I feel like Penals were a later addition to the game, their role does not match their description or voices, and their weapons and further contradict it.
Personally I would have made Penals like this:
Shtrafniki: "Armed" with sticks, shtrafniki are just meat-shields designed to take the heat off real combat troops. At 7 men for 105 manpower, costing 15 manpower to reinforce, there is no immediate resource benefit to keeping them alive, and they only give half the XP of conscripts on death. Having no weapons of their own, shtrafniki prove their loyalty by dying in the field. Once enough men have died to achieve Vet 1, shtrafniki are considered trusted enough to be given real weapons, and a free upgrade for Mosin-Nagant rifles (conscript rifles) become available. Vet 1 shtrafniki are slightly effective as a conscript squad. Vet 2 increases their durability and lethality, Vet 3 further increases durability and lethality. Shtrafniki cannot capture points until Vet 2, and cannot capture at normal speed until Vet 3.
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