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[Winter Balance Update] General Discussion

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26 Feb 2021, 14:17 PM
#841
avatar of Esxile

Posts: 3600 | Subs: 1

jump backJump back to quoted post26 Feb 2021, 14:05 PMPip


As cute as this comment is, a Sniper is the most effective counter to another Sniper. A Kubelwagen, for example, is not going to counter an opposing sniper if your opponent is at all aware of his surroundings, particularly not in a 2v2. Also as others have stated; the current non-sniper sniper counters take significantly more investment to succeed than the sniper itself requires to perform his role.

There is no real reason for OKW and USF to lack this type of unit, do you have an argument against that statement other than a snide remark?


OKW or USF with a sniper would probably be OP as hell. USF only needs the m20 to be put around M3 level of firepower and accessible after first tier tech.
A kubelwagen gives you opportunity to chase and kill a sniper + its vet1 abiltiy, it isn't going to do it all by itself but at least you're not helpless during 6 minutes against it.
26 Feb 2021, 14:21 PM
#842
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post26 Feb 2021, 14:17 PMEsxile


OKW or USF with a sniper would probably be OP as hell. USF only needs the m20 to be put around M3 level of firepower and accessible after first tier tech.
A kubelwagen gives you opportunity to chase and kill a sniper + its vet1 abiltiy, it isn't going to do it all by itself but at least you're not helpless during 6 minutes against it.

Kubel is terrible at chasing snipers, it moving DPS is simply extremely bad and one has to point at target for vehicle to fire.
26 Feb 2021, 15:08 PM
#843
avatar of Support Sapper

Posts: 1220 | Subs: 1

jump backJump back to quoted post26 Feb 2021, 14:21 PMVipper

Kubel is terrible at chasing snipers, it moving DPS is simply extremely bad and one has to point at target for vehicle to fire.


and it is going to be buff next patch to be more effective chasing sniper. USF need the same but they dont get as much.
Pip
26 Feb 2021, 15:09 PM
#844
avatar of Pip

Posts: 1594

jump backJump back to quoted post26 Feb 2021, 14:17 PMEsxile


OKW or USF with a sniper would probably be OP as hell. USF only needs the m20 to be put around M3 level of firepower and accessible after first tier tech.
A kubelwagen gives you opportunity to chase and kill a sniper + its vet1 abiltiy, it isn't going to do it all by itself but at least you're not helpless during 6 minutes against it.


What about having their own sniper would make them OP?

The other three factions have multiple sniper counters (222, UC/AEC, Scout Car/T-70-etc), along with having their own snipers for counter-sniping duties, I don't really know why the addition of this unit to either of these faction's rosters would cause them to be overly strong. USF and OKW lack the unit altogether with no discernable tradeoff.

The Kubel is very bad at chasing units, it is effectively a casemate, has poor survivability, and (Currently, though this is improved in the next patch) abysmal on-the-move performance. You can't really dive past other units with a Kubelwagen to chase a sniper down. Its detection ability is fantastic, however.
26 Feb 2021, 15:16 PM
#845
avatar of Vipper

Posts: 13476 | Subs: 1



and it is going to be buff next patch to be more effective chasing sniper. USF need the same but they dont get as much.

It is still bad vs snipers even with the preview changes.

It also dies easily from M3 or WC. In sort Kubel is not that good at chasing snipers.

Generally speaking Micro timing and shock value could use an overhaul.

26 Feb 2021, 15:39 PM
#846
avatar of Hannibal
Senior Moderator Badge

Posts: 3106 | Subs: 2

jump backJump back to quoted post26 Feb 2021, 12:59 PMKatitof

When you need sniper to counter sniper, then lack of sniper is not a problem here.

Then you surely have a convincing explanation how so many pro players are wrong in building a counter sniper.

jump backJump back to quoted post26 Feb 2021, 14:21 PMVipper

Kubel is terrible at chasing snipers, it moving DPS is simply extremely bad and one has to point at target for vehicle to fire.

It would be very bad if a 210 MP unit could kill a 360 MP unit super quickly, especially regarding how late Allied snares come.
If the Kübel is enough to chase the sniper off the field a couple of times, it did its duty well and mitigated a lot of damage. Which in turn can make the sniper investment not worthwhile.
26 Feb 2021, 15:43 PM
#847
avatar of Esxile

Posts: 3600 | Subs: 1

jump backJump back to quoted post26 Feb 2021, 15:09 PMPip




The Kubel is very bad at chasing units, it is effectively a casemate, has poor survivability, and (Currently, though this is improved in the next patch) abysmal on-the-move performance. You can't really dive past other units with a Kubelwagen to chase a sniper down. Its detection ability is fantastic, however.


Kubel can be used as spotter that doesn't bleed and its only vs Soviet sniper which means no Maxim or atgun, when Brit's one hit the field you're already close to have your own light vehicle.
A kubel that spot a sniper and rush him force the retreat even if it doesn't kill it.

Soviet have the M3 or Cons/hoora, Brit have the UC, OKW the Kubel + number advantge and Ostheer their own sniper + extra vision on Pioneer. USF have... 3 rifle into lt + tier upgrade.
26 Feb 2021, 16:08 PM
#848
avatar of Spoof

Posts: 449

jump backJump back to quoted post26 Feb 2021, 15:09 PMPip

What about having their own sniper would make them OP?

The other three factions have multiple sniper counters (222, UC/AEC, Scout Car/T-70-etc), along with having their own snipers for counter-sniping duties, I don't really know why the addition of this unit to either of these faction's rosters would cause them to be overly strong. USF and OKW lack the unit altogether with no discernable tradeoff.

The Kubel is very bad at chasing units, it is effectively a casemate, has poor survivability, and (Currently, though this is improved in the next patch) abysmal on-the-move performance. You can't really dive past other units with a Kubelwagen to chase a sniper down. Its detection ability is fantastic, however.

Because OKW and USF have Pathfinders and Jaegers. There's no real reason to have a sniper if you already have long range ambush infantry as opposed to short range ambush infantry like Storms and Commandos. Besides, if you made the sniper doctrinal, then the rest of the doctrine would have to be kind of shitty because a sniper by himself is pretty fucking strong. I mean, just look at the Wehr vs. Brit meta. It's literally just the Sniper carrying the entire faction on his shoulders.

Also: The other two factions don't have the same level of elite infantry that OKW and USF have. Falls, Obers, Paras, and Rangers are barely comparable to Guards, Commandos, and Shocks.
26 Feb 2021, 16:18 PM
#849
avatar of Vipper

Posts: 13476 | Subs: 1


...

It would be very bad if a 210 MP unit could kill a 360 MP unit super quickly, especially regarding how late Allied snares come.
If the Kübel is enough to chase the sniper off the field a couple of times, it did its duty well and mitigated a lot of damage. Which in turn can make the sniper investment not worthwhile.

You want to compare the kubel's moving DPS vs sniper with any other micro light vehicle?
Kubel is one of worse vehicles for chasing snipers (if not the worse).

My point remains that Kubel is terrible in hunting sniper contrary to what esxile has claimed.

Pip
26 Feb 2021, 17:06 PM
#850
avatar of Pip

Posts: 1594

jump backJump back to quoted post26 Feb 2021, 16:08 PMSpoof

Because OKW and USF have Pathfinders and Jaegers. There's no real reason to have a sniper if you already have long range ambush infantry as opposed to short range ambush infantry like Storms and Commandos. Besides, if you made the sniper doctrinal, then the rest of the doctrine would have to be kind of shitty because a sniper by himself is pretty fucking strong. I mean, just look at the Wehr vs. Brit meta. It's literally just the Sniper carrying the entire faction on his shoulders.

Also: The other two factions don't have the same level of elite infantry that OKW and USF have. Falls, Obers, Paras, and Rangers are barely comparable to Guards, Commandos, and Shocks.


The thing with Paths and Jaegers is that they're doctrinal, whereas the other factions have their "Sniper" units nondoctrinally. USF and OKW not having Snipers would be fine if they had access to their "sniper equivalent" units in their base kit, rather than having to choose doctrines for them.

Honestly I'd ideally like if all factions had both Snipers and a Light Infantry unit of some type, particularly the latter, which are genuinely far better suited to CoH2 than snipers are.

I'd argue that Pgrens and Commandoes are absolutely comparable to USF and OKW elites, incidentally... though elite infantry comparisons aren't really relevant, surely?
Pip
26 Feb 2021, 17:11 PM
#851
avatar of Pip

Posts: 1594


It would be very bad if a 210 MP unit could kill a 360 MP unit super quickly, especially regarding how late Allied snares come.
If the Kübel is enough to chase the sniper off the field a couple of times, it did its duty well and mitigated a lot of damage. Which in turn can make the sniper investment not worthwhile.


I agree, trying to buff the Kubel to become a "Sniper Counter" isnt a good move. I'm personally very happy with where the Kubelwagen is in terms of balance (Though I'd like the self-repair bug fixed as soon as possible). It "can" run snipers off at the moment, but it doesn't usually do a particularly good job at it, and is better suited to other roles.
26 Feb 2021, 17:30 PM
#852
avatar of Spoof

Posts: 449

jump backJump back to quoted post26 Feb 2021, 17:06 PMPip


The thing with Paths and Jaegers is that they're doctrinal, whereas the other factions have their "Sniper" units nondoctrinally. USF and OKW not having Snipers would be fine if they had access to their "sniper equivalent" units in their base kit, rather than having to choose doctrines for them.

Honestly I'd ideally like if all factions had both Snipers and a Light Infantry unit of some type, particularly the latter, which are genuinely far better suited to CoH2 than snipers are.

I'd argue that Pgrens and Commandoes are absolutely comparable to USF and OKW elites, incidentally... though elite infantry comparisons aren't really relevant, surely?

Technically OKW's sniper counter is the MG34 Obersoldaten. And believe me, it works pretty good. Only thing is it comes late. Honestly Pgrens and Commandoes are nowhere near as strong as Bazooka Rangers, LMG Obers, 4x FG42 Falls, and Paras. Pgrens are average at best for elite infantry, while Commandoes aren't nearly as flexible as the others. This is important because the extra powerful elite infantry of WFA is probably a big reason why they have no snipers.
26 Feb 2021, 17:30 PM
#853
avatar of Hannibal
Senior Moderator Badge

Posts: 3106 | Subs: 2

jump backJump back to quoted post26 Feb 2021, 16:18 PMVipper

You want to compare the kubel's moving DPS vs sniper with any other micro light vehicle?
Kubel is one of worse vehicles for chasing snipers (if not the worse).

My point remains that Kubel is terrible in hunting sniper contrary to what esxile has claimed.

No I don't and I never claimed so. I claimed that the Kubelwagen can mitigate the bleed of a sniper if played correctly. It won't kill it, but if it reduced the effectiveness until the mid game then that is fine as well.
Especially if you consider that it gets buffs specifically for moving damage and sniper killing in the upcoming patch.
Pip
26 Feb 2021, 17:36 PM
#854
avatar of Pip

Posts: 1594

jump backJump back to quoted post26 Feb 2021, 17:30 PMSpoof

Technically OKW's sniper counter is the MG34 Obersoldaten. And believe me, it works pretty good. Only thing is it comes late. Honestly Pgrens and Commandoes are nowhere near as strong as Bazooka Rangers, LMG Obers, 4x FG42 Falls, and Paras. Pgrens are average at best for elite infantry, while Commandoes aren't nearly as flexible as the others. This is important because the extra powerful elite infantry of WFA is probably a big reason why they have no snipers.


Only if they're allowed to get into range, while if they aren't (Which isnt that tough, they move at the same speed, and snipers have fantastic vision) Snipers hardcounter units like obers. Extremely expensive models in a four-man squad don't much like being sniped. LMG obers don't have any special attributes that make them good at chasing down and killing a sniper.
26 Feb 2021, 17:42 PM
#855
avatar of Spoof

Posts: 449

jump backJump back to quoted post26 Feb 2021, 17:36 PMPip

Only if they're allowed to get into range, while if they aren't (Which isnt that tough, they move at the same speed, and snipers have fantastic vision) Snipers hardcounter units like obers. Extremely expensive models in a four-man squad don't much like being sniped. LMG obers don't have any special attributes that make them good at chasing down and killing a sniper.

??? Fire On the move LMG? Hello? Most players can't baby sit their sniper every single second so the OKW player can just attack move his Obers. Sure it'll bleed some manpower but the opponent will likely lose his sniper or it'll be forced away. It's the closest thing to a soft counter non-doctrinally.
26 Feb 2021, 17:47 PM
#856
avatar of Vipper

Posts: 13476 | Subs: 1


No I don't and I never claimed so. I claimed that the Kubelwagen can mitigate the bleed of a sniper if played correctly. It won't kill it, but if it reduced the effectiveness until the mid game then that is fine as well.
Especially if you consider that it gets buffs specifically for moving damage and sniper killing in the upcoming patch.

The only point I have made is that this claim:

"A kubelwagen gives you opportunity to chase and kill a sniper..."

is at least an exaggeration (if not false), chance of chasing and killing a sniper with a kubel are slim and it would take around 35 sec for a kubel to kill a sniper on the move.

Building a kubel to counter a sniper does not really work since Kubel can be easily be counter by a M3 (or UC).
Pip
26 Feb 2021, 17:51 PM
#857
avatar of Pip

Posts: 1594

jump backJump back to quoted post26 Feb 2021, 17:42 PMSpoof

??? Fire On the move LMG? Hello? Most players can't baby sit their sniper every single second so the OKW player can just attack move his Obers. Sure it'll bleed some manpower but the opponent will likely lose his sniper or it'll be forced away. It's the closest thing to a soft counter non-doctrinally.


What sort of idiot leaves his sniper without a screen of infantry to protect it, especially if he isnt actively microing it?
26 Feb 2021, 17:55 PM
#858
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post26 Feb 2021, 17:47 PMVipper

Building a kubel to counter a sniper does not really work since Kubel can be easily be counter by a M3 (or UC).

It will work a lot better after the patch, and one of those vehicles costs fuel (Both will have fuel cost after patch)

If one is building a 210mp unit to counter a 360mp one, and the opponent needs a more expensive lights to counter that 210mp one, then I don't see what your problem could be
26 Feb 2021, 18:17 PM
#859
avatar of Esxile

Posts: 3600 | Subs: 1

jump backJump back to quoted post26 Feb 2021, 17:47 PMVipper

The only point I have made is that this claim:

"A kubelwagen gives you opportunity to chase and kill a sniper..."

is at least an exaggeration (if not false)


Its probably true on a spreadsheet where you excel but in game you usually build more unit than a single kubel to counter a sniper. I never mentioned that the kubel would be the killer nor would be chasing alone the sniper.
26 Feb 2021, 18:18 PM
#860
avatar of Vipper

Posts: 13476 | Subs: 1


It will work a lot better after the patch, and one of those vehicles costs fuel (Both will have fuel cost after patch)

If one is building a 210mp unit to counter a 360mp one, and the opponent needs a more expensive lights to counter that 210mp one, then I don't see what your problem could be

None of that changes that fact that original post was false which was my point.
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