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Cruzz's The More You Know

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6 Jul 2015, 13:47 PM
#21
avatar of Cruzz

Posts: 1221 | Subs: 41

jump backJump back to quoted post6 Jul 2015, 13:39 PMHater
What about non-working bulletins? Like that, which should reduce satchel's price. More of them maybe?


Would have to check every single bulletin individually and verify the script is correct. Not gonna do that, I can look up individual ones if someone asks. Like the penal satchel one, which is indeed making the wrong ability cheaper so it doesn't actually work. Not that you should ever pick a bulletin that would make satchel 1 munition cheaper even if it did work.


Do you mean Blitz standing at cut-off territory which belong to enemy gives you resources from cut-off?


Any territory connected to a territory you own that has a blitz truck in it (setup or not) will count as connected even if it is not connected to your base sector.
6 Jul 2015, 13:52 PM
#22
avatar of Hater

Posts: 493

Understood. Thanks for the info.
6 Jul 2015, 14:23 PM
#23
avatar of Katitof

Posts: 17892 | Subs: 8

Nice one, I didn't knew abut the defusing without sweepers :)
6 Jul 2015, 14:25 PM
#24
avatar of __deleted__

Posts: 4314 | Subs: 7

Cuzz and what are actuali best buletins if you dont have veting ones ?
And i want to know best for every faction :)
6 Jul 2015, 14:26 PM
#25
avatar of Ful4n0

Posts: 345

jump backJump back to quoted post6 Jul 2015, 11:29 AMCruzz

Negative cover increases received damage by +25% and this applies to all weapons except flamethrowers (which do -50% damage instead)



Do this mean that as it was in COH2, the best way to fight flamethrowers squads is from red cover???


So when facing a flamethrower you want your squad to be in red cover (better than neutral cover, and neutral being better than yellow one and being Green cover the worst one when facing a flamethrower)????


I used to follow this rule but I heard sometime ago that this was different in COH2......


6 Jul 2015, 14:31 PM
#26
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

It's the same as in vcoh. (flamer damage in red cover etc.)

I miss that you could blow up mines with flamethrowers in vcoh. So if you had a feeling there is a mine in front of you, you could just blow it up.
6 Jul 2015, 14:34 PM
#27
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Cruzz for Prezz.
6 Jul 2015, 14:35 PM
#28
avatar of Loki

Posts: 96

You're the shit Cruzz.
6 Jul 2015, 14:39 PM
#29
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

jump backJump back to quoted post6 Jul 2015, 14:26 PMFul4n0



Do this mean that as it was in COH2, the best way to fight flamethrowers squads is from red cover???


So when facing a flamethrower you want your squad to be in red cover (better than neutral cover, and neutral being better than yellow one and being Green cover the worst one when facing a flamethrower)????


I used to follow this rule but I heard sometime ago that this was different in COH2......




I think it means that you want to be in the best cover possible. FLamers ignore cover, but don't deal extra damage to cover units, so you want to sit in cover to ignore the squads' other weapons.

I guess it depends on the DPS of the squad you are fighting. AEs may deal more damage than the flamer would.
6 Jul 2015, 14:46 PM
#30
avatar of Frost

Posts: 1024 | Subs: 1

Amazing! +100000000
6 Jul 2015, 14:46 PM
#31
avatar of Porygon

Posts: 2779

Always remember to stay in Red Cover when engaging flamethrowers kids.

Nice Job Cruzz.


I don't agree, squad having flamer still have their normal rifles/SMG. Red cover is still a big NO.
6 Jul 2015, 14:50 PM
#32
avatar of FeelMemoryAcceptance

Posts: 826 | Subs: 2

But, but we already know all these things if we play the game =_=
6 Jul 2015, 14:55 PM
#33
avatar of Ful4n0

Posts: 345

jump backJump back to quoted post6 Jul 2015, 14:31 PMSpanky
It's the same as in vcoh. (flamer damage in red cover etc.)


Thanks Spanky, in vCOH was really noticeable....but in COH2 is not so clear for me.....



I think it means that you want to be in the best cover possible. FLamers ignore cover, but don't deal extra damage to cover units, so you want to sit in cover to ignore the squads' other weapons.

I guess it depends on the DPS of the squad you are fighting. AEs may deal more damage than the flamer would.


mmmm, so, is not the same than it was in vCOH, but the opposite.....in vCOH it was clear that your squad would receive less damage while in red cover....


Cruzz please explain for dumbs (as me :P ) how it works in COH2 and if red cover > green cover when facing flamethrowers...


sorry, english is not my navite language.....although I´m studying to improve my english skills everyday....
6 Jul 2015, 15:20 PM
#34
avatar of Cruzz

Posts: 1221 | Subs: 41

jump backJump back to quoted post6 Jul 2015, 14:55 PMFul4n0

please explain for dumbs (as me :P ) how it works in COH2 and if red cover > green cover when facing flamethrowers...


No, you're better off in green cover. -50% damage on flames is "nice", but the crit chance of the flame attack is still the same so the actual effect on lethality is way less, and meanwhile you are taking 6 times the damage from small arms than you would in green cover.
6 Jul 2015, 15:25 PM
#35
avatar of VonIvan

Posts: 2487 | Subs: 21

6 Jul 2015, 15:28 PM
#36
avatar of Goldeneale

Posts: 176

Three Oorahs for Cruzz, our lord and savior!

https://youtu.be/puvstNGKSRI?t=47
6 Jul 2015, 15:39 PM
#37
6 Jul 2015, 15:43 PM
#38
6 Jul 2015, 15:50 PM
#39
avatar of sneakking

Posts: 655

Permanently Banned
Dank Thread

6 Jul 2015, 15:52 PM
#40
avatar of MoerserKarL
Donator 22

Posts: 1108

thx almighty Cruzz :)

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