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russian armor

Canister shot

30 Nov 2014, 18:56 PM
#21
avatar of Tatatala

Posts: 589






I don't think the whole idea of one shot one squad is a good idea in the first place- it takes no effort to use, and is frustrating in the extreme to face.


Just to be clear, I wasn't suggesting improving the shot itself, just leave as is, with a cost increase.

I particularly don't like the idea of one shot for one squad either, but, this is coh2, where squad wipes happen very regularly. *shrug*
30 Nov 2014, 19:02 PM
#22
avatar of Crysack

Posts: 70

jump backJump back to quoted post30 Nov 2014, 17:13 PMBryan


Cause the greyhound can often one shot squads/nearly kill them & chase them down on retreat for the cost of 240 mp/40 fuel and 50 munitions a pop. That is a pretty great deal if you ask me, considering it comes at 3cp. USF can save munitions pretty well if they choose, just delay bars, the greyhound will get you much more mileage for that 50 munitions.

It'll also give you further map control which USF already enjoy, particularly vs Ostheer. OKW can get a Puma and the kubel slows down the yanks. No such early game hard counters for Ost.

In short, the unit needs an adjustment.





I'm not questioning the power of the ability, I'm questioning the reasoning behind multiple M8s. One is more than enough. There's no way you can support 2 or more of them spamming 50 munition abilities - especially when the unit itself does essentially nothing.
30 Nov 2014, 19:02 PM
#23
avatar of JHeartless

Posts: 1637

+1 one of the few OP USF things out

One shotting full health squads is just stupid that early in the game. Buff the crap out of the main gun to and nerf the crap out of canister.
30 Nov 2014, 19:31 PM
#24
avatar of Tatatala

Posts: 589

+1 one of the few OP USF things out

One shotting full health squads is just stupid that early in the game. Buff the crap out of the main gun to and nerf the crap out of canister.


Then it just becomes a poor mans stewart. It has to be relatively unique.
30 Nov 2014, 19:35 PM
#25
avatar of JHeartless

Posts: 1637



Then it just becomes a poor mans stewart. It has to be relatively unique.


Stuarts gun is pretty Garbage. Thats why I said to buff the crap out of its main gun to make it a poor mans T70.

Stuart also can stun and do engine damage (when it feels like it and doesnt bug out)

Having something that early that can whipe squads with a single click is broken.
30 Nov 2014, 20:30 PM
#26
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I made a thread after WFA release and i thought it was ridiculous. "Crappy" (for 1v1, you can nuke trucks with the pathfinders on bigger modes) commander with 1 cheesy unit. Remember at that time that units were more spread than now.

Buff Greyhound, nerf canister, tweak the paratrooper drop.
30 Nov 2014, 20:35 PM
#27
avatar of GustavGans

Posts: 747

50muni for a squadwipe that early in game is flat out broken. I'm all for tweaking the commnder and the vehicle itself but that onshot-crap needs to go.
30 Nov 2014, 21:48 PM
#28
avatar of Dullahan

Posts: 1384

Being caught out deserves some punishment, dontcha think? Retreat is not a get out of jail free card.

You should always have a safety net, or enough map awareness to avoid ttouble.

30 Nov 2014, 22:15 PM
#29
avatar of DakkaIsMagic

Posts: 403

Being caught out deserves some punishment, dontcha think? Retreat is not a get out of jail free card.

You should always have a safety net, or enough map awareness to avoid ttouble.



Thank you.


It seems that (from what ive read so far) that all Axis AT options seems to magically not work when this is on the field.







No, how about you support your inf/inf blobs with some AT? or some... you know, light armor.
30 Nov 2014, 22:16 PM
#30
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

let us aim it manually like attack ground and give it a wider less damaging radius instead of targetting squads in a tight radius and it will work as it's really intented;Anti blob tool.
30 Nov 2014, 22:39 PM
#31
avatar of Cadoc

Posts: 62

Will it actually work as an anti-blob tool, though? The way I see it, it'll just get insta-killed by shrecks, probably before it even gets close enough to use the canister shot.
30 Nov 2014, 22:42 PM
#32
avatar of Ace of Swords

Posts: 219

All forms of insta unit wiping on units with full models are inexcusable, may it be a tiger,isu,greyhound or a lucky mortar shot, this shit needs to go.
30 Nov 2014, 22:57 PM
#33
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

it's OP at this point. really good harassing unit because it can kill ammo/fuel dumps and wipe squads. it is dodgeable but it's very difficult.
30 Nov 2014, 23:30 PM
#34
avatar of Dullahan

Posts: 1384

All forms of insta unit wiping on units with full models are inexcusable, may it be a tiger,isu,greyhound or a lucky mortar shot, this shit needs to go.


Why?

Vehicles are expensive units that can easily be crippled and killed in a matter of seconds. No one whines about that.


'Random bullshit' is part of the game. Squad wipes happen. They're not the end of the world, and you will never lose a game because of one unlucky wipe.
1 Dec 2014, 00:02 AM
#35
avatar of Strummingbird
Honorary Member Badge

Posts: 952

Being caught out deserves some punishment, dontcha think? Retreat is not a get out of jail free card.

You should always have a safety net, or enough map awareness to avoid ttouble.


At the stage of the game it arrives, it not even a matter of being 'caught out'. Drive round the flanks, annihilate squads, and drive away. Don't have the munitions? Keep doing it, because the ostheer player cannot afford to play chicken when every squad at that point of the game is worth so much.

Because it only takes a second for the shotgun to go off, you can have a pak positioned right in the retreat path and it makes not an iota of difference, because the greyhound doesn't need to chase or expose itself for any meaningful amount of time. Shoot and scoot, nothing in the ostheer arsenal is going to be able to deal with it at that stage of the game unless you overinvest in paks/222s. Having all the map awareness the game is not going to do anything, unless you suggest multicapping with three squads everywhere you go.


No, how about you support your inf/inf blobs with some AT? or some... you know, light armor.


As above. Play a couple 1v1s as ostheer and you'll see that having 'light armor', paks, shrecks, and 222s is not something you can afford to invest heavily in early on.

From what it sounds like, people expect the wehr player to deal with the M8 in a vacuum... which is fine, until you realize that you're facing 3 rifles + lieut + m20 / 4 rifles Captain camping buildings, and you're already at a big manpower loss because of the way teching works. investing 700+ MP into double paks - which isn't even guaranteed to deal with the greyhound, or even prevent the squadwipes- is just as suicidal as not dealing with the greyhound at all at this point.
1 Dec 2014, 00:05 AM
#36
avatar of DakkaIsMagic

Posts: 403

Well then it seems you better get some MP to replace your guys, ether you get the AT to deal with it or it deals with your men. Nothing in-between.
1 Dec 2014, 00:06 AM
#37
avatar of Strummingbird
Honorary Member Badge

Posts: 952

investing 700+ MP into double paks - which isn't even guaranteed to deal with the greyhound, or even prevent the squadwipes- is just as suicidal as not dealing with the greyhound at all at this point.


Well then it seems you better get some MP to replace your guys, ether you get the AT to deal with it or it deals with your men. Nothing in-between.


You might have missed this
1 Dec 2014, 00:11 AM
#38
avatar of DakkaIsMagic

Posts: 403

Missed that your going to have to lose some men just to get close to it to Panzerfaust it as ost?

Its not going to be a clean kill to take it out, you realize that right?

What more do you want to deal with (light)armor? Or did the ROF nerf to the Pak make most ost think they don't have AT anymore?
1 Dec 2014, 00:15 AM
#39
avatar of JHeartless

Posts: 1637

Being caught out deserves some punishment, dontcha think? Retreat is not a get out of jail free card.

You should always have a safety net, or enough map awareness to avoid ttouble.



Yes which is why they Nerfed the T70 back in the day. Early squad whipes not fun. Why they have repeatedly tweaked explosive profiles, why they have nerfed Arty again and again.

Squad whipes without a chance to react is against what the game is about. Now if it was running down the squad into the base pew pew pew style and whiped the squad thats another matter. But one shot KO is not cool.
1 Dec 2014, 00:29 AM
#40
avatar of Strummingbird
Honorary Member Badge

Posts: 952

Missed that your going to have to lose some men just to get close to it to Panzerfaust it as ost?

Its not going to be a clean kill to take it out, you realize that right?

What more do you want to deal with (light)armor? Or did the ROF nerf to the Pak make most ost think they don't have AT anymore?


You seem pretty defensive about this issue, for some reason.

Lose some men =/= Lose whole squad
Clean kill =/= No guarantee of kill

I don't think I'm getting through to you here... you cannot afford to lose squads as Wehr, or risk losing squads like that, or you cannot hold any of the map vs the advantage of the USF. Balling up 3 grenadiers in one corner of the map and trying to faust- and kill!- an M8 is not something you can afford to do.

Dealing with light armor- being able to retreat and preserve squads against a faction which already numerically and qualitatively outnumbers early game, which is a reasonable thing to expect from a 3CP 280MP/40F unit. Even the KV8 was deemed silly enough to nerf for its retreat-flame antics, and that's a lategame dedicated heavy anti-infantry tank. No need to even kill it- the M20 is harder to kill courtesy of smoke, and comes earlier too, after all- but steps should be able to be taken by the ostheer player to reduce the impact of M8 damage-wise.

It isn't so much about the Pak nerf, it's the compound pressure from rifles + tech squad + M20/light vehicle which requires manpower-expensive tech to deal with when you need squads to fight there and then. And with the greyhound, tech units don't even perform particularly well at preventing wipes.
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