Of course Scherwer's free AA ability should be removed.
Calling commandos for 500MP? No worries, schwerer will take care of them!
Calling for fuel drop? Woops, schwerer is there!
etc. etc.
etc.
I'm mostly fine with locking down secor but AA abilities of schwerer should be removed long time ago.
Short point of fact, the glider can't be destroyed AFAIK. It goes to 0 health and will be destroyed on landing, but it will always spawn the commandos.
Im almost certain brad got in trouble for that. I remember some brouhaha about it when people started posting chat logs of brad saying unprofessional things in game.
Anyways, this thread is suffering from the streisand effect. Just kill it pls.
Get rid of snipers. Replace with JLI and Pathfinder type squadrons. Sniper meta is ResidentSleeper, and no unit has more impact on a game than a sniper.
Seriously? The m3 is good too, I actually think it is better to just keep it at range and use the main gun than trying to micro a clown car that can easily die.
For this competition, winning items will be sold in the in-game store with 30% of profits paid directly to the creators of those items. The remaining revenue will be split as follows: (a) 30% will be paid to Valve (Steam fixed revenue share), (b) 20% of the revenue share will go towards the funding of the Company of Heroes 2 ESL Tournament Prize pool, and (c) the remaining 20% will be paid to SEGA / Relic
the tommies' flare throw range need to be increased to 30 meters. 20 meter is way too short for an artillery.
and remove the physical flare itself. The base 25pdrs are the british counterpart to the panzerwerfer and the katyusha, and neither of those artillery have flare to warn the enemy.
the panzerwerfer and the katyusha are worth 360 mp 85 fuel. Converted to mp it's ~800 mp.
A munition cache will increase munition income by 5 mu. Assuming the british take that 800 mp and use it to build munition, it will increase munition income by 20 mp per minute.
The tommies artillery are 45 mu for each call. This mean that it will take two minutes for the 4 munition cache to provide the tommies with the extra munition for the artillery.
the way I see it. the british (and American) don't get rocket artillery, but they get the tommy and major artillery instead. Instead of needing to buy something like a panzerwerfer, the US and UKF build cache to maintain the munition needed to use the artillery.
theoretically anyway, the major and tommies artillery are so useless that no one uses them.
It has finally happened. Someone compared Rocket Artillery of Axis and soviets to major arty.
Every game is a battle for the left (south spawn) fuel and the building over looking it. Entire games fight over the left side of this map due to south spawn being on the far left but north spawn being in the middle.
There must be some way to fix this map a bit. Any thoughts or suggestions