Sander explained to you plenty of times its effectiveness vs mediums.
If you didn't understood that, you aren't going to understant it when I'll do it as well, so no need to waste a breath.
Existence of panther is extremely relevant, because panther to JP4 relation is exact the same as SU-85 to SU-76 relation - different TDs for different targets. I don't see you complaining about SUs differences and how 76 doesn't have 200+ pen, I can't see why you have a problem with JP4.
You want JP4 to perform like allied end tech TD, you'd have to make it OKW end tech TD, that means stripping panther of its AT role or completely removing it.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Re-balance Allied TDs penetration values29 Oct 2019, 10:27 AM
In: COH2 Balance |
Thread: Re-balance Allied TDs penetration values29 Oct 2019, 09:44 AM
Its more effective against mediums. If you want it to be effective against heavies equally to SU-85, then find a way to remove panther from okw. In: COH2 Balance |
Thread: Is USF cluster bomb too unbalanced now?29 Oct 2019, 07:59 AM
soviet ptab also sucks PTAB is AT strike tho. In: COH2 Balance |
Thread: HMG Explosive Vulnerability28 Oct 2019, 21:04 PM
Weakness by modifiers is a terrible idea, reminiscent of Age of Empires era RTSs where unit x countered unit y just by doing more damage to it and taking less damage from it. Or CoH1 era, where we had 50 armor types all with different damage tables. In: COH2 Gameplay |
Thread: IR Halftrack durability...28 Oct 2019, 13:21 PM
Replace map hack with what Valentine got for its map hack and call it a day. Its pointless to keep broken mechanic just for the sake of having it, when the same role can already be achieved in non balance breaking and exploit invoking way. In: COH2 Balance |
Thread: Suggestions for Ostheer Defensive Doctrine28 Oct 2019, 07:23 AM
Stug e could have barrage simular to su 76 and scott. It could help it in its job at flushing entrenched opponents. Its auto attack is already that barrage. In: COH2 Balance |
Thread: IR Halftrack durability...27 Oct 2019, 21:57 PM
If they’re gonna move the IR HT to overwatch or remove it, the best replacement in the BQHQ would be the 250/7 mortar halftruck. It would fill a huge hole in the okw roster. And you want to put that unit into a tier that has ISG? In: COH2 Balance |
Thread: Re-balance Allied TDs penetration values27 Oct 2019, 21:13 PM
FF gets damage(3 shots med at vet3) and tulips and I wouldn't use it as any kind of baseline for TD as unit is too gimmicky to be reliable. In: COH2 Balance |
Thread: Re-balance Allied TDs penetration values27 Oct 2019, 20:07 PM
Or do something different with the veterancy entirely. Improve their defence or utility instead. Oh yeah, lets make them even harder to destroy, so JP4 isn't a counter to them anymore and flanks on them do not result in their destruction, also allowing forward chases to a point, that'll work out just fine ![]() Also, these are completely one dimensional units with singular role - kill vehicles. What kind of utility you can imagine they should have to support their role? More self spotting? More FF like tulip stuns? JP4 dimension shift camo? There really isn't much that can be done to them. And also, there isn't really any need to do anything to them. As long as meta will be about getting tigers and panthers instead of regular meds, you will see allied TDs instead of meds, because that's the only unit capable of reliably fighting them. Reee-ing from axis players about their heavies being countered by their counters isn't really enough justification for a change - modders know that, hence not much is happening for TDs for their performance - they simply do their job. In: COH2 Balance |
Thread: Re-balance Allied TDs penetration values27 Oct 2019, 18:54 PM
Personally, I think tying penetration to veterancy is a bad idea in the first place. Penetration was chosen, because alternative was rate of fire that would diminish meds or damage per shot, which would again put meds on disadvantage as well as make it so panther takes 1 shot less. Pen does absolutely nothing against meds and only a little against panthers, so its mostly and pretty much only useful vs heavies and up. In: COH2 Balance |
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