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russian armor

KV-2 armor

3 Jan 2020, 21:45 PM
#21
avatar of Ritter

Posts: 255

Permanently Banned
cant believe how guys actually defend such a bad unit
3 Jan 2020, 21:51 PM
#22
avatar of distrofio

Posts: 2358

jump backJump back to quoted post3 Jan 2020, 21:45 PMRitter
cant believe how guys actually defend such a bad unit

Poor KV2 gets very sad for your opinion. Mother russia would not be proud of you
4 Jan 2020, 01:59 AM
#23
avatar of VIGNASH

Posts: 187

I do agree on the seige mode being less practical since you could just get it to Vet 2, the range bonus it gets is good enough to attack ground tragets from a safe distance.

However, I do still think it needs atleast health bonus at vet 1 or 2 is needed, since a single P4 could blitz behind and kill it if microed well.
4 Jan 2020, 02:17 AM
#24
avatar of thedarkarmadillo

Posts: 5279

I do agree on the seige mode being less practical since you could just get it to Vet 2, the range bonus it gets is good enough to attack ground tragets from a safe distance.

However, I do still think it needs atleast health bonus at vet 1 or 2 is needed, since a single P4 could blitz behind and kill it if microed well.


And yet that single p4 would lose is the kv had literally any support... Like it should... Elefant, Jagdtiger, isu, jp4, su85, su76, firefly, brumbar, sturmtiger, even the king tiger will all lose if you let an enemy circle strafe them to death. The game is about supporting your army. Support your army....
4 Jan 2020, 11:20 AM
#25
avatar of Widerstreit

Posts: 1392

I am the only one thinking the KV2 range-buff is OP and the siege-units the real handy-cap needs to come back? xD
4 Jan 2020, 12:34 PM
#26
avatar of VIGNASH

Posts: 187

I am the only one thinking the KV2 range-buff is OP and the siege-units the real handy-cap needs to come back? xD


Not really, on the other hand we have tiger with great mobility and its vet bonuses. So balances it out.
4 Jan 2020, 12:39 PM
#27
avatar of Selvy289

Posts: 366



Not really, on the other hand we have tiger with great mobility and its vet bonuses. So balances it out.


Im not sure but in the attribute editor its vet 3 wep rotation bonus is set to 0.2, im not sure but it may only be a 2% bonus instead of 20%. I can hardly see a difference compared to the Is2. Someone can clarify please.

I dont know much about the editor so I can be very wrong.

Double edit: Im just not sure where to find the bonuses, the extra health bonus is clear as day.
4 Jan 2020, 12:50 PM
#28
avatar of Widerstreit

Posts: 1392



Not really, on the other hand we have tiger with great mobility and its vet bonuses. So balances it out.


That are two complete different weapon platforms shouldn't be compared. KV2 is more a Brummbär than Tiger. :P
4 Jan 2020, 14:19 PM
#29
avatar of Sander93

Posts: 3166 | Subs: 6

However, I do still think it needs atleast health bonus at vet 1 or 2 is needed, since a single P4 could blitz behind and kill it if microed well.


The KV-2 has 180 rear armor. That means a P4 has a 30% chance to bounce even at point blank range. A P4 would need about 9 shots to kill a KV-2 from the rear, which would take ~46 seconds from the first shot. The KV-2 only needs 3 shots to kill a P4 (with 100% chance to pen a P4H frontally at low range) which would take ~22 seconds from the first shot. The P4J only has a 15% chance to bounce but even so that would take the KV-2 a maximum of ~33 seconds.

TLDR: Panzer IVs do not stand a chance against the KV-2, even when blitzing its rear armor, unless it's very badly microed.
4 Jan 2020, 15:24 PM
#30
avatar of Vipper

Posts: 13476 | Subs: 1



The KV-2 has 180 rear armor.
That means a P4 has a 30% chance to bounce even at point blank range. A P4 would need about 9 shots to kill a KV-2 from the rear, which would take ~46 seconds from the first shot. The KV-2 only needs 3 shots to kill a P4 (with 100% chance to pen a P4H frontally at low range) which would take ~22 seconds from the first shot. The P4J only has a 15% chance to bounce but even so that would take the KV-2 a maximum of ~33 seconds.

TLDR: Panzer IVs do not stand a chance against the KV-2, even when blitzing its rear armor, unless it's very badly microed.



Does that mean that the nerf to rear armor as described n patch notes was not implement?

4 Jan 2020, 17:28 PM
#31
avatar of KiwiBirb

Posts: 789

I actually agree with Kaitof it’s nicely balanced right now
4 Jan 2020, 17:29 PM
#32
avatar of KiwiBirb

Posts: 789



Im not sure but in the attribute editor its vet 3 wep rotation bonus is set to 0.2, im not sure but it may only be a 2% bonus instead of 20%. I can hardly see a difference compared to the Is2. Someone can clarify please.

I dont know much about the editor so I can be very wrong.

Double edit: Im just not sure where to find the bonuses, the extra health bonus is clear as day.


To get the percentage multiply the decimal by 100

So 0.2 x 100 = 20%
0.02 would be 2%
4 Jan 2020, 19:38 PM
#33
avatar of Ritter

Posts: 255

Permanently Banned
the brummbaer hits way better it costs less
4 Jan 2020, 19:50 PM
#34
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post4 Jan 2020, 19:38 PMRitter
the brummbaer hits way better it costs less

KV-2 is more durable, has longer range, has a turret, has an ability that allows nearby infantry (including shocks in forward HQ commander) to sprint.
4 Jan 2020, 20:00 PM
#35
avatar of Katitof

Posts: 17891 | Subs: 8


KV-2 is more durable, has longer range, has a turret, has an ability that allows nearby infantry (including shocks in forward HQ commander) to sprint.

You forgot about the part, where it actually can reliably fight and hit other vehicles.
4 Jan 2020, 21:33 PM
#36
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post4 Jan 2020, 19:38 PMRitter
the brummbaer hits way better it costs less


You know that every good Brummbär-player only uses ground attack, and because of bad-angle calculation the shell will need very long for hitting ground most time. Playing Brummbar needs micro and a good enemy can dodge. Brummbär need much love, scots is more effective because it can be used in groupes :P

KV is way superior xD
5 Jan 2020, 02:09 AM
#37
avatar of Selvy289

Posts: 366

5 Jan 2020, 02:41 AM
#38
avatar of Ritter

Posts: 255

Permanently Banned
brummbaer doesnt need micro. U let it auto shoot and it kills fantastic!
5 Jan 2020, 10:25 AM
#39
avatar of Antemurale
Senior Moderator Badge

Posts: 951

Forum (noun): a place where ideas and views on a particular issue can be exchanged and discussed.

Are you here to throw out random opinions and ignore everyone who has a different opinion than yours? If so, Twitter is your friend. A forum is a place for discussion, where there can be a constructive exchange of ideas.

I must say that none of the 200+ posts you have made are constructive or conducive to discussion (which is what a forum is for). I suggest you refrain from posting until you understand what the forum is for.
5 Jan 2020, 17:04 PM
#40
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Alternative, there is the shoutbox for when you just want to complain :D
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