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russian armor

lmgs are to efficient

23 Jun 2015, 04:52 AM
#21
avatar of BeefSurge

Posts: 1891

Late game yellow cover is everywhere though.
23 Jun 2015, 04:54 AM
#22
avatar of LemonJuice

Posts: 1144 | Subs: 7

and late game there are a lot of different ways to deal with lmg blobs. is mid game where theyre the strongest really.
23 Jun 2015, 07:29 AM
#23
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

  • Let's see what the MG incremental accuracy change does to LMG blobbing,then we should proceed with this discussion in earnest.


The biggest problem for allied HMGs is the rifle-nade, while the biggest problem for axis mgs is defensive stance. I don't expect much to change.

DPs and lmg34s are pretty tame, as they are not as powerful as the gren lmg42/dual m1919, due to requiring expensive base squads.
23 Jun 2015, 08:27 AM
#24
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Ye, buff mg + lmg its be very hard to counter, so imo lmg need change, little nerf or more hight price.
23 Jun 2015, 08:31 AM
#25
avatar of BeefSurge

Posts: 1891

i think lengthening aim time depending on MG would help. (34, lowest, M1919 highest)
23 Jun 2015, 08:43 AM
#26
avatar of Burts

Posts: 1702

  • Let's see what the MG incremental accuracy change does to LMG blobbing,then we should proceed with this discussion in earnest.



Againts OKW blobbing it does help, but againts ostheer it makes 0 difference until riflegrenades get nerfed/changed in some way.
23 Jun 2015, 09:26 AM
#27
avatar of Katitof

Posts: 17892 | Subs: 8

LMG42 is just right atm, M1919 and BAR is not, the fact they can fire while moving and each sq can carry two is broken too many time my unit run into USF lmg blob my infantry sq got wipe under 3-5secs as they chase my unit with bulletstorm even i hit retreat the sec saw the blob


M1919 have worse stats then LMG42 and bigger cost. Paras M1919 can fire on the move, but accuracy is so low that it could be labeled as visual effect only.
BAR isn't LMG, its more of assault rifle that can drop.

Biggest problem with USF M1919s are weapon racks, which allow dual M1919s, but you can't change that without changing all LMGs for consistency and giving it 2 weapon slot requirement(which would result for example in grens not being able to pick anything when they have LMG).
23 Jun 2015, 10:16 AM
#28
avatar of JohnnyB

Posts: 2396 | Subs: 1

Here we go again with this lmg false problem. All Allied fanboys (including OP) are agreing with this kind of nerf because it would be in fact an indirect nerf to both axis factions. Both lmg34 and lmg42 are better than allied lmgs AS THEY SHOULD BE from thousands of reasons related to meta balance: squad numbers, difference in effectiveness from distance point of view, squad abilities while carrying the lmg, etc.
Meanwhile the lmg is the only weapon making grenadiers OR obersoldaten worthy.

A nerf to lmgs - no matter if they are axis' or allieds' will render them not worthing the investments.
23 Jun 2015, 11:08 AM
#29
avatar of Mr. Someguy

Posts: 4928

Personally I think LMG's should just deliver a give a flat DPS at all ranges, they'd still be better at range by default because all other weapons fall off.

23 Jun 2015, 11:29 AM
#30
avatar of broodwarjc

Posts: 824

LMGs are fine and not even worth it on some maps (Stalingrad) for a lot of CQC squads there is smoke for them to close(Riflemen, Shocks).
23 Jun 2015, 13:24 PM
#31
avatar of Khan

Posts: 578

23 Jun 2015, 14:30 PM
#32
avatar of chipwreckt

Posts: 732

i think it would be cool if all lmgs got a flat -20% accuracy out of cover and regain that 20% when in cover


This, pls Relic.
23 Jun 2015, 16:40 PM
#33
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

i think it would be cool if all lmgs got a flat -20% accuracy out of cover and regain that 20% when in cover


Nerf Attack move > Promote use of cover :)
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