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21 Nov 2015, 07:58 AM
#561
avatar of Zyllen

Posts: 770

jump backJump back to quoted post21 Nov 2015, 07:34 AMTAKTCOM

Hoorah and Sprint have different functions? PAK40 and 6 Pounder At Gun have different functions? Wow:clap:


Different factions different strengths (and weaknesses) and abilities
21 Nov 2015, 08:11 AM
#562
avatar of TAKTCOM

Posts: 275 | Subs: 1

jump backJump back to quoted post21 Nov 2015, 07:58 AMZyllen


Different factions different strengths (and weaknesses) and abilities

B-u-u-t sov Hoorah and german Sprint is completely identical...:*( Well, I understood. All of you just hate all American:guyokay:
21 Nov 2015, 08:41 AM
#563
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post21 Nov 2015, 07:34 AMTAKTCOM
Hoorah and Sprint have different functions? PAK40 and 6 Pounder At Gun have different functions? Wow:clap:


Can you not read? I said the Bren and BAR have different functions. The Bren is a Light Machine Gun and the BAR is an Automatic Rifle.
21 Nov 2015, 09:12 AM
#564
avatar of TAKTCOM

Posts: 275 | Subs: 1


Can you not read? I said the Bren and BAR have different functions. The Bren is a Light Machine Gun and the BAR is an Automatic Rifle.

Oh well. Does not cancel that fact you hate all American:D
21 Nov 2015, 09:19 AM
#565
avatar of LemonJuice

Posts: 1144 | Subs: 7

jump backJump back to quoted post21 Nov 2015, 09:12 AMTAKTCOM

Oh well. Does not cancel that fact you hate all American:D


so just because we're not USF fangays we're somehow anti-american??
21 Nov 2015, 09:59 AM
#566
avatar of Kothre

Posts: 431

After playing more, I've got to say I really, really hate kubels being able to cap, especially when fighting the AI who's programmed to back-cap all your points above all else. There's no defending against kubels harassing your points every thirty seconds. I hope to God Relic removes their ability to cap completely. If not, they should not be as durable or potent as they are.
21 Nov 2015, 10:00 AM
#567
avatar of TAKTCOM

Posts: 275 | Subs: 1



so just because we're not USF fangays we're somehow anti-american??

I did not see the real arguments. All that is written in response sounded like "just because".
As for me, my preferred faction SU and OKW and i'm not USF fangay because... well, I don't play USA much. Fire Up is lame as well as Stormtroopers from Elite or ally supply drop in new Industry. However, I think Supply Drop Zone for Ost is fine.
21 Nov 2015, 10:09 AM
#568
avatar of LemonJuice

Posts: 1144 | Subs: 7

jump backJump back to quoted post21 Nov 2015, 09:59 AMKothre
After playing more, I've got to say I really, really hate kubels being able to cap, especially when fighting the AI who's programmed to back-cap all your points above all else. There's no defending against kubels harassing your points every thirty seconds. I hope to God Relic removes their ability to cap completely. If not, they should not be as durable or potent as they are.


the defense is your own light vehicle, or mines.
21 Nov 2015, 10:11 AM
#569
avatar of __deleted__

Posts: 4314 | Subs: 7

Dont give then faust , give them sreck let them be a bit more diverse of Ostheer.

With faust and mg34 they wil be like ostheer on steroids that can lock down map
21 Nov 2015, 10:15 AM
#570
avatar of Kothre

Posts: 431



the defense is your own light vehicle, or mines.

That would hold true against players, not the cancer expert AI tactics of using maphacks to perfectly navigate kubels behind your forces every minute or two.
21 Nov 2015, 10:18 AM
#571
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post21 Nov 2015, 10:15 AMKothre

That would hold true against players, not the cancer expert AI tactics of using maphacks to perfectly navigate kubels behind your forces every minute or two.


Do you normally play agains players or agains CPU ?

Because this is game i balanced i PvP fights not agains cheaty expert computer that hack iin every aspect of game and still is easy to defeat
21 Nov 2015, 10:23 AM
#572
avatar of Kothre

Posts: 431



Do you normally play agains players or agains CPU ?

Because this is game i balanced i PvP fights not agains cheaty expert computer that hack iin every aspect of game and still is easy to defeat

Both. Obviously I'm playing the patch preview against the CPU since it isn't available in automatch. I beat the expert AI basically 100% of the time. I'm not concerned about it beating me; I'm concerned that OKW AI will suddenly become completely unfun to fight since it's just a "defend against waves of kubels" game now.

Bullshit hacks aside, I still don't like the idea of a cheap cheap light vehicle that costs no fuel being able to cap. I disliked the kettenkrad in the first game, but it didn't rub me the wrong way since it had no attack. The kubel now is basically equivalent to an M3, or at least it feels like it.
21 Nov 2015, 10:42 AM
#573
avatar of Leepriest

Posts: 179

My proposal:
IS and volk changes should be reverted. IS are being just tossed around like nothing vs volks
21 Nov 2015, 10:44 AM
#574
avatar of __deleted__

Posts: 4314 | Subs: 7

Still one mine well placed on your fuel and cut ff will make short work of any kubel that will try to cap
21 Nov 2015, 10:59 AM
#575
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post21 Nov 2015, 09:12 AMTAKTCOM
Oh well. Does not cancel that fact you hate all American:D


I AM American.
21 Nov 2015, 11:22 AM
#576
avatar of Esxile

Posts: 3600 | Subs: 1

Still one mine well placed on your fuel and cut ff will make short work of any kubel that will try to cap


Tell me more about USF mines.
21 Nov 2015, 11:29 AM
#577
avatar of Crecer13

Posts: 2184 | Subs: 2

So - like the OKW is now 100% of the resources, the ability to "gather ammunition" should be only doctrines.
21 Nov 2015, 11:30 AM
#578
avatar of AchtAchter

Posts: 1604 | Subs: 3

jump backJump back to quoted post21 Nov 2015, 11:22 AMEsxile


Tell me more about USF mines.


The usf have the M20 or the Stuart available to hard counter a Kübel. There's literally no problem for USF players to deal with it.

Also the Kübel becomes possibly only viable in 1vs1 & 2vs2. 3vs3+ maps offer just not enough space for it to cap around the enemy.
21 Nov 2015, 11:42 AM
#579
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post21 Nov 2015, 11:22 AMEsxile


Tell me more about USF mines.


They are in 3 doctrines - armored , cavalry and infantry commader - all of these commaders are now 1 one in play agains okw if we dont count new callio commader.

i think its obvious why are they now su much used (great abilites , call ins , game improvements , and last think , big nerf to rifle company commader)

I will now use one of these 3 in 90 % of my games agains okw


NOTE: they are even in mechanized doctrine , but they come at 3CP with craptrack + engineers
21 Nov 2015, 11:55 AM
#580
avatar of Cultist_kun

Posts: 295 | Subs: 1

Just completed survey. It seems like Schrecks could be moved from volks to sturmpios.

So here comes few questions:

1) whether or not sturms should have ability to take off schreck and use StG like with mine sweeper

2) Volks really should have some sort of AI upgrade, since without schrecks they are worthless in late game and even in mid game.
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