Well, you have to be careful further nerfing the early game timing of Osttruppen, cause it's all they have (fyi the LMG buff is only 25% on their 50% slot weapon, so they end up with 62.5% accuracy).
With the longer recharge time, 1st Osttrupp will be 10 seconds later, 2nd will be 20 seconds later and 3rd will be also 10 seconds later. BP1 change also definitely has impact. you start with 20 fuel, so only need 20 more fuel to tech, now you need 30 more fuel and field slightly slower, which translates to about a 30 second later 222. You definitely have manpower to tech as soon as you have the fuel in live.
I made the previous post checking the timing on the last Grand final. We should add +2s for delay on picking commander but will make it simple for numbers sake.
The 1st Osttruppen arrives at 0:35 but since it's a call in, with no build time, it stills fields before the 2nd Rifle finish building (RET + Rifle vs Pio + MG + Ostt).
The biggest delay is on the 2nd Ostt which indeeds arrive 20s later as you float around 90mp. But then it would still be a 3v4 situation (RET + 2 Rif vs 2 Ostt + Pio + MG)
At 1:35, in live you get your 3rd Osstruppen and USF is starting to build a 3rd Rifle. The new change pushes it to 1:45. At that point USF 3rd Rifle is half way in construction and you already have your build with 3 Ostt + MG + Pio.
Game1: 100mp at 42f, they hit BP1 10s later at 45f
Game2: 100mp 43f, they hit at 46f
Game3: at 43f, hit at 46f
Game4: at 42f, hit at 48f
You could argue that the fact that the Osttruppen arriving later will delay the resource gain, therefore delaying T2 for 222 or fast PGs. But from what we seen in the WC is that you don't necessarily rush it perfectly.
If Osttruppen builds still need a further nerf, it would be something small like shorter Faust range, Pgren vet 1 moved to vet 2, giving them the sandbag buildtime increase, moving them to HQ or something else.
Which would be perfect and i agree that taking small steps is fine. I'm just saying that it doesn't look that it will make that much difference after checking at which timing they are hitting the field. At 1st i thought it would end up been 30s later for the 3rd Ost but as i said it's 10s, 20s and 10s.
I do like that bunker idea, but better accuracy against suppressed squads might be a bit too much on top of the better formation. If anything, LMG Grens need something lategame (instead of the T4 passive), but will have to see how they do now they hopefully won't get actively avoided.
For clarification sake:
All units suffer a penalty of 0.5 when shooting against suppressed squads unless they use SMG/STG (0.75). Since the faction works around the MG42, i'm saying that Grens should had their penalty moved to 0.75
An early suppression is basically insta retreat but as the game progresses and as light cover starts to form around the map, the compound benefit from light cover plus the penalty on shooting at targets suppressed feels like nothing.