I recently came back after a long hiatus from the game, and while I am admittedly quite bad right now, I have been finding it difficult to withstand OKW Volks blobs and have been generally just getting beaten with USF - which is fine. I'm not even here to talk about what I can do to get better or have someone tell me "l2p".
My question is: When I check the win percentages of 2 vs 2, 3 vs 3 and 4 vs 4; it appears Axis forces are winning quite handedly in every game mode. Specifically in 2 vs 2's it says Axis wins 0.76 while Allies are at 0.57 - is that a large discrepancy?
Basically, long story short, is the game currently balanced? Am I at a disadvantage playing as USF in team games?
Profile of LOLw0wwww
Post History of LOLw0wwww
Thread: Axis vs Allied win percentage?29 Jul 2018, 00:29 AM
Thread: A USF Fanboy's Plea25 Jun 2016, 09:15 AM
I can confirm as a USF fan boy the fucking thing is pretty powerful...BUT...
I then go back to the flak truck ISG days, the German turbo mortar, the kubel suppression, the volks shrek blobs, the fact that in 4 vs 4s there is one panther running around for every Sherman with super charged engines and smoke dispensers, vet 2 health and armor buff, king tigers, tiger aces only costing manpower...222 binoculars spotting scopes, stuka insta wipe dive bomber, okw sim city, falls popping out of buildings and killing your ambulance with machine gun fire, CAS nonsense...and then I don't feel bad anymore. Haha.
Thread: OKW can be killed in less than 5 minutes22 Jun 2016, 19:00 PM
It appears every vehicle is now super OP vs OKW because none of the average players have ever used an anti tank gun before. Lol. The thought of microing an anti tank gun is incomprehensible after 1 day of the patch coming out and removing their anti everything volk blobs.
Give the OKW players a couple days and they will figure out how to buy an anti tank gun, how to position it, and how to shoot allied vehicles...this is new to them...they have never had to do it before so let's cut them some slack.
Thread: OKW can be killed in less than 5 minutes22 Jun 2016, 14:11 PM
I don't understand why OKW is complaining about having side upgrades...for once. How is ~100 manpower and 15 fuel too expensive, or "fucking stupid" for medics...when USF has to pay 100 something manpower and 25 fuel just to throw a hand grenade. Not to mention 250 manpower and 10 fuel for an ambo.
Can anyone please answer me this question and explain how OKW players can possibly find a way to complain, or am I losing my mind over here?
Let's look at USF healing and upgrades. To get an ambulance, a bar on a rife squad, and a hand grenade...the USF has to spend 4/500 manpower (exact number eludes me), 45 fuel and 60 munitions. All just to have proper healing, a bar and a hand grenade...
Thread: OKW can be killed in less than 5 minutes22 Jun 2016, 04:16 AM
It's going to be so entertaining when I wake up tomorrow morning and see all the wehraboos crying their little eyes out because they have to change their play style up and use anti guns - and volks into king tiger isn't winning them games anymore.
Then they will cry about how OP USF is and then they will go on coh2charts.com and pull the win percentage and show it as proof...only to have conveniently forgot how OKW was up to 90% win percentage...and when that was going down, it was a "l2p" issue.
Hahahahahahahahah. The roller coaster ride of coh continues.
Thread: OKW can be killed in less than 5 minutes22 Jun 2016, 03:05 AM
It's a complete shock to OKW players right now without their shrek blobs. 4 vs 4 is hilarious watching them repeatedly run into MGs and AAHTs. The common OKW player has absolutely zero anti tank gun micro at this moment in time.
The game will grow and play styles will chnage. And the second OKW stops blabbing volks like the old days, they will be fine.
The USF mortar is ridiculous though and needs an immediate nerf.
Thread: To anyone who primarily plays allied forces in team games.20 Jun 2016, 16:20 PM
Shrek blobs will be gone soon! The bane of every USF vehicle ever constructed will finally cease to exist (hopefully).
I haven't been this excited since the first time I had sex without a condom.
Let's all rejoice and sing festive songs praising the individual who finally made this happen (whoever you are) and I hereby declare tomorrow to be a national company of heroes holiday celebrated annually.
Tomorrow will be a day that lives in infamy, a day where light vehicles and medium tanks can finally roam the battlefield without having to run away from infantry. A day where spamming volks into king tiger isn't the norm. A day where OKW will actually have to micro anti tank guns and/or build other units other than volks.
That's all I have for now. Lol.
Thread: OKW (balance preview mode) - concerns and solutions15 Jun 2016, 18:03 PM
15 Jun 2016, 17:55 PMJohnnyB
Johnny, please stop. I took months off from this forum and upon my return I see you're still a bastion of axis whining and you're still parading around, crying about how your beloved Germany isn't a super nation.
You will have plenty of anti tank options come time a light vehicle appears and if you're struggling without volks blobs, maybe it's time to switch up your play style.
No personal attack intended, just pointing out my observation. As you're entitled to freely post your opinion...I withhold that same right as well.
Good day to you sir.
Thread: OKW (balance preview mode) - concerns and solutions15 Jun 2016, 17:49 PM
You're telling me a faction with the strongest tanks has weaker infantry?!? And a faction with the weakest tanks has the stronger infantry?!?
Thread: Low ranked player's comments about the hotfix.(10 dec 2015)11 Dec 2015, 17:45 PM
Thank you, Troyd. A good reply to some decent questions. I'm glad I got to read your thoughtful response before the OKW fanboys (I won't name names) come in here and turn this into a shit show.
Me and my buddy suffer the same fate in 4 vs 4s and it's starting to aggravate us - after months and months and months and months and months and months (lol you get the point) of unbalanced gameplay. I think me and him will give some 2 vs 2s a go in hopes of a more entertaining game.
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