Keep sturms the way they are, just reduce the AT package cost to 60. Keep it as a single shrek.
Volks already have the best accuracy of any mainline infantry in the game, and good veterancy all around. The STGs are fine and fit thematically far better than MP40s, whicg should remain doctrinal. Giving them normal grenades could be interesting, however, and then give the incendiary to the sturms. Not for free, however. No way lmao.
Increase range of the rak, remove mobile camo or lock behind vet 2 or something. Possible cost decrease. No other changes.
Obers I could see moving down to battlegroup hq, but with the mg34 still locked behind heavy panzer truck. Two trucks requirement isn't enough since everyone and their mother goes for the mechanized truck anyway and MG34 Obers are basically a hard counter to team weapons.
Panzerfusiliers should have their rifle accuracy, movement cooldown, and aim time lowered to volk standards so theyre actually worse, and then they can get a price drop. Drop the cost of their G43 upgrade a bit but remove the extra man it gives to compensate. Im tempted to say the shrek upgrade should only grant one as well. More than zooks ever could hope to be, double shreks essentially ends allied light vehicle use, particularly since they get a snare too, and two of shrek squads is enough to destroy medium armor all by themselves.
the panzershreck for the sturms must cost 50 like for all other units since it's only one, 50 per bazooka;
rack is fine so with the camo
obers i agree they should be avaible earlier but not about the lock of the mg34
panzerfusiliers must be fine so else they would useless like jager infantry, since they're also more expensive than volks. for the panzersrek 2 is right like for wermarcht for the assault granadiers
I would remove fuel cost of the mechanized truck transformation once it's building gets destroyed, like it works for american officers, it's unfair for obk too loose the possibility to call units and have to pay it full back once it gets destroyed