Profile of pornoke
Post History of pornoke
Thread: Why Stuart is sh*t compared to T7016 Mar 2022, 06:58 AM
Combined arms. Stuart is supposed to be used with your infantry. It can deny an ostwind if combined with zook and AT grenade. It also can deny almost any tank combined with Sherman or Jackson. It is situational, but you will almost face that situations if you play versus players of yours same level. Otherwise, you can make a great pressure with it and go for cutoff points or you won't reach major if your opponent is much better...
In: COH2 Balance
Thread: Water flickering with rx6x00 cards13 Jan 2022, 00:24 AM
Hi to everyone.
I'm experiencing water flickering with my RX6700XT card and I've seen that's a common RX6X00 issue. I've just found and written in this topic on reddit:
I found it also happens in "It takes two", but it was solved adding the -dx12 parameter to the program command execution, however it doesn't work for CoH2...
Maybe someone know a way to address this or the best way to let developers know this issue and fix it.
Thread: Is there an updated unit guide around nowadays? 1 Jan 2022, 20:51 PM
Hi. I use this one
Hope this helps you.
In: COH2 Gameplay
Thread: 44FPS with a 3060 Laptop22 Dec 2021, 14:34 PM
I see... maybe the problem is in your laptop monitor config... you need to force it to max frequency:
Make sure your monitor is set to the max frequency (120 or 144). Then, open CoH2 and let's see if you have new frequency option visible... anyway, I think CoH2 is capped at 120hz (I have 144hz and only 120hz max option visible).
Let us know!
Thread: 44FPS with a 3060 Laptop22 Dec 2021, 09:57 AM
Are you selecting the correct resolution and refresh rate in the ingame graphics menu options?
You must select resolution and refresh rate... 1920x1080 @ 120hz instead of 1920x1080 @ 60hz (or more, of course...) sure you have checked that, but confirm us please.
Thread: Adding my broadcast url to my profile14 Dec 2021, 14:25 PM
14 Dec 2021, 13:13 PMRosbone
Here is a quick start until a real ORG person helps you.
Thank you very much leader... the work is done!
In: Site Feedback
Thread: Adding my broadcast url to my profile14 Dec 2021, 10:09 AM
Hi to all.
How can I add my broadcast (twitch.tv) url to my profile? Also, what is needed for my broadcast to be seen in the livestreams block on coh2.org?
Regards and kisses!
In: Site Feedback
Thread: Poll on new zoom out level in CoH3 alpha6 Dec 2021, 09:40 AM
I prefer having the freedom to choose. It's quite simple in my opinion... I prefer freedom over restriction... I prefer practicy over aesthetic...
If you can choose, you can do what you want. Also take in mind that higher field of view affects frames per second and detail should be reduced to preserve higher FPS.
In addition to this, I would even replace the tactical map to a full map zoom view with a hotkey so you have a max gameplay zoom set to a coh2 zoom level and the full zoom to the tactical map view.
In: COH3 Central
Thread: OST Vs. USF - Lots of Tanks1 Dec 2021, 19:31 PM
1 Dec 2021, 03:39 AMHofacker
01/12/2021 - Good match.
First of all. Capping order. You get the right fuel before de linking point, so you don't start receiving the +7 after the 1,18 minute mark. Take in mind that normal points get captured much faster than fuel and ammo points. It's also faster to cap two normal points than one fuel point and they give you ammo too. Don't go crazy with fuel points. Two normal points are better than one fuel point, and sometimes they deny resources to your oponnent.
Second. You have your mg half life in the house and 2 entities... it could be very fast killed, and it is later... press the retreat button as soon as it gets out of the house. I recommend you install and use AUTOHOTKEYS...
Third. Don't allow you opponent to get your mg so easily. It's cheaper to get it and retreat+reinforce to rebuild one. Moreover, you are granting him that advantage over you.
Fourth. Build the medic bunker as soon as you need it. In the minute 5 mark, you have everybody in your base and is a good moment to very fast build it withe everybody at the same time while reinforcing.
Five. Take much care of your light vehicles when you go for it. They die easily running in front of a MG as you see in the 9 minute mark. You overexpose it going after the bren carrier and an AT was waiting for you. Light vehicles hurt brits, because the need to go AT, PIATs or AEC, so tanks arrive much later. They are fast and help you moving away from where they camp.
Six. Sniper dealing. It's difficult, but you need to bait him and move him out of the safe zone. As soon as you see it, you need to go back and try to round it with at least a pair of infantry units. Try to cover its retrating path.
Seven. You see very soon that your oponent is a camper... you need to be patient. Don't bleed entities and units one by one because you are giving him a mid-late game big advantage. Make him bleed instead forcing him to go out of his camp. Fight where you feel more confortable. Move him and keep your units together. Use smoke when capping. You can use smoke over MGs or over you capping unit... mortar smoke is very useful. You can have 2VPs and make him move, so you can make him bleed then... you are fighting where he wants, not you.
Eight. I like using recon option commanders. If you fight against a camper, knowing what he has is key. I'm sure you don't figure what he has easily. Sometimes you face more than expected, and sometimes less... it helps you plan your attacks, or movements. Look at what he has and then think what or where could you hurt him more. You also have spotting scopes, which are great in scout units, like you lost 222.
17,48 minute mark. You gift a full gren squad. Take care and preserve your units.
Retreat and heal your mortar after that, and remember to use smoke when attacking.
The comet is a very good tank... figure facing one of these or a churchill if you don't see any more fast armour on his side. You could stop building panzer as soon as you see it, so you would need a panther instead. Anyway, take in mind the fireflies have panthers for lunch... so you would also need to counter that too with more pzgrens with shrecks (you had plenty of ammo to buy them).
Repair you panzer as far or protected and as soon as possible...
Fighting against a wall is frustrating... try to round it and attack the back or his base with a tank rush...
Your best unit was the panzerwerfer... maybe building another and defending your position could have been a good idea too... the panzerwerfer makes him to get out of his camp.
Be careful with white phosphorous from the comet. It destroyed a full health gren in a moment.
At the end, it's a desperate battle, where your opponent has more tham 1000 manpower floating...
Well, that's all for now. Hope this helps you and feel free to discuss everything you want. I'm not an expert player, but I have been playing CoH from 2006... Kisses!
Thread: HM-38 120mm Mortar Squad is OP21 Nov 2021, 07:27 AM
21 Nov 2021, 06:21 AMdidimegadudu
Soviet player always have the 120 on their roster as long as I can see this days...
In: COH2 Balance
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