Can you list the USF commanders with abilities to help fighting Axis superheavies?
Airborne with the P47 loiter, Mechanized and Heavy Cavalry with Combined Arms (self spotting, +5 main gun range and +30% reload speed for Jacksons), and to some extend Infantry with the Priests (which are quite good at dislodging an Elefant or Jagdtiger).
If you had carte blanche to shuffle up the USF commander abilities, what would you do?
To be honest, I think most of them are fine as is. Rifle Company and Tactical Support could use a little extra perhaps, but I wouldn't really know what right now. USF actually has quite a large amount of viable/good commanders (across all gamemodes) and I personally don't think that every single commander has to be competitive, because ultimately the vast majority of the playerbase plays for fun. The faction is doing fine on all levels, so there isn't really a huge incentive to shuffle around / buff a bunch of commanders (don't fix what isn't broken).
Ideally, but impossible ofcourse, I would switch the M10 with the M36 to get rid of the overlap issues with all the doctrinal Shermans (being overshadowed by the M36), and give the USF the Sherman Jumbo (75mm/76mm) as a stock heavy medium, so that they'd have a damage sponge tank to work together with the M10s (like the Churchill/Firefly combo). Then the M36 could be toned down.