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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: So when do Riflemen get an upgrade to six men?16 Jun 2019, 20:35 PM
Have you tried yet..... dual weapon upgrades? In: COH2 Balance |
Thread: Timing of heavy and super heavy tanks across all game modes16 Jun 2019, 16:06 PM
ok i don't understand the problem, is it "in team games they arrive too late, while in 1 vs 1 they come too fast with just cp" ? Its balanced for 1v1 and 2v2, in 3v3 and 4v4, stock bound heavies arrive at same time meds arrive in 1v1. In: COH2 Balance |
Thread: Move Conscripts 7th man from t4 to t3?16 Jun 2019, 16:05 PM
It fixes literally all problems that were claimed if it was in T3. 1) No combined shock effect of T-70 AND 7 man cons, so that excuse is no longer valid 2) Tech delay if you choose to go for it early, meaning stronger mid game, but later late game, so no efficiency excuse 3) If you go for 7th man first, armor will be delayed enough to respond In: COH2 Balance |
Thread: Timing of heavy and super heavy tanks across all game modes16 Jun 2019, 13:23 PM
would increase the base cp to more resolve the problem ? You can't have CP lock AND tech lock, that's the thing. Or at least we never had one I am aware of. There were some beta shenanigans, but I don't remember well enough. In: COH2 Balance |
Thread: Timing of heavy and super heavy tanks across all game modes16 Jun 2019, 13:16 PM
i don't understand what's the problem now, super heavy are limited to 1 and worked fine from v coh, only the tiger ace was a problem and it was addressed this patch with it being tied to the last tech, all other super heavy comes very late cp wise His point is: Heavies tied to tech arrive much faster in team games then if just bound to CP. And its not like stall for heavy was ever a viable tactic in team games anyway. In: COH2 Balance |
Thread: Timing of heavy and super heavy tanks across all game modes16 Jun 2019, 12:51 PM
I'm quite positive it wasn't done ever, because its not possible to do so. You'll always have units arriving too early or too late. In: COH2 Balance |
Thread: New Commander Update Patch June 14th16 Jun 2019, 07:27 AM
Whats the difference between normal Tiger and Tiger Ace except for their abilities? More health, much stronger MGs, starts at vet1. In: COH2 Balance |
Thread: AT / Raktenwerfer OKW revamp16 Jun 2019, 07:26 AM
the accuracy is the problem not the range Its same as ZiS. Projectile was always an issue. In: COH2 Balance |
Thread: Move Conscripts 7th man from t4 to t3?15 Jun 2019, 22:10 PM
In comparison to others, OKW has invisible, cheap T0 anti tank gun. Now stop the offtopic. Go make a thread about it if it bothers you so much, this one is about cons. In: COH2 Balance |
Thread: New Commander Update Patch June 14th15 Jun 2019, 22:03 PM
90 ammo is not too much. It is good! You just have to find a different strategy and see what works and what does not! Redistribute your muni spending. (also, shocking newsflash: All 4 factions are heavily ammo dependent to make their inf potent) In: COH2 Balance |
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