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russian armor

A couple USF suggestions..

24 Oct 2015, 10:26 AM
#1
avatar of Maschinengewehr

Posts: 334

Just have a few ideas. Let me know what you think:

-M4A3 Sherman front armour increase to 200, stays at 640 HP. Cost increase by (?) MP and fuel cost to 120.

-M36 Jackson front armour to 180, increase HP to 540 from 480. Alternatively, leave the armour as is but increase HPs to 640.

The Sherman change would give it some breathing space from Axis AT, which can pretty much always pen the front hitbox at far ranges. Some 7.5cm guns would actually have a hard time penetrating Sherman fronts at longer distances, and to do so at such ranges specialised AP rounds would be needed. Leaving the rear armour value the same, as Shermans had rather thin and flat side/rear armour "irl". Panthers and such wouldn't have trouble with penetration however.

The Jackson change would make them more survivable and not so much of a "more glass than cannon" unit. All other USF armour is fairly well balanced imo (well maybe not the M3 HT lol).

So what do you guys think? They're not drastic changes by any means and it would make USF armour a bit more durable.
24 Oct 2015, 10:33 AM
#2
avatar of Burts

Posts: 1702

I think that after oct 29 patch, all USF units will finally be in the spot where they need to be. Except m8 greyhound and M3 ht, but overall USF will be well balanced.




24 Oct 2015, 10:50 AM
#3
avatar of Maschinengewehr

Posts: 334

jump backJump back to quoted post24 Oct 2015, 10:33 AMBurts
I think that after oct 29 patch, all USF units will finally be in the spot where they need to be. Except m8 greyhound and M3 ht, but overall USF will be well balanced.


What specific adjustments are there regarding the Sherman and Jackson? I saw that Sherman armour was increased to 180 but it was then reverted to 160 again. That's all I saw.

Unless you mean Pershings all day 'er day..
24 Oct 2015, 10:51 AM
#4
avatar of AngryKitten465

Posts: 473

Permanently Banned
Just have a few ideas. Let me know what you think:

-M4A3 Sherman front armour increase to 200, stays at 640 HP. Cost increase by (?) MP and fuel cost to 120.

-M36 Jackson front armour to 180, increase HP to 540 from 480. Alternatively, leave the armour as is but increase HPs to 640.

The Sherman change would give it some breathing space from Axis AT, which can pretty much always pen the front hitbox at far ranges. Some 7.5cm guns would actually have a hard time penetrating Sherman fronts at longer distances, and to do so at such ranges specialised AP rounds would be needed. Leaving the rear armour value the same, as Shermans had rather thin and flat side/rear armour "irl". Panthers and such wouldn't have trouble with penetration however.

The Jackson change would make them more survivable and not so much of a "more glass than cannon" unit. All other USF armour is fairly well balanced imo (well maybe not the M3 HT lol).

So what do you guys think? They're not drastic changes by any means and it would make USF armour a bit more durable.


Nah let us first see what the Pershing will do for the USF faction. Sherman is fine imo and Jackson has good range, just keep it behind your sherman or other units.
24 Oct 2015, 10:54 AM
#5
avatar of Maschinengewehr

Posts: 334



Nah let us first see what the Pershing will do for the USF faction. Sherman is fine imo and Jackson has good range, just keep it behind your sherman or other units.


Yeah we have to wait for the Pershing. But we can't just base decisions around a new and popular unit. I disagree regarding the Sherman and Jackson. Jackson has the same range as the Jagdpanzer. Guess who wins that fight? Shermans just need a slight armour buff alongside a small cost increase like I mentioned. Then they're fine.
24 Oct 2015, 11:21 AM
#6
avatar of Burts

Posts: 1702



Yeah we have to wait for the Pershing. But we can't just base decisions around a new and popular unit. I disagree regarding the Sherman and Jackson. Jackson has the same range as the Jagdpanzer. Guess who wins that fight? Shermans just need a slight armour buff alongside a small cost increase like I mentioned. Then they're fine.


No they don't. Both the sherman and jackson are fine. Sherman got a handy pen buff a few patches ago, and jackson has always been good.
24 Oct 2015, 11:24 AM
#7
avatar of F1sh

Posts: 521

greyhound buff pls relic :p
24 Oct 2015, 11:31 AM
#8
avatar of Maschinengewehr

Posts: 334

jump backJump back to quoted post24 Oct 2015, 11:21 AMBurts


No they don't. Both the sherman and jackson are fine. Sherman got a handy pen buff a few patches ago, and jackson has always been good.


You'd have to agree that 160 front armour is abysmal though surely? On a tank that historically had decent front armour protection (despite popular belief). Even an increase to 540HP on the Jackson would suffice, although it had thicker effective sloped front armour than a Tiger I lol..
24 Oct 2015, 11:33 AM
#9
avatar of Looney
Patrion 14

Posts: 444

jump backJump back to quoted post24 Oct 2015, 10:33 AMBurts
I think that after oct 29 patch, all USF units will finally be in the spot where they need to be. Except m8 greyhound and M3 ht, but overall USF will be well balanced.




24 Oct 2015, 13:56 PM
#10
avatar of AngryKitten465

Posts: 473

Permanently Banned


You'd have to agree that 160 front armour is abysmal though surely? On a tank that historically had decent front armour protection (despite popular belief). Even an increase to 540HP on the Jackson would suffice, although it had thicker effective sloped front armour than a Tiger I lol..


Sherman still better than ost p4:foreveralone:
24 Oct 2015, 14:29 PM
#11
avatar of Mr. Someguy

Posts: 4928

You'd have to really buff the Panzer IV then if you made these changes.
24 Oct 2015, 16:00 PM
#12
avatar of LOLw0wwww

Posts: 48

Entirely random: But, is it just me...or is the recent release of the OKW flame grenade really showing how terrible, expensive, and ineffective the USF grenades is?
24 Oct 2015, 16:10 PM
#13
avatar of medhood

Posts: 621

Entirely random: But, is it just me...or is the recent release of the OKW flame grenade really showing how terrible, expensive, and ineffective the USF grenades is?

I do like my grenades but I'd rather take the Incendiary grenade over any other grenade any, theyre just too damn good and hard to dodge but atleast its on a weaker unit
24 Oct 2015, 16:19 PM
#14
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

OP: tanks are fine

jump backJump back to quoted post24 Oct 2015, 10:33 AMBurts
I think that after oct 29 patch, all USF units will finally be in the spot where they need to be. Except m8 greyhound and M3 ht, but overall USF will be well balanced.


240mm Howitzer barrage: at least make the first shell land accurately
Fix forward observers
IR Pathfinders (just make them 3 man pathfinders)
Recon sweep needs to be -10muni or it's duration to be extended just a little.
Airdropped Combat Group needs to be reworked.
Dodge: cut down popcap to 5 (same as M3). Reduce fuel cost by 5 and mp by 15. Give it a cooldown when selected to account for the 5f cutdown.
Pack Howitzer n M8: just make their barrage more meaningful. In case of Pack Howitzer, just give it at least 2 more shells, reduce a bit RoF.
Not sure how you could tone down Rifle Flamers (maybe a unit on itself)
Fix or balance instant glue repairs
Maybe increase cost of AT gun to 290mp and make AP shells free (making it pen like any other AT gun) but with long cooldown. Focus sight should not be permanent or at least reduce a bit arc (not a nobrainer decision)

Some things that come to my mind.
24 Oct 2015, 19:04 PM
#15
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
lol 640 hp jacksons. Rip balance.
24 Oct 2015, 23:48 PM
#16
avatar of SpaceHamster
Patrion 14

Posts: 474

USF does not need armored/heavily hp buffed tanks. Otherwise, you will have to nerf their infantry to the same level of crap that is ostheer infantry currently.
25 Oct 2015, 00:48 AM
#17
avatar of Keaper!
Donator 11

Posts: 135

I think the Jackson is fine as is, it's fits it's role perfectly as the AT glass cannon. The regular Sherman is fine too, you just have to play to it's strengths (AI and support AT w/ smoke for utility) instead of a all-purpose tank like the p4/t34/cromwell/m4c/etc.
25 Oct 2015, 08:25 AM
#18
avatar of Maschinengewehr

Posts: 334



Sherman still better than ost p4:foreveralone:


Only in the AI department. Other than that it really isn't.

lol 640 hp jacksons. Rip balance.


540HP would be more reasonable alongside a small armour buff. Imo jagdpanzers outclass them by quite a bit, especially with vet (insta- stealth cloaking anyone?)

25 Oct 2015, 08:28 AM
#19
avatar of Maschinengewehr

Posts: 334

OP: tanks are fine



240mm Howitzer barrage: at least make the first shell land accurately
Fix forward observers
IR Pathfinders (just make them 3 man pathfinders)
Recon sweep needs to be -10muni or it's duration to be extended just a little.
Airdropped Combat Group needs to be reworked.
Dodge: cut down popcap to 5 (same as M3). Reduce fuel cost by 5 and mp by 15. Give it a cooldown when selected to account for the 5f cutdown.
Pack Howitzer n M8: just make their barrage more meaningful. In case of Pack Howitzer, just give it at least 2 more shells, reduce a bit RoF.
Not sure how you could tone down Rifle Flamers (maybe a unit on itself)
Fix or balance instant glue repairs
Maybe increase cost of AT gun to 290mp and make AP shells free (making it pen like any other AT gun) but with long cooldown. Focus sight should not be permanent or at least reduce a bit arc (not a nobrainer decision)

Some things that come to my mind.


I agree with these changes, especially the M7 AT gun change. Increasing the cost and pen with a RoF reduction would make it a lot more useful. Its counter productive that the HVAP shells need to be activated and it only adds more micro on top of an already micro heavy faction. A 300 MP cost would be justifiable with these changes.
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