Now I'm just imagining a single crewman trying to drag a Pak 40 out of a ditch by himself while a group of Grenadiers stand there laughing (because no merge, no manners). |
Your first Engie is free.. |
So you think they'll be a mechanised division like Panzer Elite?
Personally I'm hoping they'll be more solid than that, closer to US/WM/SU/OT. PE and CM were kinda gimmicky and while fun, they seemed to lack depth, and both generally degraded into blob tactics. |
Possible, but on the other hand, Engineers doubling as Anti-Tank isn't a new concept in video games. |
Awww man, it's a good thing this thing only costs 230/5 instead of the backbreaking 240/10 that the 222 costs, because I'd have to have to pay that extra 10/5 for actual combat capabilities.
The 222 also has tech and building costs and comes out at T2. The M3 comes out early enough to be one of your first T1 unit. |
I think the M3 is fine. It sucks because people are using it as an Armoured Car, which it is not. It is a Scout Car, it has a large visual range and is very cheap. It can be makeshift armour and very effective if you macro it well, but it's not a 222 or T-70, you can't charge it into a group of soldiers and expect victory. Half the time you can't even do that with a 222 or T-70, because of AT Grenades, PTRS, Panzerfaust, and Panzerschrecks. |
Could be Oberkommando West's pioneer squad. The differences make them easy enough to tell apart. The lack of side bags and pistol make their pallet more green, and their boots make them a bit more distinct. |
No, the Ostheer pios don't have ankle boots.
They also lack the pistol holster on their front and the 2 bags on their sides.
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Not anymore, they have 80 health now like everyone else, instead of 48 like they used to. Now they're the perfect recrew squad, I just wish they'd remove the territory capture restrictions, they are not needed anymore. |
Pretty much what the title says, since Cover has become a lot more important, I've also noticed the amount of cover sort of drops off mid-late game. Even with large tank battles, the carcases don't last. Usually they're destroyed in one hit by another tank, or driven through by anything. This didn't really matter before, but now it matters quite a bit.
Currently the only late-game cover on a fierce battlefield are light-cover craters literally everywhere (and if everyone has cover, then nobody has cover). So I propose changing destroyed vehicle carcases to medium or heavy crush (depending on vehicle type), and increasing their health and/or armour significantly. That would allow them to function better as sturdy cover in the later game, and add a new level of dynamic cover which can be exploited by either side.
I feel this is especially important considering the only buildable cover in the game is on Conscripts, a unit otherwise based entirely around mobility and thus the least likely to actually hunker down and use it.. |