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Abandon

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4 Feb 2021, 23:50 PM
#121
avatar of JPA32

Posts: 178


Oh believe me, I have lost and won games by abandon myself. 4 total maybe?
But vast majority of them were pre abandon "nerf", as of now, unless you dived a single suicidal vehicle and basically given it to enemy/he gave it to you, its not even possible to recover it against equally skilled opponent who wasn't completely forced off the field.

The mechanic basically decides the games in so tiny, minor, insufficient % of games that I see this whole thread as little more then another "I lost one game, I think I lost it because X, therefore I will rant about X to have it removed" kind of thread.

Take literally any tournament we've had recently and count how many games were won or lost because of it.
You'll find out that this is not an actual issue, but a result of people running out of things to bitch about.


Abandon by itself is obviously a fairly minor thing in the grand scheme of potential problems mainly due to the fact that it's a rare occurrence. But the fact it can decide games by itself, especially games where you can make an excellent aggressive play and have it all washed away in an instant leaves a very sour taste in my mouth in particular.

Coh2 is in a great state right now despite the bitching. But when given the opportunity to improve even a relatively uncommon issue I would jump at that opportunity, especially one that could add new dynamics to the game, if even only in a small way.
4 Feb 2021, 23:50 PM
#122
avatar of Katitof

Posts: 17891 | Subs: 8



Well... none... because they've been using tourney mod for about a year now that removes it. Because naturally all the high tier competitive players voted to get rid of it.

I might have forgotten about it.
Still, I don't remember it being any frequent occurrence years prior.
5 Feb 2021, 00:54 AM
#123
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1



Well... none... because they've been using tourney mod for about a year now that removes it. Because naturally all the high tier competitive players voted to get rid of it.


+1
5 Feb 2021, 02:38 AM
#124
avatar of mrgame2

Posts: 1794

jump backJump back to quoted post4 Feb 2021, 15:23 PMPip


Some people prefer their success and failure to be entirely tied to dicerolls than to actual effort, apparently.


it's basically down to, do you prefer chess or football. there is enough space for 2 to exists. i prefer my football.

it depends if relic will attempt to change football into chess for coh3. im definitely out if they chose to do chess. i hope more join my protests

im sure pro footballers put in as much efforts as pro chess players
5 Feb 2021, 02:40 AM
#125
avatar of mrgame2

Posts: 1794



Well... none... because they've been using tourney mod for about a year now that removes it. Because naturally all the high tier competitive players voted to get rid of it.


hopefully we see more audience and general players influence the flow and choices too.

abandon makes for better view ship imo. more viewers more sponsors and rewards

i skimped through the last few tourney, same ish meta, same ish build order to exploit the same few maps and we got a familiar flow

tightrope 2v2 >>>>> elite tourneys these days imo
MMX
5 Feb 2021, 02:53 AM
#126
avatar of MMX

Posts: 999 | Subs: 1

jump backJump back to quoted post4 Feb 2021, 23:33 PMJPA32


The main disconnect I see with defenders of current abandon is the lack of understanding in how impactful an abandoned vehicle actually is to a game and just how easy it is to recover when it happens. It's rare, but it absolutely removes any notion of skillful play once it does happen and flips the table sideways in a way that isn't fun for anyone looking for a good game.

[...]

The mechanic has no proper counter-play at the moment because often times playing around the chance of abandon is counter-productive to winning the game and when it does happen in a way you can't control it will always decide the game in the favor of the player who acquires the vehicle. It can be improved to be less game deciding with proper timing penalties and resource costs which for some inexplicable reason the "fun" crowd seems to be against despite the fact that it's a rare plague upon the game when it happens currently.


I think this sums up the problem with abandon (and moreso MGC for that matter) quite nicely. In its current form the chances to see it happen are so low and, concurrently, the effects so drastic that a mere ~1% odds coin flip can completely turn a game upside down. A number of good approaches have already been proposed earlier in this thread (e.g. adding a fuel/mp cost) that would tone down the impact enough to justify increasing the odds of abandon to happen. And, personally, I wouldn't mind seeing more abandon crits instead of less - but only if they're getting some form of opportunity cost attached and are no longer 'free win' cards for the opponent
5 Feb 2021, 13:14 PM
#127
avatar of Hannibal
Senior Moderator Badge

Posts: 3106 | Subs: 2



hopefully we see more audience and general players influence the flow and choices too.

abandon makes for better view ship imo. more viewers more sponsors and rewards

i skimped through the last few tourney, same ish meta, same ish build order to exploit the same few maps and we got a familiar flow

tightrope 2v2 >>>>> elite tourneys these days imo


Abandon would not have changed anything of that, because it is so rare that people would not alter their play style and grand strategy for the possibility of it to happen. Yet, it is often enough that maybe a couple of games would have (unfairly) worked out differently.

It's at an very odd place. Too frequent to just ignore it and treat it as a "glitch"-like occurance that you have to live with from time to time, but too rare to incorporate it into the strategy by any means.
5 Feb 2021, 14:46 PM
#128
avatar of Hannibal
Senior Moderator Badge

Posts: 3106 | Subs: 2


The mechanic basically decides the games in so tiny, minor, insufficient % of games that I see this whole thread as little more then another "I lost one game, I think I lost it because X, therefore I will rant about X to have it removed" kind of thread.


Well, so tiny that all pro players unanimously agreed that it needs to be removed in tournaments.
5 Feb 2021, 15:01 PM
#129
avatar of Kieselberg

Posts: 268



The mechanic basically decides the games in so tiny, minor, insufficient % of games that I see this whole thread as little more then another "I lost one game, I think I lost it because X, therefore I will rant about X to have it removed" kind of thread.



This exactly. IN the grand scheme of thing abandon means nothing. It only matters in money games
5 Feb 2021, 15:06 PM
#130
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


I might have forgotten about it.
Still, I don't remember it being any frequent occurrence years prior.

Well the pros who actually play in the tourneys voted it out. That's a lot more relevant tbh

It's very clearly more than a "I just lost one game" rant. There's lots of support for removing it, and the highest level players have already done so for themselves in actual competitions. Kinda says it all

This exactly. IN the grand scheme of thing abandon means nothing. It only matters in money games

So abandon only matters if you actually care about winning? Well then it's definitely an issue that needs to be addressed...
5 Feb 2021, 15:17 PM
#131
avatar of Kieselberg

Posts: 268


So abandon only matters if you actually care about winning? Well then it's definitely an issue that needs to be addressed...


It would only matter, if it would actually decide many games for one person over and over.

If you wanna climb ranks. Abandon is no issue at all.

5 Feb 2021, 16:38 PM
#132
avatar of mrgame2

Posts: 1794



Well, so tiny that all pro players unanimously agreed that it needs to be removed in tournaments.


pro players are tiny by the numbers though.

thats too bad. eek sports homogeneity is killing creativity. very narrow definition of balance.

we need more vonivans playing and less hulks crying about coh mechanics.
5 Feb 2021, 16:44 PM
#133
avatar of JPA32

Posts: 178


Well the pros who actually play in the tourneys voted it out. That's a lot more relevant tbh

It's very clearly more than a "I just lost one game" rant. There's lots of support for removing it, and the highest level players have already done so for themselves in actual competitions. Kinda says it all


While I agree Abandon should be changed, Automatch and Tournaments are two very different situations that require different solutions since the former is more of an "oh well that sucks, next game" situation, while a tournament abandon can result in you being defeated and out of the tournament entirely.

Quite frankly in automatch I get annoyed at abandon when it happens (hence why I want it changed), in a tournament I would probably never play the game again if it went against me because that's some bullshit of the highest magnitude and I wouldn't trust in the sanctity of the game anymore.
Pip
5 Feb 2021, 16:44 PM
#134
avatar of Pip

Posts: 1594



pro players are tiny by the numbers though.

thats too bad. eek sports homogeneity is killing creativity. very narrow definition of balance.

we need more vonivans playing and less hulks crying about coh mechanics.


Pro players are also the ones who might actually know how to improve a game, whereas rank 5000 4v4 players do not.

Removing or reworking bad mechanics isnt "killing creativity" or making the game "homogenous" no matter how many times you say it, nor is "Eek-sports" a real term despite you constantly forcing it.
5 Feb 2021, 16:45 PM
#135
avatar of mrgame2

Posts: 1794



Abandon would not have changed anything of that, because it is so rare that people would not alter their play style and grand strategy for the possibility of it to happen. Yet, it is often enough that maybe a couple of games would have (unfairly) worked out differently.

It's at an very odd place. Too frequent to just ignore it and treat it as a "glitch"-like occurance that you have to live with from time to time, but too rare to incorporate it into the strategy by any means.


every bits count. removing more possibilites and desire for controllable outcomes is bad outlook for coh3.

im sure if sega offered $1m prize money, and the top 20 players decide not to play because of abandon mgc rng, the next ladder down will still provide the same entertainment and viewership satisfaction.

it is just too narrow definition. too elitist to think randomness is poor quality, poor effort, aggression should always be 1 dimensional rewards, no risks.

i can throw back that football is the biggest sports in the world, messi 3 years salary crushes all pro-chess players in the world combined many times over. messi has spatial and physical intelligence and still trains as hard in his 30s like his 20s. hulk can continue sulking at coh mechanics /shrug.
Pip
5 Feb 2021, 16:46 PM
#136
avatar of Pip

Posts: 1594

jump backJump back to quoted post5 Feb 2021, 16:44 PMJPA32


While I agree Abandon should be changed, Automatch and Tournaments are two very different situations that require different solutions since the former is more of an "oh well that sucks, next game" situation, while a tournament abandon can result in you being defeated and out of the tournament entirely.

Quite frankly in automatch I get annoyed at abandon when it happens (hence why I want it changed), in a tournament I would probably never play the game again if it went against me because that's some bullshit of the highest magnitude and I wouldn't trust in the sanctity of the game anymore.


Honestly Tournament and Automatch should be using the same balance patches, which should be the one tailored for "Tournament mode". It doesn't make sense for the game to change between the two "modes", and it makes things even less consistent.
5 Feb 2021, 16:48 PM
#137
avatar of mrgame2

Posts: 1794

jump backJump back to quoted post5 Feb 2021, 16:44 PMPip


Pro players are also the ones who might actually know how to improve a game, whereas rank 5000 4v4 players do not.

Removing or reworking bad mechanics isnt "killing creativity" or making the game "homogenous" no matter how many times you say it, nor is "Eek-sports" a real term despite you constantly forcing it.


removing abandon mgc and randomness is not improving coh. stop putting 'top' players up the pedestal.

and eek sports is not comparable to real sports if it chases chess like outcome. thats a fact.
Pip
5 Feb 2021, 16:49 PM
#138
avatar of Pip

Posts: 1594



every bits count. removing more possibilites and desire for controllable outcomes is bad outlook for coh3.

im sure if sega offered $1m prize money, and the top 20 players decide not to play because of abandon mgc rng, the next ladder down will still provide the same entertainment and viewership satisfaction.

it is just too narrow definition. too elitist to think randomness is poor quality, poor effort, aggression should always be 1 dimensional rewards, no risks.

i can throw back that football is the biggest sports in the world, messi 3 years salary crushes all pro-chess players in world. messi has spatial and physical intelligence and still trains as hard in his 30s like his 20s. hulk can continue sulking at coh mechanics /shrug.


You know that Football and Chess aren't comparable games in the slightest, right? Why do you keep trying to make some comparison between a physical team-based sport and a strategy 1v1 game like Chess?
5 Feb 2021, 16:49 PM
#139
avatar of JPA32

Posts: 178

jump backJump back to quoted post5 Feb 2021, 16:46 PMPip


Honestly Tournament and Automatch should be using the same balance patches, which should be the one tailored for "Tournament mode". It doesn't make sense for the game to change between the two "modes", and it makes things even less consistent.


I agree completely, but for lack of changing automatch abandon immediately, I'm glad the tournament mod exists for tournaments atleast until it gets changed.
5 Feb 2021, 16:50 PM
#140
avatar of mrgame2

Posts: 1794

jump backJump back to quoted post5 Feb 2021, 16:49 PMPip


You know that Football and Chess aren't comparable games in the slightest, right? Why do you keep trying to make some comparison between a physical team-based sport and a strategy 1v1 game like Chess?


an example for chasing controllable outcomes.

tightrope 2v2 rando casts >>>>>>> elite top 50 tourney
vonivan >>>>>>>>>>> hulk sulk

meaning, i would pay money to watch tightrope and vonivan. i totally wont pay to watch 'pro-players' controlling as many factors and to repeat the few maps and meta and no randomness. /shrugs

if messi hits the post, he just trains harder and make sure he narrows the angles.
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