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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Echelon Grenades17 Jun 2019, 20:19 PM
You people know they have massive minimum range? In: COH2 Balance |
Thread: Timing of heavy and super heavy tanks across all game modes17 Jun 2019, 20:17 PM
And these points are captured all within first 90 seconds and 90 seconds later all have a fuel cache on them. In 4v4 you also do not have much of attacking other side, so points are uncontested for the most part. That's the inflation he means. In: COH2 Balance |
Thread: New Commander Update Patch June 14th17 Jun 2019, 13:19 PM
that logic would work vs infantry but vs light vehicle most shoots still bounce as shown in the clip If you do 10 damage in 10 shots, but now in time you shoot 10 shots can shoot 20 shots due to a change, you're now going to do 20 damage in the same time you would previously do only 10. The equal amount of shots bounces, the damage of individual shot is the exact same, the DPS is increased by 100% in the example. Same applies to ostwinds change. Its not really a hard concept to get, I can't see why you struggle with it so much. In: COH2 Balance |
Thread: New Commander Update Patch June 14th17 Jun 2019, 13:01 PM
there were no changes to pen or damage, they just made that it reloads every 7 bullets instead of 5 There is no pen or damage change when tanks vet up too, yet their AT and AI dps increases a lot. Lets figure this mystery out together! In: COH2 Balance |
Thread: New Commander Update Patch June 14th17 Jun 2019, 11:23 AM
Airborne to air support rename when? ![]() In: COH2 Balance |
Thread: New Commander Update Patch June 14th17 Jun 2019, 10:07 AM
this is how u know people don't read patch notes and just talk cause they lost a game, there has been no statistical changes to the dps of the pgreen Well, vet2 change allows them to get more DPS much faster then before and vet1 if conditions are met, allows them to stay on field much longer. Base DPS is in fact unchanged tho, but their scaling is fast and amazing now. (and 98% of all balance threads here are because someone lost a game and X unit was last thing they have seen, even tho the game was lost for last 20 minutes already) In: COH2 Balance |
Thread: So when do Riflemen get an upgrade to six men?17 Jun 2019, 09:17 AM
Ummm, yes, weapon upgrades are viable way of scaling your infantry in late game. That's how it works for this series for half of your life or more. In: COH2 Balance |
Thread: StuG E buff?17 Jun 2019, 07:10 AM
Because that patch never made it in? In: COH2 Balance |
Thread: Pershing Underpowered?17 Jun 2019, 06:22 AM
That's the definition of firepower of the gun. It includes and considers all factors. In: COH2 Gameplay |
Thread: Timing of heavy and super heavy tanks across all game modes16 Jun 2019, 22:08 PM
I just find it extremely hilarious and weird that they adjusted for multiplayer inflation in DoW series, but said "nah, fuck it" in CoH series. In: COH2 Balance |
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