And yet tech costs overall are similar, yet one side needs to unlock weapons and abilities with extra costs delaying armor, while other side gets all the freebies, because reasons.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: USF Tech Changes Mod Changelog26 Nov 2018, 10:25 AM
In: Lobby |
Thread: Inconsistencies in veterancy bonus26 Nov 2018, 10:20 AM
But cons are also getting higher accuracy vet as well with extra 10% at vet3. Cons are exceptional unit as they are denied weapon upgrades and boosting their vet was supposed to compensate for that. How it turned out we can all see by (lack of) con usage in all game mode. In: Lobby |
Thread: Inconsistencies in veterancy bonus25 Nov 2018, 23:03 PM
But you are completely ignoring units role with that approach. Panther is supposed to destroy armor by outlasting it and its not supposed to counter its own hardcounter, it will however have little to no problems with any other armor in game that isn't top tier TD and its vet makes it even easier. No each unit should costumed made veterancy that help it improve in it role, but in balance with what the enemy units get. In the case of EFA most of the bonuses are similar regardless of the role of the unit. You mean.... like it is currently for all units, minus some vet1 EFA bonuses? And how T34 vs P4 bonuses are similar? How SU-85 vs Panther bonuses are? Not even cons vs grens are similar anymore and they were just copies of each other. Penals and PGs also are incomparable. Last time the bonuses were any similar regardless of role of the unit was within the first 6 months of the game release, then came revamp and units were given unique bonuses which was expanded even further with time. In: Lobby |
Thread: Stug25 Nov 2018, 22:32 PM
Not sure if serious or snippy towards that one noob some time ago who tried to use the argument on how all allied infantry are op, ignoring the costs, because resources are infinite. In: COH2 Balance |
Thread: Inconsistencies in veterancy bonus25 Nov 2018, 17:29 PM
Should T34 get armor bonus to deflect more P4 shots or penetration bonus to negate P4 armor vet? Vet bonuses are not equal. Never will be. Nor are supposed to. If first vet revamp patch 5 years ago and then vet of each new faction didn't gave you the memo, nothing ever will. In: Lobby |
Thread: How to report homophobia on Chat?25 Nov 2018, 15:31 PM
CoH3 factions revealed! In: COH2 Gameplay |
Thread: How does penetration work25 Nov 2018, 00:58 AM
Nothing to do with lazyness, just me trying to get rid your THE worst habit, comparing apples to oranges to prove your artificial truths when you're wrong. And thank you for doing so. You wouldn't compare T-70 to P4 and try to justify T-70 being too weak in AT against mediums and its equally pointless to do that level of comparison with TDs, comparing SU-86/jackson/FF to anything below panther. In: Lobby |
Thread: For balance Axis really needs demo or satchel. 24 Nov 2018, 16:17 PM
Indirect fire could stand to do more damage to garrisons. A minute of mortar attack ground should be able to fell most of them. But mortars deal massive damage to units in garrison, its completely not needed and they serve the job of clearing garrisons very well. In: COH2 Balance |
Thread: How does penetration work24 Nov 2018, 16:07 PM
Can you now do the same, but instead of StuG using Panther now, so we have actual top tier TD potential compared to top tier TD potential instead of biased T3 vs T4 units comparison? StuG is closer to SU-76 then SU-85 in terms of both, cost and performance and you bloody well know it. Having a turret or not is 100% irrelevant, cost is also 100% irrelevant here, because SU-85 is supposed to counter heavily armored targes, while StuG is most certainly not, that's Panthers job, so again, do the same comparison using correct unit for the context, the Panther. If you REALLY insist on using StuG as staple of your argument, then do the numbers for its equivalent, SU-76 against brummbar and report factual, unbiased results. It would also be awesome if you stopped using these comparisons that do not involve same tier/role units and actually stop invoking observation bias in people who might not know better. You do these mental gymnastics all the time to prove your point without comparing units that actually should be compared. SU-76 and StuG serve purpose of countering meds. SU-85 and Panther serve purpose of countering heavies. Any kind of cross comparisons serve no other purpose then to invoke observation bias in people you try to prove wrong. In: Lobby |
Thread: For balance Axis really needs demo or satchel. 24 Nov 2018, 09:11 AM
They go down reasonably fast to STGs. As in, you don't need actual AT weapons to take them down, if you're capping say fuel point and there is a FP on it, it'll go down by the end of cap or shortly after. In: COH2 Balance |
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