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russian armor

Ostheer - No Free Green Cover.

16 Sep 2015, 19:52 PM
#21
avatar of Mackie

Posts: 254

since ostheer is so good at long range being able to get green cover whereever they want isnt really needed i think.
16 Sep 2015, 19:56 PM
#22
avatar of Omega_Warrior

Posts: 2561

Grens would benefit greatly from it which is exactly why it won't happen. It would be a huge buff for a unit and army that is already doing perfectly well.
16 Sep 2015, 19:57 PM
#23
avatar of Budwise
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Donator 11

Posts: 2075 | Subs: 2

IMO less factions should be able to create green cover out of thin air, not more. If anything it should be limited to builder units like Pios, Engineers, SturmPios, etc.
16 Sep 2015, 20:06 PM
#24
avatar of TheSleep3r

Posts: 670

jump backJump back to quoted post16 Sep 2015, 19:57 PMBudwise
IMO less factions should be able to create green cover out of thin air, not more. If anything it should be limited to builder units like Pios, Engineers, SturmPios, etc.

This. After the release coh2 had the problem of having most basic stuff hidden in some really bad commanders, but it also put a really strong emphasis on 'semi-realism' things. Over time that tendency decreased to the point of Brits having a really, really varied stock army. Like Budwise, I'd like to see that old concept of semi-realism' again.
16 Sep 2015, 20:08 PM
#25
avatar of Thunderhun

Posts: 1613

Vet 3 LMG Grens, PAKs, Mgs and Mortas + HT...all behing heavy cover. No thx.
16 Sep 2015, 21:00 PM
#26
avatar of The_rEd_bEar

Posts: 760

jump backJump back to quoted post16 Sep 2015, 19:57 PMBudwise
IMO less factions should be able to create green cover out of thin air, not more. If anything it should be limited to builder units like Pios, Engineers, SturmPios, etc.
No, you already nerfed sandbags
16 Sep 2015, 21:18 PM
#27
avatar of RMMLz

Posts: 1802 | Subs: 1

Vet 3 LMG Grens, PAKs, Mgs and Mortas + HT...all behing heavy cover. No thx.


Vet3 LMG IS behind sandbag :hyper::hyper::hyper:
16 Sep 2015, 21:37 PM
#28
avatar of BeefSurge

Posts: 1891

I think Ost gets easiest access to combined arms, therefore they don't need the force multiplier
16 Sep 2015, 21:45 PM
#29
avatar of Cabreza

Posts: 656

It might be interesting if bunkers were cheaper but the upgrades associated with them had an additional MP cost. That way it would still cost the same amount of MP and MU to create a MG/Med/Com bunker but more of the cost would be back loaded so Wher has an easier time bringing out vanilla bunkers for general combat purposes.

You could do the same with USF fighting positions as well.
16 Sep 2015, 21:54 PM
#30
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post16 Sep 2015, 19:13 PMKatitof
Not much to discuss here really, relic just said on the stream Q&A that ost does have bunkers as well as doctrinal trenches and other utilities and they don't see the need for them to have more at least for now.


Bunkers are literally broken and trenches are inferior to the British version.
16 Sep 2015, 21:55 PM
#31
avatar of Robbie_Rotten
Donator 11

Posts: 412

jump backJump back to quoted post16 Sep 2015, 19:51 PMVuther

Clearly, we then must buff artillery :thumbsup:


Oh god no pls. Getting rid of green cover bonuses for explosives has already been hellish enough.


To OP, I can't imagine LMG grens being behind green cover all the time. And I was under the impression, in the original release, that conscripts got sandbags, and the rifle grenade exists to force them out from behind said green cover.

I really don't see a reason to give the most powerful stock infantry in the game, which can clear buildable green cover with ease, their own green cover, unless you want to allow other stock infantry to clear out green cover with equal ease.
16 Sep 2015, 21:56 PM
#32
avatar of F1sh

Posts: 521

No >:(

Just fix the bunkers stuff can actually shoot out of it
16 Sep 2015, 22:00 PM
#33
avatar of Intelligence209

Posts: 1124

kinda off kinda on topic, my problem with cover at the moment, is the brits trench. is there a magic force field or a secret password that prevents Axis from entering it?
16 Sep 2015, 22:01 PM
#34
avatar of Frost

Posts: 1024 | Subs: 1

Relic could set bunker cost on 50 mp but any upgrade from it can cost additional 100mp and 60 muni.
16 Sep 2015, 22:04 PM
#35
avatar of Robbie_Rotten
Donator 11

Posts: 412

kinda off kinda on topic, my problem with cover at the moment, is the brits trench. is there a magic force field or a secret password that prevents Axis from entering it?


Its just gameplay. Notice how almost no one uses the Ostheer and OKW trenches?

Relic wants to incentivize British Trench building, so making it only useable by British Troops is the only way to do so.
DeC
16 Sep 2015, 22:07 PM
#36
avatar of DeC

Posts: 102

...that prevents Axis from entering it?
They are afraid probably someone could be waiting for them.
16 Sep 2015, 22:09 PM
#37
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

kinda off kinda on topic, my problem with cover at the moment, is the brits trench. is there a magic force field or a secret password that prevents Axis from entering it?

Yes. The British reverse-engineered it from German Bunkers.
16 Sep 2015, 22:12 PM
#38
avatar of Intelligence209

Posts: 1124

german bunkers should be able to be occupied by the enemy too, as well as american bunkers if they are not upgraded. adds to the risk vs reward. as for trenches, they should be a free for all, to prevent abuse and spam. for all sides.
16 Sep 2015, 22:16 PM
#39
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post16 Sep 2015, 22:01 PMFrost
Relic could set bunker cost on 50 mp but any upgrade from it can cost additional 100mp and 60 muni.

I'm not opposed to this. But the British still have Bunkers and Sandbags. All Armies should have access to Sandbags imo.


jump backJump back to quoted post16 Sep 2015, 22:09 PMVuther
Yes. The British reverse-engineered it from German Bunkers.

Bunkers can't be entered because they cost 3x as much and have upgrades available to the owner. Would be broken if you could "steal" his bunker and upgrade it to command bunker.
16 Sep 2015, 22:37 PM
#40
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Bunkers can't be entered because they cost 3x as much and have upgrades available to the owner. Would be broken if you could "steal" his bunker and upgrade it to command bunker.

And thus did British engineering improve their reverse-engineered boon to be produced at a third of the price, but were unable to make it fit in other junk in there.
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