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UKF absent from tourney play again

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22 Nov 2019, 23:47 PM
#61
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

UKF atm kinda reminds me of Post Mobile Defense OST. All the crutches got removed and the overall up faction is floundering because of it.

The biggest difference between the two being that OST has a actual complete nondoc roster while UKF doesn't.
23 Nov 2019, 01:07 AM
#62
avatar of Latch

Posts: 773

Here is what is wrong with UKF currently:

- No viable stock CQC unit

The engies are utter dire in combat even with 5 man you are lucky to drop 1 model before losing 3 of yours.

- MG doesn't suppress

Sure it does damage but that's not what I want the MG to do, when 2-3 squads are running at it I don't want to have to burst each one 3 times before the get suppressed. This one kind of affects every faction but it still needs to be said... Fuck the death loop, vetted LMG obers can literally take on a vetted vickers from the front without issues.

- Always on the back foot

No matter what you do, you have to spend fuel to make the core units viable which delays tech. At the same time you are facing a team that can simply pop upgrades mid fight from nades to fausts to weapons, all for *free (*No additional fuel required that wouldn't be spent teching).

- Light vehicle is useless against infantry

Remember the days of the AEC dominating infantry? No one wants those days back but when a Puma (confirmation bias) beats the AEC at killing infantry, from a faction that has an amazing AI vehicle, the AEC needs an upgrade in that department.

They have gone from removing its AI damage to then making it better at AT by tweaking the tread shot ability, to then reverting the tread shot ability back to what it was, its just been nerfed to the ground, not to mention there are fausts around every corner and against OKW, from every unit bar the Obers and Sturms.

Its handy against OST but against OKW, its just a death sentence that once again, delays tech and is too expensive for what it does, I'd rather 2 bofors than 1 AEC, for 280mp and 10 more fuel, you have 2 emplacements that can fend off infantry and light vehicles at key points of the map with ease (Good luck keeping them alive though(probably the bet balanced unit in the UKF faction)).

- Pinatas

Nothing, absolutely nothing infuriates me more than dropping weapons and them getting picked up by the enemy. It's bullshit and really needs to be reworked. Gren LMGs, Ober LMG's very rarely drop, very very rarely. Flamers are next in rarity and then shrecks are the most common (from Pgrens) I simply dont understand why, after the brens have been nerfed that the UKF player has to spend 15 fuel, 45 muni (90 muni for 2), pick them up from base, all for the privilege of dropping them when a bullet hits the floor near them, are they secretly french?

G43's, STGs and other weapons all get upgraded on mainline infantry and will never drop, because? UKF can't have snares on tommies only engies, fair enough, adds a bit of strategy to the placement of units, so why does the likes of OKW need STG's on their mainline infantry when they have Obers/sturms that could theoretical do the dirty work if we are using the same logic used to say why tommies cant have snares in that they will be an "everything unit".

- No non doc indirect counters

I do like the mortar pit, don't get me wrong, but it is useless when it comes to being mobile. face double leigs and as UKF there is almost nothing that you can do against it if they are out of range of your pit and even then, if they are, you have to invest quite heavily in defending it depending on the map and the pits placement. Just give UKF a slightly lower range mobile mortar and allow a pit to be build that costs manpower and increases its range when placed inside with a maximum of 2 mortars.

- It feels like a game of Rock,Paper, that's it

More so against OKW whatever you build, they can counter without picking a doctrine.

AEC - Puma
Commandos - Searchlight
Emplacements - LEIGs
Team weapons - Stuka
Use cover to be able to fight well - Stuka/Leigs/Flame nades
Try to make infantry viable before your first tank - Tiger

- What UKF needs

1) Engies CQC damage looking at or Thompson upgrade for tommies non doc - I'm bored of having to go commandos.
2) AEC AI buff/Additional unit added (Quad HT please :P) or simply, remove the restriction of AEC OR Bofors, make them both available together
3) Weapon drop rates reduction/rework
4) Mobile indirect
5) 5 man cost reduction/tied to tech
6) MG supression increased, reduced damage

I'm sure there are many more issues that I have missed but off the top of my head, this is where UFK really do falter. I look forward to the usual replies I get on this forum.
23 Nov 2019, 04:22 AM
#63
avatar of Kurobane

Posts: 644

Personally some changes I would like to see for British are :

Universal Carrier
-Universal Carrier can capture points like the Kubelwagon. I feel British struggle early on in the
territory capping department and this would help greatly. Capping could be lost upon upgrading unit.
-Flamer Upgrade a Bit lackluster and a bit underwhelming considering how fragile the unit is.
-Would be nice nice to have a mortar upgrade

Sappers
-Thompson upgrade to give brits some much needed assault type infantry.

Bofors made stock like every other emplacement especially with its recent nerf into oblivion. Would be nice to have a choice between AEC (AT Light Vehicle) and a revamped Valentine focusing on anti infantry and would function kind of like the OKW Luchs.

Infantry Bolster working on Vickers to make up for the lackluster Vicker performance.




23 Nov 2019, 04:36 AM
#64
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

UC has no business capping. Please stop suggesting mega buffs on this tumour of a unit.
23 Nov 2019, 06:35 AM
#65
avatar of Kurobane

Posts: 644

UC has no business capping. Please stop suggesting mega buffs on this tumour of a unit.


How then would you propose fixing UKF, the weakest faction in the game at the moment? Your statement does not provide any constructive criticism. Unless you have something positive to say keep your bias to yourself. With that said UC being able to cap without upgrades is not a mega buff and would put it in line with the Kubelwagon (A Unit I advocated to get fixed for a long time) or would you prefer Infantry Section Spam again?
23 Nov 2019, 09:34 AM
#66
avatar of Vipper

Posts: 13374 | Subs: 1

jump backJump back to quoted post23 Nov 2019, 01:07 AMLatch

- Pinatas

Nothing, absolutely nothing infuriates me more than dropping weapons and them getting picked up by the enemy. It's bullshit and really needs to be reworked. Gren LMGs, Ober LMG's very rarely drop, very very rarely. Flamers are next in rarity and then shrecks are the most common (from Pgrens) I simply dont understand why, after the brens have been nerfed that the UKF player has to spend 15 fuel, 45 muni (90 muni for 2), pick them up from base, all for the privilege of dropping them when a bullet hits the floor near them, are they secretly french?

G43's, STGs and other weapons all get upgraded on mainline infantry and will never drop, because? UKF can't have snares on tommies only engies, fair enough, adds a bit of strategy to the placement of units, so why does the likes of OKW need STG's on their mainline infantry when they have Obers/sturms that could theoretical do the dirty work if we are using the same logic used to say why tommies cant have snares in that they will be an "everything unit".
...

The mechanism is the similar for all unit, entities have a chance to drop weapons if they do not have a "free" slot for the weapon to be transferred.

That mean that UKF units with 1 weapon will have chance to drop that weapon only in wipe, UKF unit with 2 weapon will have chance to drop when when the one (or both) of the last 2 member dies and UKF units with 3 weapons will have chance to drop a weapon when the three last model start dying.

And boys rifles do not drop either.

UKF unit are not Pinatas unless you keep them in front-line too long.
23 Nov 2019, 13:19 PM
#67
avatar of Latch

Posts: 773

jump backJump back to quoted post23 Nov 2019, 09:34 AMVipper

The mechanism is the similar for all unit, entities have a chance to drop weapons if they do not have a "free" slot for the weapon to be transferred.

That mean that UKF units with 1 weapon will have chance to drop that weapon only in wipe, UKF unit with 2 weapon will have chance to drop when when the one (or both) of the last 2 member dies and UKF units with 3 weapons will have chance to drop a weapon when the three last model start dying.

And boys rifles do not drop either.

UKF unit are not Pinatas unless you keep them in front-line too long.


1 bren gun is useless, you need to be able to keep up with other upgraded mainline infantry, 2 LMGs would be OP as hell hence they only unlock 1 and that on par with the double bren gun upgrade, so why should LMG's not drop as frequent as brens?

You do realise you can drop 2-3 models in the matter of seconds from a single piece of indirect fire or a tank shell, don't act like the issue is keeping a squad on the front line for too long (Especially considering...they are.. you know.... frontline units..)
23 Nov 2019, 13:35 PM
#68
avatar of Stark

Posts: 623 | Subs: 1

Obviously when it comes to top level play when even seasoned ukf players are picking soviets or USF instead this is an indicator to where UKF balance is currently. Tommie 10mp decrease or not let's face it their in a pretty dire place right now. A couple of token 3-0 stomp fests in the early rounds aside.

But lurking the forums it seems like there's not much discussion to WHY Brits are weak at current time.

Some would blame it on sub par infantry options, lack of mortar or real heavy tank in a heavy tank meta.

This thread is intended to shine a spotlight on just what the issue is so the balance team can get a better idea of gripes from players and overview to the problems that exist. Hopefully a few top players can throw their hat in the ring and explain why they avoided UKF in competitive play


1. lack of basic mobile indirect options
2. lack of serious smoke options expect mortar pit
3. lack of more elite basic CQC infantry unit

All that other factions possess and it could be added also for brits without creating a new content.

And to those who complain lack of heavy tank where is obviously a croc, avre and churchill which do there job.
24 Nov 2019, 21:10 PM
#69
avatar of Vipper

Posts: 13374 | Subs: 1

jump backJump back to quoted post23 Nov 2019, 13:19 PMLatch


1 bren gun is useless, you need to be able to keep up with other upgraded mainline infantry, 2 LMGs would be OP as hell hence they only unlock 1 and that on par with the double bren gun upgrade, so why should LMG's not drop as frequent as brens?

You do realise you can drop 2-3 models in the matter of seconds from a single piece of indirect fire or a tank shell, don't act like the issue is keeping a squad on the front line for too long (Especially considering...they are.. you know.... frontline units..)

The mechanic is the same for lmg 42 and bren and there is little reason for any change.
24 Nov 2019, 22:49 PM
#70
avatar of SeductiveCardbordBox

Posts: 591 | Subs: 1

jump backJump back to quoted post24 Nov 2019, 21:10 PMVipper

The mechanic is the same for lmg 42 and bren and there is little reason for any change.


The difference is that the Mg42 is a single more expensive weapon capped at 1 with better stats. It only rolls the dice when you have a unit wipe.

The Bren has been nerfed and requires a purchase of two, which means you run the risk of dropping a bren every time you drop to 1 model, which can be multiple times over the life of one squad.

Buff if and cap it at 1 and it will then qualify for being 'the same for lmg 42'
24 Nov 2019, 22:53 PM
#71
avatar of Vipper

Posts: 13374 | Subs: 1



The difference is that the Mg42 is a single more expensive weapon capped at 1 with better stats. It only rolls the dice when you have a unit wipe.

The Bren has been nerfed and requires a purchase of two, which means you run the risk of dropping a bren every time you drop to 1 model, which can be multiple times over the life of one squad.

Buff if and cap it at 1 and it will then qualify for being 'the same for lmg 42'

And If IS drop it and the grenadier pick it up then they will drop it when their are 1 entity...

The is nothing wrong with current mechanism and no need to fix it.
25 Nov 2019, 08:52 AM
#72
avatar of ullumulu

Posts: 2242

UKF is not bad...its only sov and USF are too strong so you pick the easier one

25 Nov 2019, 09:36 AM
#73
avatar of Katitof

Posts: 17633 | Subs: 9

UKF is not bad...its only sov and USF are too strong so you pick the easier one


Same for ost.
Perfectly fine and strong in 1v1, just overshadowed by OKW.
Nerf OKW?
25 Nov 2019, 10:08 AM
#74
avatar of Stug life

Posts: 4474

jump backJump back to quoted post25 Nov 2019, 09:36 AMKatitof

Same for ost.
Perfectly fine and strong in 1v1, just overshadowed by OKW.
Nerf OKW?
that would be true if not for meme tier 4
25 Nov 2019, 10:49 AM
#75
avatar of Katitof

Posts: 17633 | Subs: 9

that would be true if not for meme tier 4

Just because you can't use it, doesn't mean its bad.
There is nothing wrong with a single unit there, if anything, OKWs much earlier access to panthers is a problem.
T4 accessibility was also greatly increased to the point where its not an argument at all.
25 Nov 2019, 10:52 AM
#76
avatar of blvckdream

Posts: 2430 | Subs: 1

Ost T4 is indeed completely fine outside maybe 1v1.
25 Nov 2019, 12:38 PM
#77
avatar of Princeps

Posts: 214

Ost T4 is indeed completely fine outside maybe 1v1.


Same goes for UKf ... :lolol:
UKF is shit ... same goes for OST T4 no need for this.


Just give them the stupid moblie morter and remove brace.
idk why u want a normal mortar when u can have a double pad wich requiers no micro at all.
25 Nov 2019, 12:39 PM
#78
avatar of ullumulu

Posts: 2242

jump backJump back to quoted post25 Nov 2019, 09:36 AMKatitof

Same for ost.
Perfectly fine and strong in 1v1, just overshadowed by OKW.
Nerf OKW?



Why nerf okw when they struggle hard vs sov/ usf? (look last tournament)
25 Nov 2019, 13:11 PM
#79
avatar of Support Sapper

Posts: 1219


idk why u want a normal mortar when u can have a double pad wich requiers no micro at all.


Only those who never play ukf still believe that the mortar pit requires no micro.
25 Nov 2019, 13:25 PM
#80
avatar of Princeps

Posts: 214



Only those who never play ukf still believe that the mortar pit requires no micro.


hit brace or what?

Or like the 120mm wipe machine?
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