double Soviet Sniper13 Aug 2015, 22:17 PM
Get 4 ostheer snipers, wait in cover, then 1-shot all of the enemy snipers! Then cackle merrily as a infantry squad is forced to retreat every 2 seconds. In: COH2 Gameplay |
Thread: Double Soviet Sniper13 Aug 2015, 03:25 AM
O rly? I never really built it much before this patch so I have no frame of reference. All I know is that I build one almost every match now and let my men feast on the well done corpses of rebel scum. In: COH2 Gameplay |
Thread: Double Soviet Sniper13 Aug 2015, 02:43 AM
A 251 flame HT has like 1/10th of the DPS of a quadmount. But then you start using it on damaged squads and killing 3 guys per burst, and suddenly any infantry that wants to survive is forced to retreat, and even then aren't guaranteed their lives. The 251 flamer is effective because of the flame crits, not because of pure DPS. It works great when supported with other units to soften up enemy infantry, especially with the flame weapon buff. In: COH2 Gameplay |
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