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russian armor

120mm mortars underperform!

26 Oct 2019, 17:57 PM
#1
avatar of Ritter

Posts: 246

take 2 normal mortars and 2 120mm mortars, you'll see that in the end resulots they always get outperformaed by regular mortars. Thats quite sad, since they cost a lot more mp.
The same problem I've noticed with dhsk machine guns.
26 Oct 2019, 17:59 PM
#2
avatar of blvckdream

Posts: 1910

120mm Soviet mortar sucks. I agree. But I don't understand what you mean with the Dhsk. It's way better than the Maxim. (as it should be)
26 Oct 2019, 18:14 PM
#3
avatar of Ritter

Posts: 246

no the the results show every time dhsk gets outperformed . ALso the mortar is way too inaccurate and it cost double the pop. I want to love it, but its just sooooo bad.
26 Oct 2019, 18:36 PM
#4
avatar of 13greed47

Posts: 54

120mm Soviet mortar sucks. I agree. But I don't understand what you mean with the Dhsk. It's way better than the Maxim. (as it should be)


i would not say it suck but the only situation where you need it is when someone goes full mortar spam or there is many okw since it reck okw emplacement well. and yes 10pop is kinda high 8 would be better. on the dshk only problem i have is maybe the arc since its smaller then maxim and price since its the most pricey mg in the game for compare to the holy molly mg42
26 Oct 2019, 18:48 PM
#5
avatar of Jilet

Posts: 388

Laughs in 4v4 120mm spam...
26 Oct 2019, 18:59 PM
#6
avatar of Ritter

Posts: 246

120 mm mortars need to be 6pop instead of 9. ANd they need more accuracy and more area damage
26 Oct 2019, 19:20 PM
#7
avatar of distrofio

Posts: 2047

120mm is RNG times RNG mortar with double the buck for your boom.

Even the description says: "when it hits, it hits hard."

No UP situation at all
26 Oct 2019, 19:23 PM
#8
avatar of Ritter

Posts: 246

what rubbish. This unit needs to be buffed exactly the way I said!
26 Oct 2019, 19:27 PM
#9
avatar of distrofio

Posts: 2047

Nope, the fact you dont like it doesnt mean it needs a buff.
A screwdriver is used for screws, if you want to work with nails there is another tool you seek for.

120mm are perfectly balanced/designed
26 Oct 2019, 19:31 PM
#10
avatar of DerbyHat

Posts: 1244 | Subs: 2

double the buck for your boom.


Even distrofio agrees 120mm is shit.

Pay twice as much for similar boom. :foreveralone:
26 Oct 2019, 19:37 PM
#11
avatar of Ritter

Posts: 246

actually just give them old stats they first had.
26 Oct 2019, 19:40 PM
#12
avatar of Stormjäger

Posts: 2077

The main issue I have with the 120mm is it’s only useful vs emplacements/okw T4. Its rate of fire is laughable so everything is too mobile to be hit by it. Plus at 340mp it’s not worth the price tag.
26 Oct 2019, 19:41 PM
#13
avatar of Jilet

Posts: 388

Any buffs and good luck in 4v4 as axis.
26 Oct 2019, 19:41 PM
#14
avatar of Ritter

Posts: 246

its not just the totaly opverpriced manpower, it also costs double the pop
26 Oct 2019, 19:43 PM
#15
avatar of Le Vecteur

Posts: 10

It'd too expensive to summon and 10 population slots make the 120mm mortar a tremendous manpower upkeep. So keep the stats but reduce at least the popcap.
26 Oct 2019, 19:45 PM
#16
avatar of Ritter

Posts: 246

no, u make everything reverse, the unit was GOOD when it came out, then they destroyed it
26 Oct 2019, 19:47 PM
#17
avatar of thedarkarmadillo

Posts: 3708 | Subs: 1

120 hits like a truck and from a mile away. You are paying for mortar dominance not DPS.
26 Oct 2019, 20:32 PM
#18
avatar of elchino7
Senior Moderator Badge

Posts: 6816 | Subs: 1

Too high popcap and xp value requirements.

Rest is fine, since all indirect fire has been nerf down.
26 Oct 2019, 21:34 PM
#19
avatar of Aerohank

Posts: 2461 | Subs: 1

jump backJump back to quoted post26 Oct 2019, 19:41 PMJilet
Any buffs and good luck in 4v4 as axis.


There are already better units like pack howies and leighs in the game and used heavily in 4v4.
26 Oct 2019, 21:56 PM
#20
avatar of LoopDloop

Posts: 2826

120 hits like a truck and from a mile away. You are paying for mortar dominance not DPS.

+1

Too high popcap and xp value requirements.

Rest is fine, since all indirect fire has been nerf down.


+1
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