How about not being a dick? |
Post it. I play with ST and i never kill full squad with one grenade.
Russian Grenades in this game overall feel stronger than their German counterparts.
In most cases it is probably balance (impact vs timer, mass grenades vs one grenade), but regardless the PZG bundle grenade is more comparable to a Guard / ST grenade, let alone a Penal satchel charge. |
I have to say, CoH2 is the only game I've ever played where people are called Nazi sympathizers / Neo-Nazis just for wanting the 2 factions to be balanced. Not even CoH1 got that treatment. |
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Personally I wanted Lend-Lease to have M1 Bazookas (either as a squad upgrade for penals or as a call-in squad), Valentine infantry tanks (most numerous tank given to the USSR, due to huge numbers donated by Britain and Canada), and Guard Emcha (M4A2 Sherman Tank, named "Emcha" due to the 'M4' resembling the Cyrillic 'МЧ', it was assigned to several Guard divisions). |
Nah, they won't give the ruskies that kind of weapons.
The next super-weapon we'll see, is going to be the Maus.
No, the Maus never officially saw combat. There's a rumour that a Maus was used to defend Kummersdorf, but combat reports from either side don't mention this. Plus, only 2 were ever created, V1 and V2. V1 only had a mock-up turret and wasn't functional, and V2 was largely destroyed. The V1 hull and V2 turret were put together after the battle, this is the only Maus in existence and it currently resides at a Moscow tank museum. |
Well microed snipers. Backed by one MG. Backed by two G43 grens.
You're welcome.
So 1440MP and 120MN to counter a 440MP unit? Isn't that a bit much to dedicate your entire early game army to fight one squad? And you can't even get G43 before he gets Shocks.
2x Snipers: 360 + 360 = 720mp
MG 42 Team: 240 + 720 = 960mp
2x Grenadiers: 240 + 240 = 480 + 920 = 1440mp
2x G43: 60mn + 60mn = 120mn |
You want defeat 440MP with 240MP? I you use MG42 and PzG (or sniper), you win everytime.
In your logic i want my Zis-3 win everytime versus panther.
OMG people. This is one hardes game ever. I play many times, but offten i still play as newbie. Micro, right units and timing abbilities. You must learn this game years, before you can be good. I am not, but hard work on it.
If you choose to run the 440MP right into the kill zone of the 240MP, sure.
Cost doesn't mean it's automatically good at everything, it's expensive because of how you use it that makes it effective. You can't just buy an Ost Sniper and run him into a group of Conscripts, he'll get his head shot off. |
So because Shocks are special (they're not, they come with like 5 commanders), they should be infallible? Shocks already have good guns, smoke grenades, grenades (way better than Ost grenades), and a 2.25 armour rating (highest infantry armour in the game). They don't need the ability to walk through machine gun fire and wipe out the crew.
If anything the points are reversed. If a Panzergrenadier squad is suppressed by Maxim fire, you can either try to crawl away or retreat. If a Shock Troop squad is hit by MG 42 fire, they can pop a smoke grenade, walk out, and go around to kill 'em if the gun isn't supported (or hell, maybe it is, not like those Osttruppen or Grenadiers are gonna stop those Shocks, at least not before they can kill the MG). |
NO? Elite infantry shouldn't be stopped cold at a regular basis by HMGs. Just imagine if that was Applied to the Maxim..
It already does apply to the Maxim though. Panzergrenadiers are as elite as German Infantry gets, and they hit the dirt half-way through the first Maxim burst. Tell me why Soviet Infantry should get a pass on the Ost's (technically superior) MG? |