They do not Infiltrate anymore and are very squishy while landing.
The landing is also kind of obvious and lasts for couple of seconds, giving you plenty of time to react.
Profile of Katitof
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: idea about fallschirmjager7 May 2018, 13:06 PM
In: COH2 Balance |
Thread: small tech change to OKW to fix their healing problem7 May 2018, 12:25 PM
If you believe so this firmly, open with battlegroup HQ. You have viable Option right under your nose. Pretending ist not there will not make it go away. Its there and its going to be even more potent soon. You DO have choice. Pick one that you value more. In: COH2 Balance |
Thread: small tech change to OKW to fix their healing problem7 May 2018, 12:15 PM
Not rly. - Lack of heal *except for the healing crates - No fuel free option to regenerate your troops before vet3 *except for the healing crates - You can't get any heal any time soon *except for the healing crates Oh and by the way, Mortar came before they removed riflesmoke so it couldn't be a cause at that time. 3 out of 4 reasons existed since day one as well. In: COH2 Balance |
Thread: small tech change to OKW to fix their healing problem7 May 2018, 09:06 AM
You walked right into this one: -lack of sniper -removed smoke from rifles -there was no fuel free Option to counter HMGs -no way to get support weapons early
SP crates are getting a buff. SP crates are not supposed to replace battlegroup medics, ist supposed to make it possible to wait it out until it arrives. SP crates are not tied to tier building. You have just argues asymmetrical Balance for OKW. Well, guess what, Medics not tied to HQ IS the asymmetrical solution for OKW as OKW gets repair stations as well - ist not bad to make a decision if you want to focus on infantry or vehicles in early game and provide support for that playstyle by proper tech. You are trying to fix a problem that does not exist. In: COH2 Balance |
Thread: small tech change to OKW to fix their healing problem7 May 2018, 08:52 AM
Except, there still is not a singular valid balance reason for that. In: COH2 Balance |
Thread: small tech change to OKW to fix their healing problem7 May 2018, 08:47 AM
But since they do not plan to permanently remove battlegroup HQ from the game... In: COH2 Balance |
Thread: small tech change to OKW to fix their healing problem7 May 2018, 08:06 AM
I am sure of it for one reason - OKW already HAVE healing method that does not require tech - they have all the means to wait it out until battlegroup hq is up and it will be even easier with next patch. OKW does not deserve any freebies or even more stuff stuffed into T0, they already are the most flexible faction due to not having to commit to any particular tech for HMG or ATG. In: COH2 Balance |
Thread: State of USF artillery6 May 2018, 18:07 PM
I have yet to see you tell something is not "very cost efficient" about literally any unit or ability, regardless how bad it was. Yes, major arty looks amazing on paper, everything looks amazing on paper. M-42 looks amazing on paper and I'm 100% positive that if someone made a topic on how bad it is, you'd be the first one screaming "how amazingly cost efficient it is for its cost and how it should never be changed". But its a gimmick that provides muni strain and is of limited use. Imagine you paying 60 muni every single time you want to use a panzerwerfer barrage and its max range is 50. Barrage looks amazingly on paper, but would the unit be useful on the long run? Same thing for major, most squishy unit in the whole game and a constant muni strain if you want to utilize him, making it impossible to save for weapon upgrades or off-maps. In: COH2 Balance |
Thread: State of USF artillery6 May 2018, 16:59 PM
Or maybe something else could be done? In: COH2 Balance |
Thread: small tech change to OKW to fix their healing problem6 May 2018, 16:56 PM
Soviets just get ladies with bags. I think it's plausible that some medics could stand by the headquarters truck too. Or instead. Soviets also do not have anything even remotely looking like a field hospital or ambulance. Contrary to certain truck tech structure. In: COH2 Balance |
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