OP you do know that cover bonus for small arms is really small?
Its meaningful exclusively for PIATs.
They also have huge penalty on the move.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Turbo Obers; Remove IS cover bonuses13 Nov 2015, 08:32 AM
In: COH2 Balance |
Thread: Vickers insanity12 Nov 2015, 21:00 PM
Is he really comparing a T0 MG to a tech structure.... Yeah, I'm quite sure he just compared a machine gun to a cannon that obliterates light tanks and wounds hevily medium tanks. In: COH2 Balance |
Thread: Why do S mines have signs?12 Nov 2015, 20:18 PM
USF have it. IR pathfinders. In: COH2 Balance |
Thread: Tech cost guide12 Nov 2015, 16:51 PM
If I wasn't, I wouldn't have took the time to search for the links and would be snippy as fuck. In: COH2 Gameplay |
Thread: Ostheer (Wehrmacht) Grenadiers 12 Nov 2015, 16:47 PM
Because they stick like glue to a single faction and can't take it if some other faction have something that they don't, but they won't switch to that other faction to enjoy that other feature as it would mean betrayal to their ideology and glorious leader? In: COH2 Balance |
Thread: OKW Panther vs UKF Comet12 Nov 2015, 15:41 PM
You're going way overboard with exaggeration and here is why: Units are balanced around cost effectiveness performance in relation to other units and their intended roles. If you have 2 exactly the same unit in 2 completely different armies with 2 completely different economies, then these two same units will still be balanced with the same cost effectiveness relation. 100 fuel unit will perform like 100 fuel unit, regardless if you get 100%, 2000% or 5% of fuel income. If Ost panther and Ost Ostwind didn't existed, then MAYBE you'd have some leverage to argue their performance, but these units exist. OKW fuel penalty exists to limit vehicle presence of OKW given same map control as opponent, it doesn't mean their units will suddenly perform 50% better because you go and try to slap invisible cost to cost effectiveness equation-it doesn't work that way. 100 fuel Ost Ostwind and 100 fuel OKW ostwind is still exactly the same Ostwind, OKW one won't be 50% more effective because of fuel penalty. So yet again-OKW panther costs 175 fuel, its cheaper then comet, it have greater AT stats and protection. What you aren't getting because of fuel penalty, you make up for with superior scaling, superior teching with free side bonuses all other armies have to pay for or pick a doctrine for and pay on top of it again and superior menpower based force(inb4 some mad man pops with volks again-they are NOT AI squads, you have multiple other AI squads for AI combat, USE THEM). also, i'd like to state again, i'm in no way whining or thinking the match-up between these factions is broken or anything, i just dont agree with the panthers and comets respective stats considering their costs I don't think you whine and I never said you do. I simply believe you don't understand how cost effectiveness in relation to unit stats works and what its based on. In: COH2 Balance |
Thread: OKW Panther vs UKF Comet12 Nov 2015, 15:11 PM
No matter how you want to look at it, Panther is 490mp 175fu[...] Panther is cheaper and you won't spin it otherwise In: COH2 Balance |
Thread: US BALANCE?12 Nov 2015, 14:54 PM
Next time don't go away from pc for 15 minutes during the game. Volks are broken too, 2 bad... No chance vs ULTRA US RIFLES!!!! Cheap AT squad loses to expensive AI squad. Oh the imbalance! The US guy win easy with 50/120 KR!!! Yes, stats like these are possible when fighting 4-5 digit ranked noobs Looks like they get a oil from iraq!!!! There are these white circles with flag poles on the map, sometimes they have fuel cans near them. If you stand on them long enough with your infantry and they turn blue, you'll have that Iraqi fuel pipe connected to you as well, try it for yourself! If it won't help, try to assign more SCVs to gas depot. In: COH2 Balance |
Thread: OKW Panther vs UKF Comet12 Nov 2015, 14:47 PM
Can anybody explain to me in non-"lelic" terms how the panther, a dedicated AT tank without any AI capabilites except for crushing, can perfectly well loose to an non-AT unit that deals good damage to infantry and is even almost 50 fuel cheaper? Yes. OKW Panther (dedicated AT-Tank): Because you've completely skewed completely your comparison with this. Soviet infantry don't and shouldn't magically perform 40% better because they "cost" 40% more when you select industry commander and are hit with menpower penalty. Ost tanks also don't suddenly cost 900+ fuel just because you called-in TA which reduced your fuel income. No matter how you want to look at it, Panther is 490mp 175fu tank with greater armor, greater penetration and pintle MG upgrade, while Comet pays more resources, gives up penetration and armor to fight infantry as well. Also, panther can counter smoke and shoot over hedges with attack ground while comet is completely incapable of such feat. In: COH2 Balance |
Thread: Ostheer (Wehrmacht) Grenadiers 12 Nov 2015, 14:38 PM
And yet you still put equation mark between pfaust and shreck and for some reason believe volks are AI squad. Another fun thing: Please take calculator and count durability of volks and durability of grens relation to each other(how much volks are sturdier) and their DPS relation, especially at long range(this time how much grens are stronger then volks). I believe you'll find these results at least interesting. You point about Pschreck vs Pfaust is nitpicking for the sake of nitpicking, since it only proves the point about Grens I am trying to make here, if anything. Of course a Pfaust does not equal a Pschreck, thanks for clarifying. Maybe that's the reason why Ost gets PGrens later on while OKF gets no additional infantry unit with AT capabilities. Mind = blown. Nitpicking? You've just said pshreck provide equal utility to pfausts in your previous post by comparing the two squads utilities while you've made a fundamental mistake of making it sound like UTILITY of one unit is equal to ROLE of another. That isn't nitpicking, that is like saying molotovs equal LMGs, because both hurt infantry. Let me try a third and last time. Volks and Grens have the same jobs, their only difference is the order in which they unlock stuff. Grens start with light AT and can upgrade to decent AI, whereas Volks start with light AI and can upgrade to decent AT. Those details are all absolutely unimportant for the simple point I am making here, it's astonishing how they are still brought up just for the sake of finding something to bitch about. Except they have different jobs. Grens are long range damage dealers while volks are hard AT and meat shields for AI elite infantry. They are both mainline infantry, but their roles are significantly different. I find it astonishing that after well over a year people for some unknown to humanity reasons still believe that volks and grens have anything in common in regards to battlefield role and use after first 3 minutes of the game. And yes, model count disadvantage combined with no forward retreat option actually IS Whole forward retreat point IDEA is flawed and imbalanced. Model count is completely irrelevant between them and if you want to know why, well, I've asked you to pick calculator and do some basic math-now go and do it. The only thing that is flawed here is your UKF comparison. Maybe the reason people don't use it much (source btw? your own games only?) is that it freaking costs something while not reducing reinforcement costs and makes the most MP starved faction in the game bleed even more. Just a distant possibility, yet worth mentioning, I think. You can go and watch streamers, remind yourself OCF, download non 3v3 and 4v4 reps. Bottom line is, they do perfectly fine as 4 men squads, the only singular reason they didn't was incredibly overpowered sniper and cripplingly high reinforcement costs. In: COH2 Balance |
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