Where do we start? This game features several factions that have mortars. The Soviet faction has a doctrinal mortar - HM-38 120mm Mortar Squad. While every unit in the game has certain disadvantages and conditions, this mortar has no disadvantages and conditions.
1) HM-38 120mm Mortar Squad can retreat to base;
2) Squad strength of this mortar is 5, while the Minimal crew is 1;
3) Mortar barrage - Range of Fire - 95, and GrW 34 - 75 (for comparison)
4) HM-38 120mm Mortar Squad has Delayed Fused Rounds
Fires the heavy high-explosive rounds that detonate shortly after impacting the ground. (no commander, for comparison, the 7.5cm le.IG has an Incendiary Barrage in only one doctrine)
5) Reinforce Cost - 15
HM-38 120mm Mortar Squad has a high firing range, excellent survivability (squad strength, retreat capability, minimal crew - 1), excellent AOE, ability without a commander. Similar units are vulnerable to flank attacks by assault infantry (not always assault), all units with the exception of the HM-38.
1.increase Reinforce Cost to 22
a) minimal crew - 2
b) cannot retreat
c) reduce range to 75
d) reduce AOE damage
agree on the minimal crew 2 and range reduced to be similar to other mortars, except when using special abilities. i got a kuestion, the delayed fuse bomb that has many times killed my Shewere, does it do more damage than regular barrage?
make the mortar cannot retreat. that is why i seldom use the Leig, except when i have the Shwerer covering it's ass. if the 120mm can retreat, the Leig should be able to retreat too
if i see the 120mm commanders on the Soviet opponent, i will seldom put my shwerer outside my base, and i wont be making machine guns of Leigs. Leigs cannot fight against 120mm at all