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russian armor

Ditch the Sherman Dozer Attachment

12 Mar 2020, 18:04 PM
#61
avatar of Lago

Posts: 3260



He took the wise decision of why and who to argue with.


D:

That's a shame. Sander's usually really insightful. Even when I don't agree with him I can see where he's coming from.
12 Mar 2020, 21:02 PM
#62
avatar of RoastinGhost

Posts: 416 | Subs: 1

Making the upgrade raise target size sounds fair.

It should disable the hull mg, too. It's shooting right through the blade, and would help lower AI power a little. Maybe it could even be mutually exclusive with the .50 pintle mount?

It would also be nice if it changed the unit's icon.
27 Mar 2020, 14:54 PM
#63
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Looking back at this, I feel the upgrade should really reduce acceleration moreso than speed. Keeping the same acceleration means it can get away from AT guns and tanks just as fast as a normal Sherman if starting from 0 speed, the lower speed only becomes a problem when getting chased.

Acceleration is the same reason why the 222 feels so much harder to catch than the 250, while both have the same speed.
27 Mar 2020, 16:15 PM
#64
avatar of thedarkarmadillo

Posts: 5279

Looking back at this, I feel the upgrade should really reduce acceleration moreso than speed. Keeping the same acceleration means it can get away from AT guns and tanks just as fast as a normal Sherman if starting from 0 speed, the lower speed only becomes a problem when getting chased.

Acceleration is the same reason why the 222 feels so much harder to catch than the 250, while both have the same speed.

Wicked good observation, I can get behind that
27 Mar 2020, 19:34 PM
#65
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Looking back at this, I feel the upgrade should really reduce acceleration moreso than speed. Keeping the same acceleration means it can get away from AT guns and tanks just as fast as a normal Sherman if starting from 0 speed, the lower speed only becomes a problem when getting chased.

Acceleration is the same reason why the 222 feels so much harder to catch than the 250, while both have the same speed.


:thumb:
27 Mar 2020, 20:04 PM
#66
avatar of Vipper

Posts: 13476 | Subs: 1

simply removed the thing. On top of everything else one cal upgrade his teammate's Shermans with it.
28 Mar 2020, 13:33 PM
#67
avatar of Grim

Posts: 1093

I find the upgrade to be more of a novelty than of any real use.

If I was looking for 130 fuel premium mediums I'd just for for T34/85s.

Although if it IS removed/nerfed I feel like it's just one more reason to spam jacksons.
28 Mar 2020, 13:48 PM
#68
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Looking back at this, I feel the upgrade should really reduce acceleration moreso than speed. Keeping the same acceleration means it can get away from AT guns and tanks just as fast as a normal Sherman if starting from 0 speed, the lower speed only becomes a problem when getting chased.

Acceleration is the same reason why the 222 feels so much harder to catch than the 250, while both have the same speed.


Yup, just scale back acceleration a bit and it’s fine, no further change needed.
28 Mar 2020, 14:18 PM
#69
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post28 Mar 2020, 13:33 PMGrim
I find the upgrade to be more of a novelty than of any real use.

If I was looking for 130 fuel premium mediums I'd just for for T34/85s.

Although if it IS removed/nerfed I feel like it's just one more reason to spam jacksons.

You'll have a hard time getting 85s as usf....
28 Mar 2020, 14:42 PM
#70
avatar of Svalbard

Posts: 33

Replace the Dozer Package in Urban Assault Company with the 105mm Sherman. Remove the Dozer Package entirely from Mechanized Company. That commander already has the 76mm Sherman in the same slot.
28 Mar 2020, 15:12 PM
#71
avatar of SuperHansFan

Posts: 833

jump backJump back to quoted post27 Mar 2020, 20:04 PMVipper
simply removed the thing. On top of everything else one cal upgrade his teammate's Shermans with it.


Good, it promotes teamplay and players thinking up new commander compositions.

Surely a good thing with how weak USF are in 4vs4 with their paper tanks compared to Sov or Brits
31 Mar 2020, 07:13 AM
#72
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Here are the stats for the Dozer upgrade by the way:

*1.35 armor, from 160 to 216
+80 health, from 640 to 720

*0.95 rotation rate, from 34 to 32
*0.85 speed, from 6.4 to 5.4
31 Mar 2020, 09:40 AM
#73
avatar of Grim

Posts: 1093


You'll have a hard time getting 85s as usf....


True.

One more reason to play soviets.

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