But you can't balance the game for low level players. As I said it's literally impossible and that's not an exaggeration. It's impossible in the actual sense of the word. Every low level player has a diffent take on any given issue because their takes are rooted in their own personal strengths, weaknesses and preferences. If you fix the game for one person you break it for another. That's why you have to distill some kind of objective criteria for unit strength. Otherwise you have nothing to work with. And the only way to do that is looking at the most optimal play available. I don't undestand how this is so hard to grasp.
You can do the right basics, if...
..all factions need the same micro level
..factions are not artifically restricted in their stock rosters
..factions can compete on an eye level from early to late game
For example it is definitely not the same micro level if one player has a more expensive and more powerful tank while the other player has to build two more squishy tanks which both must be controlled.
Edit 2: I wanna give you an example I experienced the other day. I was playing 2v2 against a guy who is very active on this forum. He's around rank 150. So he gets MOST of the basics. However he made an incredibly stupid move right at the start of the game by targetting my garrisoned Rear Echelon with his Pio, MG and Gren allowing me to flank his MG with 2 Rifles. That is a typical example of a mistake that could be prevented by just THINKING for one second. But instead of doing some self refleciton he went on a massive rant about how rifles are op.
That is a tactical mistake. I'm with you there, you can't balance that of course.
Edit: Donnie is also right about not trying to improve. You have to understand that low level player balance concerns are just absurd to people who know how to play the game. It's like me arguing in chess forums that the Queen is overpowered. It would be way more advantageous for the thread creators to ask questions rather than complain.
The Queen surely is op, but because the game is symmetrical with the exception of one taking the first turn, it is even. ;-)
It took me ages and countless fully lost squads/weapon teams to learn how to dodge a Walking Stuka somehow reliable. This example is for teamgames of course since fast Walking stuka in 1vs1 means to give up medium tank support. In teamgames Walking Stuka is incredibly early on the field and you can't be sure where it is firing once you hear the sound, because you have allies with vulnerable target zones too. So it comes down to dodging the thing as good as possible. If you compare it with Katiusha it is harder to aim too, but has incedible wiping potential at lower skill levels while Katiusha is way more consistent in damage across skill levels without causing many wipes. Katiusha is a good example for a overall well balanced unit, Walking stuka as an "all or nothing" unit is just not.