Didn't know stug get snare veichels
Didn't know stug was AT infantry.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: How come Axis infantry get all the snares?21 Jul 2019, 07:16 AM
Didn't know stug get snare veichels Didn't know stug was AT infantry. In: COH2 Balance |
Thread: tier 0 and tier 1 OKW rework 20 Jul 2019, 20:13 PM
Most expensive mainline inf will perform best and will always be outnumbered by cheaper infantries. There is nothing to nerf, because there is nothing op about them. Just L2P. In: COH2 Balance |
Thread: So are they really nerfing the Churchill Tank?20 Jul 2019, 17:16 PM
I'll try playing UK for a while. That's actually the best and fastest way to see how to counter a unit you struggle against. In: Lobby |
Thread: USF Indirect Fire Nerf20 Jul 2019, 17:14 PM
StuKa is one way to counter. Its about team games, there is no reason to not have OKW in team. In: COH2 Balance |
Thread: So are they really nerfing the Churchill Tank?20 Jul 2019, 16:36 PM
Generally UK is pretty strong when against ost. And maybe the answer is to buff ost anti tank department slightly to deal with churchills. I also believe that stug is not the answer. Well, there is your problem then. In: Lobby |
Thread: USF Indirect Fire Nerf20 Jul 2019, 16:35 PM
1v1s are not the real problem, I think it is 3v3 and 4v4, where they are incredibly strong. There I usually build 2 of them, they almost always pay off. For 1v1 and 2v2 I usually build none or just one unless the Axis players turtle like hell. So perhaps OKW players should focus on building early stuka instead of rushing panthers like every single team game scrub, with utter disregard to whatever happens on field or what enemy does? In: COH2 Balance |
Thread: So are they really nerfing the Churchill Tank?19 Jul 2019, 18:55 PM
Oh, but it is most certainly a hard counter against churchill. Its simply not efficient hardcounter since churchill doesn't require reliably penetration every 6 seconds, but volume of fire, which panthers will never be able to deliver, unless its 4v4 and you have multiple on your side, because you know, churchills role is to SOAK damage. In: Lobby |
Thread: So are they really nerfing the Churchill Tank?19 Jul 2019, 18:26 PM
Churchill is OP. With equal support the Brits have much higher chances of winning engagements in 1v1 against axis. IMO it's due to those extra abilities such as smoke repairs, grenades etc. U can just throw your sappers with at into main line and push. Add all brit artillery options and IS with lmgs and paks dont stand a chance. Panthers dont deal enough dmg to them to take them out fast enough to stop the push. That's why you're not supposed to sit on 1 panther, but build stugs. As far as KRUPP STAHL goes, panther isn't answer to everything. L2P. In: Lobby |
Thread: So are they really nerfing the Churchill Tank?19 Jul 2019, 12:12 PM
ok what would be a realistic situation ? That the panther has perfect micro and manually avoid piat shoots ? if there are 2 squad with piat vs a panther and equal micro is put in the at inf wins, the panther mgs have only 35 range, and while moving they have half their dps, leaving aside the possibility of showing the rear to the other squad while u try to ram the other I've said it already. Pushing up close while pintle does the job when no snaring inf is around. If there are 2 and you don't have specifically AI tank or massive damage sponge, you'll lose. BTW on the argument of kiting then all allied TDs have no counter ? i mean they are fast and have 60 range they can beat everything by ur logic Only if you're insisting on engaging tank destroyers with the one single thing they are supposed to kill easily. In: Lobby |
Thread: So are they really nerfing the Churchill Tank?19 Jul 2019, 11:58 AM
can't inf just park behind cover, the damage is from the mg after all even yellow cover cut it by half already ? And if we got by flanking wouldn't that be pretty much universal Not if you're up close and pushing. Below range 10 accuracy penalty against cover is negated. what u said was true, with high armor and pen it could easily deal with heavy tank, now that it has much less armor the Pershing beats it, same for is 2, obv if u stay at range u can win but u said panther engaging not constantly kiting Except pershing doesn't beat it unless vetted and bit lucky. Engaging doesn't mean ramming your unit against opposing unit, it means participating in combat against it, how well its positioned during engagement is 100% up to your ability. Kiting is also form of engagement, the one that benefits you while leaving opponent at disadvantage. BTW since u say it beats AT infantry i tested it, put 2 RE with PIAT vs a panther in open field first, and they won with 3 man remaining, while in cover they lost only 2 man, so stop with the meme that panther AI is the best, and panther has 0.5 moving accuracy so the mgs get half the dps while moving while the infantry will get the job done especially if it snares it while u try to move them in like u said Please stop with vacuum bullshit tests that couldn't be further from the reality of actual skirmish. That kind of situation will never happen in game, unless you'll get matched up in 1v1 against ullu, which would be impossible as its impossible to match 2 axis factions against each other. In: Lobby |
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