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Conscript 7th men too much?

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14 Oct 2020, 15:00 PM
#61
avatar of Spoof

Posts: 449

jump backJump back to quoted post14 Oct 2020, 13:26 PMGarrett
I think the issue at hand is not necessarily the 7-man-upgrade, but the ability to build sandbags (and way better sandbags than the normal ones at that). The problem aren't the 7 men per se, as they are still cons, but it's 7 men in heavy cover when you have to push plus their insane utility with molotovs and AT-nades.

In conclusion, maybe upgrading them to a 7-men-cons should lose them the ability to construct sandbags or something along that line? What do you think about that?


I'm pretty sure the 7th man adds a veteran squad leader bonus that gives them cover buffs like the British. Could get rid of that if it's too much.
14 Oct 2020, 19:11 PM
#62
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post14 Oct 2020, 15:00 PMSpoof


I'm pretty sure the 7th man adds a veteran squad leader bonus that gives them cover buffs like the British. Could get rid of that if it's too much.

They do have cover bonus, but its very minor one on rate of fire.
Any weapon upgrade in game outperforms 7th man and that bonus in firepower given.

It was already nerfed.
14 Oct 2020, 19:41 PM
#63
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post14 Oct 2020, 13:26 PMGarrett
I think the issue at hand is not necessarily the 7-man-upgrade, but the ability to build sandbags (and way better sandbags than the normal ones at that). The problem aren't the 7 men per se, as they are still cons, but it's 7 men in heavy cover when you have to push plus their insane utility with molotovs and AT-nades.

In conclusion, maybe upgrading them to a 7-men-cons should lose them the ability to construct sandbags or something along that line? What do you think about that?


I think you're absolutely clueless if you look at STG Volks that have 2 assault rifles and 7man Conscripts and think the Conscripts need to lose sandbags.
14 Oct 2020, 20:18 PM
#64
avatar of Vipper

Posts: 13476 | Subs: 1



I think you're absolutely clueless if you look at STG Volks that have 2 assault rifles and 7man Conscripts and think the Conscripts need to lose sandbags.

Are you claiming that vet 5 ST44 VG will beat Vet 3 conscripts in a long range heavy cover fight?
14 Oct 2020, 20:25 PM
#65
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post14 Oct 2020, 20:18 PMVipper

Are you claiming that vet 5 VG will beat Vet 3 conscripts in a long range heavy cover fight?

Are you claiming that T1 upgrade should be on pair with T4 upgrade?
14 Oct 2020, 20:32 PM
#66
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post14 Oct 2020, 20:18 PMVipper

Are you claiming that vet 5 VG will beat Vet 3 conscripts in a long range heavy cover fight?


They better get rekt in a firefight from max range. They already wipe the floor with Cons when blobbed. STG Volks have no business beating any upgraded mainline from max range save Rifles.

Also it's super concerning you turn a "use of unit" post into a simple 1v1 fight. Shows a fundamental lack of understanding.
14 Oct 2020, 20:43 PM
#67
avatar of Vipper

Posts: 13476 | Subs: 1



They better get rekt in a firefight from max range. They already wipe the floor with Cons when blobbed. STG Volks have no business beating any upgraded mainline from max range save Rifles.

Also it's super concerning you turn a "use of unit" post into a simple 1v1 fight. Shows a fundamental lack of understanding.

ST44 VG are also an upgraded infatry so I am not sure what your claiming is.

Are you saying that if a blob of ST44 Volks attacks a blob of 7men conscripts in cover the VG will win?

Are you saying that volks should lose sandbags abut conscripts should keep them?
14 Oct 2020, 20:44 PM
#68
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post14 Oct 2020, 20:43 PMVipper
Are you saying that if a blob of ST44 Volks attacks a blob of 7men conscripts in cover the VG will win?



????

Easily dude, why would you even ask that?

Also stop oversimplifying arguments.
14 Oct 2020, 20:46 PM
#69
avatar of Vipper

Posts: 13476 | Subs: 1




????

Easily dude, why would you even ask that?

I suggest you test that in cheat mode and come back with the results, because a single ST44 vet5 squad attacking a vet 3 7 men conscripts in cover will probably lose.


Also stop oversimplifying arguments.

Then try to be more clear in what you are saying because in your attempt to be sarcastic you are not actually saying much.
15 Oct 2020, 20:54 PM
#70
avatar of Serrith

Posts: 783

jump backJump back to quoted post14 Oct 2020, 19:11 PMKatitof

They do have cover bonus, but its very minor one on rate of fire.
Any weapon upgrade in game outperforms 7th man and that bonus in firepower given.

It was already nerfed.


Its a -30% cooldown reduction which isn't that helpful at close range but at mid and long range is a huge dps boost.

This results in 7 man conscripts actually being able to trade efficiently with LMG42 grens at long range.

The firepower increase from the 7 man upgrade outshines any single mainline infantry firepower upgrade.
15 Oct 2020, 21:00 PM
#71
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post15 Oct 2020, 20:54 PMSerrith


Its a -30% cooldown reduction which isn't that helpful at close range but at mid and long range is a huge dps boost.

This results in 7 man conscripts actually being able to trade efficiently with LMG42 grens at long range.

The firepower increase from the 7 man upgrade outshines any single mainline infantry firepower upgrade.

I wouldn't call ~1,2 a "huge DPS boost" that cooldown in cover provides but whatever floats your boat I guess?

(~2,2 including actual 7th model dps at long range)

15 Oct 2020, 21:40 PM
#72
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post15 Oct 2020, 20:54 PMSerrith


Its a -30% cooldown reduction which isn't that helpful at close range but at mid and long range is a huge dps boost.

This results in 7 man conscripts actually being able to trade efficiently with LMG42 grens at long range.

The firepower increase from the 7 man upgrade outshines any single mainline infantry firepower upgrade.

It comes the absolute latest and also locks out the possibilities of any other weapon, even dropped ones. I think all is fair in what 7 man brings considering its rather large offsets.
15 Oct 2020, 21:53 PM
#73
avatar of KoRneY

Posts: 682

Don't think they're op now but they definitely were before their nerfs.
15 Oct 2020, 22:25 PM
#74
avatar of Vipper

Posts: 13476 | Subs: 1


It comes the absolute latest and also locks out the possibilities of any other weapon, even dropped ones. I think all is fair in what 7 man brings considering its rather large offsets.

Actually lmg Osttruppen comes later and is far worse.
15 Oct 2020, 22:36 PM
#75
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post15 Oct 2020, 22:25 PMVipper

Actually lmg Osttruppen comes later and is far worse.

Less expensive upgrade on much cheaper squad.
15 Oct 2020, 23:07 PM
#76
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post15 Oct 2020, 22:36 PMKatitof

Less expensive upgrade on much cheaper squad.

Glad to see that you agree that is far worse.
16 Oct 2020, 02:15 AM
#77
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

jump backJump back to quoted post15 Oct 2020, 22:25 PMVipper

Actually lmg Osttruppen comes later and is far worse.


What is the relevance of this? Both in general and especially to the example of lmg grens vs conscripts?

Ostrupp lmg and 7 men con are unlocked at such similar times that whether one comes earlier will depend on build choice
16 Oct 2020, 03:42 AM
#78
avatar of Serrith

Posts: 783

jump backJump back to quoted post15 Oct 2020, 21:00 PMKatitof

I wouldn't call ~1,2 a "huge DPS boost" that cooldown in cover provides but whatever floats your boat I guess?

(~2,2 including actual 7th model dps at long range)



It would be a total increase of roughly 2.4 at long range.

Id say a 20% increase in model dps and a 40% increase in squad DPS is fairly substantial.



It comes the absolute latest and also locks out the possibilities of any other weapon, even dropped ones. I think all is fair in what 7 man brings considering its rather large offsets.


I was not arguing for it to be nerfed. Please double check my original post to understand the context of my response.
16 Oct 2020, 07:13 AM
#79
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post15 Oct 2020, 23:07 PMVipper

Glad to see that you agree that is far worse.

Yes, cheaper things tend to be worse, Mr balance developer from Wish.

jump backJump back to quoted post16 Oct 2020, 03:42 AMSerrith

Id say a 20% increase in model dps and a 40% increase in squad DPS is fairly substantial.


In vaccuum of the void maybe.

Compared to literally any other weapon upgrade at long range, its a joke increase. It is still an increase, but it gets outperformed badly even by a singular DP.

Sooooo no, its not substantial in any way.
But then again, DPS increase is not the strength of the upgrade given how even osttruppen LMG perform twice as good at long range.
16 Oct 2020, 07:24 AM
#80
avatar of Aerohank

Posts: 2693 | Subs: 1

It would be too much if conscripts had proper grenades and if the 7-man upgrade was available at T1/T2. At the moment it's a very much needed upgrade that you get after being bled to death by rifle/bundle grenades, G43s, LMG42s, 5 man grens etc for 10 minutes.
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