Wehrmacht Flame halftrack.

Posts: 177
-Flame halftrack have twin flame thrower which is early vehicle but have longer range and more damage than late game tank like KV8,chocodile.
-Its burn damage are extreamly high.
-Its flame also do damage to light vehicle(scout car,UC).
-have one hit kill light vehicle anti tank mines.
-have good mobility with low hit box and immune to small arm fire.
compare to UC flame thrower that has very low damage,bad mobility.
I think this unit should be nerf in some way.

Posts: 757
Currently
-Flame halftrack have twin flame thrower which is early vehicle but have longer range and more damage than late game tank like KV8,chocodile.
-Its burn damage are extreamly high.
-Its flame also do damage to light vehicle(scout car,UC).
-have one hit kill light vehicle anti tank mines.
-have good mobility with low hit box and immune to small arm fire.
compare to UC flame thrower that has very low damage,bad mobility.
I think this unit should be nerf in some way.
And yet it rarely makes an impact . Most ally LV´s make very short work of it. Dangerous as the flammentrack is to the unprepared against the standard allied meta its not that great .The mine is doctrinal btw.

Posts: 393
Posts: 3588 | Subs: 3
the mine is doctrinal btw.
It can lay stock schu mines. It only needs a doctrine pick for the riegel mines.

Posts: 1580
It can lay stock schu mines. It only needs a doctrine pick for the riegel mines.
Schu mines don't oneshot lights, though.

Posts: 588 | Subs: 1
Schu mines don't oneshot lights, though.
but costs 30 muni and the teller 1shots vehicles instead
and riegel mines completely IMMOBILIZE tanks, saw a poor kv-1 hitting one, and then getting slowly poked to death by a single pak-40

Posts: 588

Posts: 563
You can't drop mines after it's a flame ht so who the fuck cares
On the contrary, it can

Posts: 37
It is an extremely strong unit, I would also agree with nerfing it. I think a mobility nerf once the upgrade pops would be a good change.
xDDDDDDDDDDD No way ....

Posts: 37

Posts: 2773

Posts: 5277
You can't drop mines after it's a flame ht so who the fuck cares
Very much can

Posts: 1731
It is an extremely strong unit, I would also agree with nerfing it. I think a mobility nerf once the upgrade pops would be a good change.
to be fair, i also think the soviet clown car should get mobility nerf once it carry units too

Posts: 1141
Other than that, you have tools to deal with it.
Lay some mines?
UK&Sov have at gun pretty early
USF you need to tech, but you get at gun or you can use ap rounds from .50
You can also just spread out your blob and push it off with small arms.

Posts: 177
please don't talk about counter unit. any unit in early already have counterpart but Can get it in time?.
Other early flame unit was nerf. such as Scout car and UC amour nerf.

Posts: 177
You can also just spread out your blob and push it off with small arms.
bad Idea. they will just soft retreat then continue burning your unit.

Posts: 114 | Subs: 1
But it's so fragile, I've rarely seen the mines to be lay in the late game as it usually doesn't last that long...

Posts: 588
Very much can
Yeah, you guys are right. Don't remember it being that way for some reason

Posts: 321
Other early flame unit was nerf. such as Scout car and UC amour nerf.
UC actually got an armor buff if you upgrade the wasp on it (or was that reverted??)
imo; scout car with flamer engineers is a lot more oppressive.
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