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Major artillery strike: Bugged or just bad?

17 Jul 2015, 07:47 AM
#1
avatar of TheMux2

Posts: 139

I think we can all agree that the Mayor artillery strike, the one named fast rapid barrage
is the worst for its cost in the game and even at vet 3 its bad.

Its slow,high cost (for what it does),is easily avoided and doesnt even deny much area.

Opinions?
17 Jul 2015, 07:53 AM
#2
avatar of ElSlayer

Posts: 1605 | Subs: 1

/agree
Fake artillery costs less and do the same thing.
17 Jul 2015, 08:48 AM
#3
avatar of NorthWeapon
Donator 11

Posts: 613

Most likely bug confirmed by Cruzz. I'm trying to find where he mentioned it, or maybe I'm just imagining things.
17 Jul 2015, 09:07 AM
#4
avatar of Mr. Someguy

Posts: 4928

Most likely bug confirmed by Cruzz. I'm trying to find where he mentioned it, or maybe I'm just imagining things.


No you're correct, he posted that the Min and Max values were switched, so instead of being 1-3 seconds between shells, it's always 3 seconds.


Also once I tried to stack Pathfinder and Major artillery on an OKW Flak HQ, only to find it survived with 1/3 health. I thought I was being clever, but all I did was waste all my munitions ;)
17 Jul 2015, 09:11 AM
#5
avatar of TheMux2

Posts: 139



No you're correct, he posted that the Min and Max values were switched, so instead of being 1-3 seconds between shells, it's always 3 seconds.


Also once I tried to stack Pathfinder and Major artillery on an OKW Flak HQ, only to find it survived with 1/3 health. I thought I was being clever, but all I did was waste all my munitions ;)

So its been bugged for over a year?
17 Jul 2015, 09:31 AM
#6
avatar of SwonVIP
Donator 11

Posts: 640

Yeah agree on the OP... this off map is a bunch of pudding.
17 Jul 2015, 14:14 PM
#7
avatar of akula

Posts: 589

should be 2 seconds I think
17 Jul 2015, 14:16 PM
#8
avatar of NorthWeapon
Donator 11

Posts: 613

The fake barrage is worth WAY more than the "rapid" artillery barrage
17 Jul 2015, 14:38 PM
#9
avatar of EtherealDragon

Posts: 1890 | Subs: 1

The fake barrage is worth WAY more than the "rapid" artillery barrage


+1

I rarely ever see this used but it can be SO useful. If you're getting steamrolled it can force the other player to hold up and give you time to recover or if you're attacking force them to reposition MGs/PAKs because they think they are about to get shelled.

That being said fixing the actual Arty would be nice. Just fixing the Max/Min values probably won't be enough. I wouldn't mind something cheaper that reflects it's actual performance that you can use to clear a building or what have you.
17 Jul 2015, 14:45 PM
#10
avatar of Omega_Warrior

Posts: 2561

I used it on a house with an MG before. It missed :*(

Seriously on of the worst abilities in the game. It's meant to make up for US lack of heavy indirect, But has been crap from day 1.
17 Jul 2015, 15:19 PM
#11
avatar of TheMux2

Posts: 139

Would be nice if it was like the I&R Pathfinder arty, or is that a bit too much?
17 Jul 2015, 15:20 PM
#12
avatar of Aerohank

Posts: 2693 | Subs: 1

That would be too much.
17 Jul 2015, 15:33 PM
#13
avatar of NorthWeapon
Donator 11

Posts: 613

WAIT I HAVE A SOLUTION GAIS. HOW ABOUT YOU MAKE THE MAJOR ARTY LIKE 45 MUNITIONS ^_^

Then it'll be worth it!
17 Jul 2015, 15:37 PM
#14
avatar of ATCF
Donator 33

Posts: 587

Atleast Major gains +2 shells to the artillery barrage when reaching VET 2, so maybe its somewhat useful after that?
17 Jul 2015, 15:38 PM
#15
avatar of TheMux2

Posts: 139

jump backJump back to quoted post17 Jul 2015, 15:37 PMATCF
Atleast Major gains +2 shells to the artillery barrage when reaching VET 2, so maybe its somewhat useful after that?


It isnt. just no.
17 Jul 2015, 15:59 PM
#16
avatar of Rimadljod

Posts: 34

WAIT I HAVE A SOLUTION GAIS. HOW ABOUT YOU MAKE THE MAJOR ARTY LIKE 45 MUNITIONS ^_^

Then it'll be worth it!


Yes I agree with this idea. Make the arty cheaper. Why? Well the major being played actively (not being used as a really point) really does put up some utility to the forces of US, they desperately need. Him moving here and there, supporting the forces, a cheaper arty would be a perfect for the same reason as mentioned above; to stop the enemy steamroll or to keep an area sealed for infantry for a time, or even damage or help in destroying a MG nest/garrison.

17 Jul 2015, 16:27 PM
#17
avatar of What Doth Life?!
Patrion 27

Posts: 1664

I would like to see the Major artillery more integrated into the faction gameplay somehow like the UKF (NDA) artillery.
17 Jul 2015, 17:02 PM
#18
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Thread title fixed and moved to COH2 Gameplay
17 Jul 2015, 18:47 PM
#19
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
Same with panzer commander in elite armored. These commander-esque units need some buffs.
17 Jul 2015, 19:00 PM
#20
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Same with panzer commander in elite armored. These commander-esque units need some buffs.


On the darks days of B4 PS BS, i test the Panzer commander at it manage to kill Howitzers (i'm not sure if it still works).
Both needs a bit of love.

Either make the shells falls a bit more accurate, faster or cheaper.
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