According to Katitof OKW should have 50 cals and bars
Feel free to back that with a quote.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Bulldozer Sherman, pseudo Jumbo.22 Apr 2019, 18:45 PM
Feel free to back that with a quote. In: COH2 Gameplay |
Thread: Walking Stuka consistency issue 22 Apr 2019, 18:44 PM
Walking Stuka consistency issue? Like what? That its too consistent? Its the only rocket arty in the whole game, where you ALWAYS KNOW where your barrage will actually land and that's REGARDLESS of range. The only better and more accurate arty is close range used panzerwerfer. In: COH2 Gameplay |
Thread: Storm trooper rework is awful22 Apr 2019, 18:43 PM
120 DPS is meaningless. You've hear it here first guys. Don't use them like shocks, use them like storms, from camo, pick your fights, don't charge frontally with ability up, like a rabid monkey. In: COH2 Gameplay |
Thread: Storm trooper rework is awful22 Apr 2019, 17:24 PM
Storms have their own DPS boosting ability at a press of a button. Ost has ambush camo with 50% accuracy bonus as well, both grens, PGrens and HMGs can use and benefit from it. Commandos have strong start, but they fall behind with vet(and that's why the strong start). In: COH2 Gameplay |
Thread: Storm trooper rework is awful22 Apr 2019, 16:39 PM
Like Partisans or Falls? Only 1 cqc ambush unit has 5 men. That same unit has the worst combat vet in game, getting lowest values for accuracy and rec acc. In: COH2 Gameplay |
Thread: Soviet General Faction Changes - New cmdr mod 5.022 Apr 2019, 13:08 PM
By ur logic nobody uses cons until this patch but we all know the famous cons spam, the only problem is stg, close range cons still wins at close I am genuinely confused now. Upunpgraded cons always became nuisance past 10th minute, the con spam you're talking about is for PPSH cons. Is it obvious enough why PPSH doctrinal cos are fine, but stock, unupgraded ones not or do I have to explain that as well? And no, cons don't win even at close range, even currently against LMG grens, one man just dies on approach and remaining ones don't stand up to grens. There are even testing vids proving that by some axis fanboy who tried to prove how op 7th man is and accidentally posted vids of the exact opposite he tried to prove. In: COH2 Balance |
Thread: Wehrmacht - Strategic Reserves - Feedback22 Apr 2019, 13:01 PM
Something tells me there is less then 0 chance for DUAL FLAMER DURABLE INFANTRY to ever be introduced into the game. In: Lobby |
Thread: Soviet General Faction Changes - New cmdr mod 5.022 Apr 2019, 13:00 PM
whats green problem now ? They were always fine vs cons They are fine up until grens get LMGs, then its one sided crub stomp. Its a thing since forever, early game is balanced, late game was the issue since day1. That's specifically why cons are getting an upgrade now. Don't sleep during classes. In: COH2 Balance |
Thread: Soviet General Faction Changes - New cmdr mod 5.022 Apr 2019, 11:08 AM
Why won't you admit simply that mainline infantry that doesn't scale to late game and can't compete is useless and should either be buffed or removed from the game? In: COH2 Balance |
Thread: Soviet General Faction Changes - New cmdr mod 5.022 Apr 2019, 10:49 AM
it's already too good, you were right about how they are able to go against vet 3 grens. Alternative solution is to take away LMG from grens and STG from volks, up for that? In: COH2 Balance |