1)No, I'm using a national stereotype to laugh at certain type of players who show a huge vocal representation in threads like this one.
2)Try vet2 AGs under maxim suppression. They will hold just as well, because in general soviets have LESS infantry firepower, vanila con and grens being the only DPS comparable units.
Profile of Katitof
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Broadcast: https://www.twitch.tv/katitof
Currently Browsing: Forum - COH3 Central
Broadcast: https://www.twitch.tv/katitof
Currently Browsing: Forum - COH3 Central
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: video of how broken shocks are.5 Feb 2014, 22:26 PM
In: COH2 Gameplay |
Thread: video of how broken shocks are.5 Feb 2014, 22:16 PM
And masses of nerf screamers who don't even know WHY some things are happening want to make it good? They are like americans, if they don't understand something, they want to gun it down asap without further questions or listening to explanations. VonMecha have proven he have zero knowledge on the game mechanics because he clearly doesn't understand what happened during that engagement and don't even get me started on wiking, he got a hitler blow up doll he humps every night while reading main kampf and that still doesn't show in 1/10th how much of a biased german whining fanboi he is. In: COH2 Gameplay |
Thread: Strategy in Company of Heroes 25 Feb 2014, 20:15 PM
@Basilone And you got 100$ worth of content. Half of this content were skins. Your fault for not reading up on what you spend money on. In: Lobby |
Thread: video of how broken shocks are.5 Feb 2014, 20:14 PM
Meanwhile the movie shows how shocks melt and berely retreat with stacked defensive modifiers from suppression and retreat... Go cry a river. In: COH2 Gameplay |
Thread: video of how broken shocks are.5 Feb 2014, 20:05 PM
And the thread shows how many people have absolutely no idea about CoH2 mechanics and expect results as in battlefield or CoD... In: COH2 Gameplay |
Thread: Shocktroops at 1CP5 Feb 2014, 15:35 PM
In coh1 Paratroopers came at 2CP (anti vehicle), and Rangers at 3CP (anti infantry & light vehicle). At which CP BARS came in again? And imagine conscripts having SVT instead of mosins at the get go. Can't compare the two. Completely different units. In: COH2 Balance |
Thread: Shocktroops at 1CP5 Feb 2014, 15:15 PM
Shock's with Sniper's on 1vs1 is a problem, imagine why i dont play team games, crazy's spam's mixes?! Why? 0 AT. FHT=free win. In: COH2 Balance |
Thread: B4 artillery?5 Feb 2014, 15:14 PM
Its like a 50kg stuka bomb for 80munis in vet1, right? 90 muni and its I'm not sure, maybe 640 dmg? In: COH2 Gameplay |
Thread: B4 artillery?5 Feb 2014, 14:03 PM
I'm not sure if you know what ad hominem means... Every single indirect fire unit has the potential to one shot wipe squads, which is normal. But there are many more than there used to be and it is generally not great for game play. No, not really. It was not uncommon to see 2 arty pieces in vCoH, even in 1v1 really often. VCoH one shot squad death potential was infinitively greater then in CoH2. Here, its 1 such unit per game, unless game lasts ages or is bigger then 2v2. I never said that units should never die, but players who are good at keeping units alive to vet 3 should be rewarded. In contrast, a player who loses many vet units who wipes them with a call is being rewarded for the wrong thing. Basically we are saying don't worry about your micro rely on RNG. Oh, but you did, by complaining that arty kills them. Vet3 vcoh squads also died to arty one shots, vet3 PE infantry died en masse to ami starfe that couldn't be avoided. as I've said, you're confusing terms by thinking that vet3 squads should be able to survive through everything and anything. They won't and they shouldn't. Even DoW2 terminators could die to global nuke and global nukes often annihilated most of your army in one go and that game was MUCH more about unit preservation then vCoH or CoH2 will ever be. Basically we are saying RNG is a huge part of CoH series and whether you like it or not, you need to accept it. Luck is as important as skill in CoH series, always was. Or you believe that things T-70 driving over teller mine is a skill? Please don't "Pro-tip" me, I have plenty of experience against the B4 and with it. The please, don't make it sound like B-4 is the only unit in game that can one shot things, because there is plenty of other things, many of them on german side as well. In: COH2 Gameplay |
Thread: B4 artillery?5 Feb 2014, 13:39 PM
It also wipes squads and destroys the idea of unit preservation again. Pro hint: Every single indirect fire unit does that. And don't confuse unit preservation with "units should never die to anything". In: COH2 Gameplay |
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